PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-03-09
Havoc Missiles
This rack of anti-air missiles lock onto enemy aircraft, unleashing a barrage of four havoc warheads. On impact, mechanical targets will be affected by a destabilizing field that prevents them from being repaired for up to 6 seconds.
Costs
A7 Cost: 4,000 A7
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Aircraft
Fire Rate: 480 RPM
Muzzle Velocity: 125m/s
Effective Range: Up to 400m
Fire Modes: Lock-on 4x Burst
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: A2A Missiles,
Common Explosive
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 4
Ammunition Pool: 44
Data Sources?
Census DBG API source:

Havoc Missiles API Data

Census LF API source: Havoc Missiles API Data

Havoc Missiles are a wing mount weapon available to empire specific fighters. They are unlocked through purchase with A7 or Daybreak Cash from the Black Market aboard Sanctuary.

Similar to the Tomcat A2AM Pods and Photon A2A Missile Pods, Havoc missiles are long-range anti-aircraft missiles, designed for use against large aircraft like the Liberator or Galaxy. Havoc missiles are notably less agile than the aforementioned missiles, and also spread their slightly reduced total damage over four missiles rather than two. In exchange, they apply the Havoc debuff to all targets they strike, preventing the target from being repaired for a short time.

Missiles fired by the Havoc launcher will track their target until they either hit something (whether the target or terrain), are defeated by Decoy Flares, or are airborne for a lengthy period of time at which point they will despawn. Unlike most lock-on missiles, Havoc missiles must directly hit their target, and will not explode when passing close.

Effects[]

Upon striking a target, Havoc missiles apply the Havoc debuff for 6 seconds, preventing the target from receiving any repair effects for 5 seconds.

This debuff applies to all healing effects, whether from the Fire Suppression active ability, Nanite Proximity Repair System passive ability, the Nano-Armor Kit tool, or any other potential source of repair.

A very similar effect is found from the NS-66 Punisher's Adaptive Class Underbarrel attachment when used by a Heavy Assault. Targets subject to this effect will have a floating red-orange effect applied to their entire vehicle/body for the duration of the debuff.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.3 seconds decrease,
Reload Speed — 5.7 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.42 seconds decrease,
Reload Speed — 5.58 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.51 seconds decrease,
Reload Speed — 5.49 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.57 seconds decrease,
Reload Speed — 5.43 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.6 seconds decrease,
Reload Speed — 5.4 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 4 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 8 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 12 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 16 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 20 rounds.
100 Certification Points

Effectiveness versus Aircraft[]

Versus Vehicles
Vehicle Armor Facing Shots to Kill
ESF - 16 (on fire @ 13)
Composite Armor 4 - 18 (on fire @ 15)
Valkyrie Front/Side/Top/Rear 20 (on fire @ 16)
Bottom 40 (on fire @ 32)
Composite Armor 4 Front/Side/Top/Rear 23 (on fire @ 19)
Bottom 46 (on fire @ 37)
Dervish - 19 (on fire @ 15)
Composite Armor 4 - 21 (on fire @ 17)
Liberator - 18 (on fire @ 14)
Composite Armor 4 - 19 (on fire @ 16)
Galaxy - 24 (on fire @ 19)
Composite Armor 4 - 26 (on fire @ 21)
Bastion Weak Point - 67 (Shield 9)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the Havoc Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Havoc. Medals relate to how many overall kills you have with the Havoc.

Ribbons[]

Ribbon Icon Requirements
Havoc Missiles Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.