- For the variant of this attachment used on the NS-66 Punisher, see Grenade Launcher (NS-66 Punisher).
Page Contents Current As of Patch: | 2023-02-08 |
Grenade Launcher | |||
![]() | |||
A single-shot grenade launcher attachment; increases the equip time of the attached weapon. | |||
Empire: | ![]() ![]() ![]() ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | Attachment | ||
Fire Rate: | 20 RPM | ||
Muzzle Velocity: | 45m/s | ||
Fire Modes: | Single Shot | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 | ||
Max Indirect Damage: | 700 before 0.1m | ||
Min Indirect Damage: | 50 at 5m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 2 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1 | |
Move: | 2.5 | ||
Stand | Still: | 1.5 | |
Move: | 2 | ||
Bloom per Shot: | 0 | ||
Sprint: | 7 | ||
Jump/Airborne: | 7 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Grenade Launcher API Data, Fire Mode API Data |
The Grenade Launcher is a rail attachment available to a selection of weaponry.
The standard underbarrel launcher fires a grenade forward which, after traveling at least ten meters, explodes on contact with the first object hit dealing high damage in an area, and further damage to the target if it directly strikes them. If the grenade contacts a surface before traveling ten meters it will not explode, only being capable of dealing its direct damage.
The grenade has a lifespan of 3 seconds, allowing it to travel up to 135 meters before disappearing harmlessly if it does not contact a surface.
Weapons equipped with an Underbarrel Grenade Launcher suffer a 250ms (0.25s) penalty to their equip time.
Due to its direct damage type being Light Anti-Vehicle, direct hits by this launcher's grenades will deal significant damage to MAX units and vehicles, and can be carried as a deterrent to these units if C4 is unavailable, with the added benefit of ammo replenishment in the presence of an engineer's Ammo Pack.
To equip an underbarrel attachment, press the weapon's Gear Slot key (Gear Slot 1 (1 by default) if primary, Gear Slot 2 (2 by default) if secondary) whilst the parent weapon is held in hand.
Availability[]
Grenade Launcher Availability |
---|
New Conglomerate | |
---|---|
Assault Rifles | Gauss Rifle S · NC9 A-Tross |
Carbines | AC-X11 · NC2 Gauss Compact |
Scout Rifles | Warden |
Terran Republic | |
---|---|
Assault Rifles | SABR-13 · T1S Cycler · TORQ-9 |
Carbines | TRAC-5 S |
Scout Rifles | AMR-66 |
Vanu Sovereignty | |
---|---|
Assault Rifles | Equinox VE2 |
Carbines | Prominence VE4 · Pulsar C |
Scout Rifles | Eidolon VE33 |
Nanite Systems Operatives | |
---|---|
Assault Rifles | AR-101 |
Carbines | CB-200 |
Scout Rifles | BAR-200 · BAR-ARX Feynman |
Nanite Systems | |
---|---|
Assault Rifles | NS-11A · NSX Yumi |
Carbines | NS-11C |
Hybrid Rifles | NSX Kuwa |
Scout Rifles | NS-30 Tranquility |
Effectiveness[]
The table below assumes the grenade directly strikes the target after traveling at least ten meters.
Versus Infantry | |
Infantry | Shots to Kill |
![]() |
1(2) |
![]() |
1(2) |
![]() |
2(2) |
![]() |
3(3) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
![]() |
- | 1 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
![]() |
- | 4 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
![]() |
- | 9 (on fire @ 7) | |
Blockade Armor 4 | - | 10 (on fire @ 8) | |
Deployment Shield 4 | - | 9 (Shield 5) | |
![]() |
- | 7 (on fire @ 6) | |
![]() |
Front/Top | 7 (on fire @ 6) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
![]() ![]() |
Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
![]() |
Front/Top | 10 (on fire @ 8) | |
Side | 8 (on fire @ 7) | ||
Rear | 7 (on fire @ 5) | ||
![]() |
Front/Top | 10 (on fire @ 8) | |
Side | 9 (on fire @ 7) | ||
Rear | 7 (on fire @ 6) | ||
![]() ![]() ![]() |
- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
![]() |
Front/Side/Top/Rear | 5 (on fire @ 4) | |
Bottom | 9 (on fire @ 7) | ||
Composite Armor 4 | Front/Side/Top/Rear | 5 (on fire @ 4) | |
Bottom | 10 (on fire @ 8) | ||
![]() |
- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 4) | |
![]() |
- | 9 (on fire @ 8) | |
Composite Armor 4 | - | 10 (on fire @ 8) | |
![]() |
- | 14 (on fire @ 12) | |
Composite Armor 4 | - | 16 (on fire @ 13) | |
![]() |
- | 16 (Shield 2) |
History[]
March 30, 2022 Update (Arsenal Update)
- Shortened the firemode switch timer for underbarrels from 0.8sec. to 0.4sec.
- Weapon equip time penalty for having an underbarrel equipped has been standardized at 0.25sec.
- (The above changes do not affect integrated underbarrels, like the one on the Punisher.)
Dev Note: The changes here are meant to reduce some of the clunkiness of Underbarrels in general.
September 26, 2017 Update (Critical Mass) / Undocumented Changes)
- The underbarrel grenade launcher was on one of the resist types we removed, so it needed to be adjusted. We did a little tuning on the weapon while we were at it.
- Now uses Light Anti-Vehicle resist type
- Removed Aim Down Sights capability
- Cone of Fire:
- Crouching CoF from 2 to 1
- Standing CoF from 2 to 1.5
- Running CoF: from 2.5 to 2
- Grenade
- Damage from 800 to 500
- Ammo capacity from 2 to 3