Page Contents Current As of Patch: 2020-06-17

Hunter QCX
Hunter QCX.png
The powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Hunter QCX API Data?

Hunter QCX-B
Hunter QCX-B.png
The powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1399 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Hunter QCX-B API Data?

Hunter QCX-G
Hunter QCX-G.png
The powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Hunter QCX-G API Data?

Heartstring
Heartstring.png
The powerful Heartstring Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Heartstring API Data?
Note: Was only available during Valentine's Day holidays.

Blackheart
Blackheart.png
The powerful Blackheart Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Blackheart API Data?
Note: Was only available during Valentine's Day holidays.

Hunter QCX-P
Hunter QCX-P.png
The powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Sidearm
Fire Rate: ~71 RPM
Chamber Time: 0.85s
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 650 before 35m
Min Damage: 525 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.2
Stand Still: 1.75 0
Move: 2.25 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Hunter QCX-P API Data?
Note: Was available for subscribing to SOE twitch.tv account.

The Hunter QCX is a Common Pool Sidearm. Almost completely silent, shooting with it will not show the player on the mini-map, similar to guns with suppressor attachment on and MKV Suppressed. Its function is similar to that of a mid-range bolt-action sniper rifle with heavy bullet drop. However, it can only do a maximum of 975 damage with a headshot at close range, meaning it can only kill infiltrators in one hit; they have 500 health and 400 shield while other classes (except the MAX) have 500 of each.

In addition, the Detect Bolt ammunition allow any class to use the Infiltrator's motion detection darts. The Hunter's darts are comparable to Recon Detection Device level one darts. Stats on the level 1 recon darts are as follows: Pulses every 3.25 seconds in a 25 meter radius for 20 seconds.

Finally, explosive bolts are highly effective against light vehicles, such as the Harasser and Flash, and MAX suits. They can take down a MAX in 5 shots. Four bolts can destroy an ESF (empire specific fighter).

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
HeXO (6x) Nanite Systems set the standard for quality long-range optics with the HeXO sniper scope. It comes equipped with a mil-dot crosshair at 6x magnification.
HeXO (NS 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Ammo
Explosive Bolt Replaces the default bolt with an explosive tipped variant that does light damage to MAX units and other enemy armor.
Explosive Bolt.png
100Certification Points 75Daybreak Cash
Detect Bolt Replaces the default bolt with a low damage variant that includes a sensor device. The sensor can detect enemy movement within a limited range.
Detect Bolt.png
100Certification Points 75Daybreak Cash
Incendiary Bolt Replaces the default bolt with an incendiary variant that lights enemies within the impact area aflame
Incendiary Bolt.png
100Certification Points 49Daybreak Cash

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 35m After 60m
Icon Light Assault.pngInfantry Head 2 2
Torso 2(2) 2(3)
Legs 2(3) 3(3)
Icon Infiltrator.pngInfiltrator Head 1 2
Torso 2(2) 2(3)
Legs 2(2) 2(3)
Icon MAX.pngMAX Head 11 13
Torso 16(20) 20(24)
Legs 18(22) 22(27)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 35m After 60m
Link=FlashFlash - 12 (on fire @ 10) 15 (on fire @ 12)
Composite Armor 5 - 15 (on fire @ 12) 19 (on fire @ 15)
Link=HarasserHarasser - 30 (on fire @ 24) 37 (on fire @ 30)
Composite Armor 5 - 36 (on fire @ 29) 44 (on fire @ 36)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 19 (on fire @ 15) 23 (on fire @ 19)
Composite Armor 5 - 21 (on fire @ 17) 26 (on fire @ 21)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 47 (on fire @ 37) 58 (on fire @ 46)
Bottom 93 (on fire @ 74) 115 (on fire @ 92)
Composite Armor 5 Front/Side/Top/Rear 54 (on fire @ 43) 66 (on fire @ 53)
Bottom 107 (on fire @ 85) 132 (on fire @ 106)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Versus Infantry
Infantry Shots to Kill
Icon Light Assault.pngInfantry 2(3)
Icon Infiltrator.pngInfiltrator 2(3)
Icon MAX.pngMAX 5(6)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 2)
Composite Armor 5 - 4 (on fire @ 3)
Link=HarasserHarasser - 9 (on fire @ 7)
Composite Armor 5 - 10 (on fire @ 8)
Sunderer Diagram.pngSunderer - 17 (on fire @ 14)
Blockade Armor 5 - 20 (on fire @ 16)
Deployment Shield 4 - 17 (Shield 9)
ANT Diagram.pngANT - 14 (on fire @ 11)
Lightning Diagram.pngLightning Front/Top 14 (on fire @ 11)
Side 12 (on fire @ 10)
Rear 9 (on fire @ 8)
Prowler Diagram.pngProwler Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
Magrider Diagram.pngMagrider Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
Vanguard Diagram.pngVanguard Front/Top 20 (on fire @ 16)
Side 18 (on fire @ 14)
Rear 14 (on fire @ 11)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 4 (on fire @ 3)
Composite Armor 5 - 4 (on fire @ 3)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 8 (on fire @ 6)
Bottom 15 (on fire @ 12)
Composite Armor 5 Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 17 (on fire @ 14)
Liberator Diagram.pngLiberator - 9 (on fire @ 8)
Composite Armor 5 - 10 (on fire @ 8)
Galaxy Diagram.pngGalaxy - 17 (on fire @ 14)
Composite Armor 5 - 19 (on fire @ 15)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 48 (Shield 6)

Strategies[edit | edit source]

  1. In tandem with a melee weapon, the Hunter QCX can eliminate a single target quickly and quietly. A single shot to the head or body of a target, followed by a knife attack will kill any non-max infantry, even if they have max rank nanoweave armor. Nanoweave equipped targets will only survive this attack if the projectile hits their leg area.
  2. As a long range weapon, the Hunter QCX is excellent when stealth is paramount. With a minimum of 500 damage at 60 meters, the weapon is capable of eliminating any non-max infantry with two body shots. For infantry equipped with nanoweave armor, either three body shots, or at least one head shot are required. The primary disadvantage of this weapon at range is the low projectile velocity, and thus the large leading distances required to hit targets. As such, moving targets will be all but impossible to take down.Long range combat with the Hunter QCX benefits greatly from a crosshair overlay that has mil dots. You may use the 6x magnification optics for this weapon, however scope sway will have a very large negative impact on your ability to land the important second shot.
  3. As an anti vehicle weapon, the Hunter QCX is not the optimal choice. It does, however, perform an important role when used together with other explosives. For example, any class with 2 bricks of C4 and a Hunter QCX (explosive ammunition) will be able to destroy an unarmored sunderer without having to resupply. When used by itself, the explosive ammunition is highly effective against MAX units, destroying them with 6-7 shots. An ESF can be destroyed with a four hits, and an unarmored flash requires only three hits. Lightnings and MBTs will both take in excess of 15 hits, but they can be destroyed before the weapon runs out of ammunition.

History[edit | edit source]

  • October 24, 2016 Update
    • Default bolt min-damage from 500 to 525
  • June 29, 2017 Hotfix
  • June 17, 2020 Update
    • Explosive Bolt direct damage resist type from 3 (a deprecated resist type) to 34 (Infantry Rocket Launcher.)
    • Explosive Bolt direct damage from 450 to 300.
    • Explosive Bolt indirect minimum damage from 10 to 50.
    • Explosive Bolt indirect minimum radius from 0.35m to 0.5m.
    • Explosive Bolts no longer lose damage over distance.
    • Replaced Explosive Bolts hipfire cone of fire penalty with a smaller magazine size (by 1) penalty instead.
    • Detect Bolts reduced the number you can have on the field at any time from 20 to 4.
    • Smoke Bolts have been replaced with Incendiary Bolts, which ignite enemy infantry to deal damage over time.
    • Dev Note: We've done some cleanup on the Hunter crossbow's attachments. Explosive Bolts' unnaturally high damage against certain targets is brought to be more in line with the weapon's intended functions. Additionally, we're stepping away from the spammability of smoke on this weapon to encourage the use of alternatives.

Media[edit | edit source]

"Pounce" - Stalker Infiltrator Gameplay
Stalker Cloak with Crossbow
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