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Page Contents Current As of Patch: 2022-04-05
Ghost
The Ghost VS12's high rate of fire provides considerable lethality at medium range due to its modified heat-shunting discharge coil.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Sniper Rifles
Fire Rate: 55 RPM
Chamber Time: 1.1s
Muzzle Velocity: 500m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 265m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Ghost API Data

Census LF API source: Ghost API Data

The Ghost is a sniper rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Ghost VS12 is the close-quarters option in the Vanu bolt-action arsenal. Unlike other bolt-action rifles, the Ghost does not include an integrated scope, allowing users to equip optics typically reserved for standard weaponry in its place, and the weapon features a faster chamber time.

However, these perks come at the cost of effectiveness at range, with the Ghost having steep damage fall-off and a lower velocity, plus no access to high magnification (6x and higher) scopes.

The Ghost, SAS-R, and TSAR-42 are statistically identical.

Damage Fall-Off[]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 700 before 10 meters
  • 500 at 180 meters
  • 477 at 200 meters
  • 400 after 265 meters

Attachments[]

Attachments
Optic
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Barrel
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Straight-Pull Bolt

49 OR 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 265m
Infantry Head 12
Torso 2(2)3(4)
Legs 2(2)3(4)
Infiltrator Head 12
Torso 2(2)3(3)
Legs 2(2)3(4)
Heavy Assault Overshield Head 12
Torso 3(3)4(5)
Legs 3(3)5(5)
MAX Head 712
Torso 15(18)25(32)
Legs 16(20)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 265m
Link=FlashFlash - 11 (on fire @ 9) 19 (on fire @ 15)
Composite Armor 4 - 14 (on fire @ 12) 25 (on fire @ 20)
Link=HarasserHarasser - 28 (on fire @ 22) 49 (on fire @ 39)
Composite Armor 4 - 33 (on fire @ 27) 58 (on fire @ 47)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 18 (on fire @ 14) 30 (on fire @ 24)
Composite Armor 4 - 19 (on fire @ 16) 33 (on fire @ 27)
Valkyrie Front/Side/Top/Rear 43 (on fire @ 35) 75 (on fire @ 60)
Bottom 86 (on fire @ 69) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 50 (on fire @ 40) 87 (on fire @ 69)
Bottom 99 (on fire @ 79) 173 (on fire @ 138)
Dervish - 34 (on fire @ 27) 59 (on fire @ 47)
Composite Armor 4 - 37 (on fire @ 30) 65 (on fire @ 52)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Ghost. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Ghost
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Ghost contribute towards the Sniper Rifles directive tree.

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.

Videos[]

Planetside_2_-_Bolt-Action_Sniper_Review_and_Comparison_-_Mr._G4F-0

Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F-0

Skip around using the TimeCodes in the description