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For the variant of this attachment used on the NS-66 Punisher, see Grenade Launcher (NS-66 Punisher).
Page Contents Current As of Patch: 2023-02-08
Grenade Launcher
20
A single-shot grenade launcher attachment; increases the equip time of the attached weapon.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Empire:
Can Use:
Weapon Type: Attachment
Fire Rate: 20 RPM
Muzzle Velocity: 45m/s
Fire Modes: Single Shot
Headshot Multiplier: 2x
Damage[?]
Max Damage: 500
Min Damage: 500
Max Indirect Damage: 700 before 0.1m
Min Indirect Damage: 50 at 5m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 2
Accuracy
Hip
Crouch Still: 1
Move: 2.5
Stand Still: 1.5
Move: 2
Bloom per Shot: 0
Sprint: 7
Jump/Airborne: 7
Data Sources?
Census DBG API source:

Grenade Launcher API Data,
Fire Mode API Data

Census LF API source: Grenade Launcher API Data,
Fire Mode API Data

The Grenade Launcher is a rail attachment available to a selection of weaponry.

The standard underbarrel launcher fires a grenade forward which, after traveling at least ten meters, explodes on contact with the first object hit dealing high damage in an area, and further damage to the target if it directly strikes them. If the grenade contacts a surface before traveling ten meters it will not explode, only being capable of dealing its direct damage.

The grenade has a lifespan of 3 seconds, allowing it to travel up to 135 meters before disappearing harmlessly if it does not contact a surface.

Weapons equipped with an Underbarrel Grenade Launcher suffer a 250ms (0.25s) penalty to their equip time.

Due to its direct damage type being Light Anti-Vehicle, direct hits by this launcher's grenades will deal significant damage to MAX units and vehicles, and can be carried as a deterrent to these units if C4 is unavailable, with the added benefit of ammo replenishment in the presence of an engineer's Ammo Pack.

To equip an underbarrel attachment, press the weapon's Gear Slot key (Gear Slot 1 (1 by default) if primary,  ASP Token Gear Slot 2 (2 by default) if secondary) whilst the parent weapon is held in hand.

Availability[]

Grenade Launcher Availability
New Conglomerate
Assault RiflesGauss Rifle S · NC9 A-Tross
CarbinesAC-X11 · NC2 Gauss Compact
Scout RiflesWarden
Terran Republic
Assault RiflesSABR-13 · T1S Cycler · TORQ-9
CarbinesTRAC-5 S
Scout RiflesAMR-66
Vanu Sovereignty
Assault RiflesEquinox VE2
CarbinesProminence VE4 · Pulsar C
Scout RiflesEidolon VE33
Nanite Systems Operatives
Assault RiflesAR-101
CarbinesCB-200
Scout RiflesBAR-200 · BAR-ARX Feynman
Nanite Systems
Assault RiflesNS-11A · NSX Yumi
CarbinesNS-11C
Hybrid RiflesNSX Kuwa
Scout RiflesNS-30 Tranquility

Effectiveness[]

The table below assumes the grenade directly strikes the target after traveling at least ten meters.

Versus Infantry
Infantry Shots to Kill
Infantry 1(2)
Infiltrator 1(2)
Heavy Assault Overshield 2(2)
MAX 3(3)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 4 (on fire @ 4)
Composite Armor 4 - 5 (on fire @ 4)
Sunderer - 9 (on fire @ 7)
Blockade Armor 4 - 10 (on fire @ 8)
Deployment Shield 4 - 9 (Shield 5)
ANT - 7 (on fire @ 6)
Lightning Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Prowler/
Magrider
Front/Top 9 (on fire @ 7)
Side 8 (on fire @ 6)
Rear 6 (on fire @ 5)
Chimera Front/Top 10 (on fire @ 8)
Side 8 (on fire @ 7)
Rear 7 (on fire @ 5)
Vanguard Front/Top 10 (on fire @ 8)
Side 9 (on fire @ 7)
Rear 7 (on fire @ 6)
ESF - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Valkyrie Front/Side/Top/Rear 5 (on fire @ 4)
Bottom 9 (on fire @ 7)
Composite Armor 4 Front/Side/Top/Rear 5 (on fire @ 4)
Bottom 10 (on fire @ 8)
Dervish - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Liberator - 9 (on fire @ 8)
Composite Armor 4 - 10 (on fire @ 8)
Galaxy - 14 (on fire @ 12)
Composite Armor 4 - 16 (on fire @ 13)
Bastion Weak Point - 16 (Shield 2)

History[]

March 30, 2022 Update (Arsenal Update)

  • Shortened the firemode switch timer for underbarrels from 0.8sec. to 0.4sec.
  • Weapon equip time penalty for having an underbarrel equipped has been standardized at 0.25sec.
  • (The above changes do not affect integrated underbarrels, like the one on the Punisher.)

Dev Note: The changes here are meant to reduce some of the clunkiness of Underbarrels in general.

September 26, 2017 Update (Critical Mass) / Undocumented Changes)

  • The underbarrel grenade launcher was on one of the resist types we removed, so it needed to be adjusted. We did a little tuning on the weapon while we were at it.
    • Now uses Light Anti-Vehicle resist type
    • Removed Aim Down Sights capability
    • Cone of Fire:
    • Crouching CoF from 2 to 1
      • Standing CoF from 2 to 1.5
      • Running CoF: from 2.5 to 2
    • Grenade
      • Damage from 800 to 500

June 8, 2017 Update

  • Ammo capacity from 2 to 3

See Also[]

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