Enemies caught in the blast area will be ignited for 150 damage over 3 seconds, and blast damage on impact is reduced to 150. The burning effect can be applied more than once.
While loaded, incendiary grenades reduce the weapon's maximum indirect damage by 200 down to 150 damage. However, grenade hits at any range will ignite all players hit, burning them for 150 damage over 3 seconds. This damage can stack infinitely on targets with each hit adding an additional 150 damage burn, though not refreshing the duration of any previously applied burn.