PlanetSide 2 Wiki
Game Update - 7/23
Date Applied 23 July 2015
Patch Type Update
Source
Patch List
Patch chronology
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June 19, 2015 Hotfix
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July 23, 2015 Hotfix


What’s New:

  • Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
  • Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
  • New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!

Spawn Beacons

  • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
  • Beacon spawn range changed from 600 meters to 1,000 meters

Valkyrie

  • Small arms do less damage to Valkyries
  • Valkyrie bottom armor increased to 50%
  • Increased weapon thermal range from 50 to 200

Sunderer Cloak

  • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.

Infiltrator Cloaking Pass

  • Infiltrator cloaks now have additional states based on movement.
    • Crouching no change
    • Crouch walking is now much less visible
    • Standing is now less visible
    • Running is slightly less visible
    • Sprinting, no change

T2 Striker

  • Small damage increase to ground vehicles
  • Increased initial projectile speed from 50 to 60
  • Increased max projectile speed from 180 to 220
  • Increased projectile acceleration from 0.75 to 1.25
  • Vehicle stealth no longer prevents rockets from seeking

Burst Carbines and Assault Rifles

  • T1B Cycler
    • Recoil min magnitude increased from 0.27 to .4
    • Recoil max magnitude increased from 0.27 to .4
    • Burst recoil first shot modifier decreased from 2.50 to 0.75
    • Recoil Increase Crouched increased from 0.1 to 0.15
    • Recoil Increase increased from 0.1 to 0.15
    • Hipfire cof increased by 0.5
  • TRAC-5 Burst
    • Burst recoil first shot modifier decreased from 2.35 to 0.75
    • Recoil max magnitude increased from 0.3 to .5
    • Recoil Increase Crouched increased from 0 to 0.2
    • Recoil Increase increased from 0 to 0.2
    • Hipfire cof increased by 0.5
  • Gauss Rifle Burst
    • Horizontal Recoil Min decreased from 0.168 to 0.16
    • Horizontal Recoil Max decreased from 0.168 to 0.16
    • Recoil min magnitude decreased from 0.472 to 0.4
    • Recoil max magnitude increased from 0.472 to 0.5
    • Burst recoil first shot modifier decreased from 1 to 0.5
    • Recoil Increase Crouched increased from 1 to 0.1
    • Recoil Increase decreased from 1 to 0.1
    • Hipfire cof increased by 0.5
  • Gauss Compact Burst
    • Recoil max magnitude increased from 0.4 to 0.5
    • Burst recoil first shot modifier decreased from 1.75 to 0.75
    • Recoil Increase increased from 0 to 0.1
    • Hipfire cof increased by 0.5
  • Equinox VE2 Burst
    • Recoil min magnitude decreased from 0.22 to 0.23
    • Recoil max magnitude increased from 0.22 to 0.4
    • Burst recoil first shot modifier decreased from 2.75 to 0.75
    • Recoil Increase Crouched increased from 0.05 to 0.17
    • Recoil Increase decreased from 1 to 0.17
    • Recoil shots at min mag increased from 0 to 1
    • Recoil Horizontal Min decreased from 0.16 to 0.15
    • Hipfire cof increased by 0.5
  • Solstice Burst
    • Recoil max magnitude increased from 0.25 to 0.35
    • Burst recoil first shot modifier decreased from 2.8 to 0.75
    • Recoil Increase Crouched increased from 0 to 0.1
    • Recoil Increase decreased from 0 to 0.1
    • Hipfire cof increased by 0.5

New in the Depot

  • Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.
  • Available Immediately:
    • Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
    • Serenity Valley Armor and Vehicle Decals by NikkoJT
    • Forward Armor and Vehicle Decals by anadin150
    • Vanguard Loadout Armor by Neko Zero (NC Only)
    • Harasser Reinforced Hubcaps by MajorStorm
    • Skydiver Helmet by Faven (TR Only)
    • Windrunner Helmet by Faven (VS Only)
    • Bivalvia Helmet by CountPoly (VS Only)
    • Skyhawk Helmet by Steveo (NC Only)
    • Thunderstruck Helmet by Faven (TR Only)

Bug Fixes

  • Sticky Grenades no longer apply damage twice
  • Reloading with Aegis Shield active could invalidate following shots
  • Godsaw moving ADS changed back to 0.4
  • Small deployables took more than one shot to destroy with the Archer
  • “A” point at Hurakan Secure Storage is in the wrong Hex
  • Speculative Fix - Weapon attachments don’t always go into deepcloak
  • Fix bug with tab screen that made kill tracking unreliable
  • Simply kicking a player from squad will no-longer prevent them from rejoining
  • Instant action could take players to a location nowhere near the displayed location
  • Instant action will now display a conformation box before sending a player to a different continent
  • Lasher out of ammo clicking heard at excessive ranges
  • Denmark Flag decal should no longer be emissive at night
  • Fixed the broken start fire animation for The Butcher
  • Fixed floating offhand in first person for the Phaseshift
  • Improved TR muzzle smoke visibility issues when using iron sights
  • ESF nose guns should now be easier to see even in bright sky conditions
  • Replaced a Station Cash icon the code redemption flow
  • Addressed some issues with Darklight Flashlight attachment effect synchronization
  • Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
  • Adjusted VS bolt action rechamber to take up less screen space
  • Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
  • Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
  • Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
  • Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
  • Adjusted the length of the Archer Stock to help with penetration with the player
  • Adjusted the material type on the vehicle barrier to be correct
  • Adjusted texture seams on Amerish rocks to be better
  • Fixed many player studio related visual bugs
  • Removed harsh orange rim light from the character/vehicle/weapon screen
  • Adjusted Valkyrie cockpit screens to be visible in direct sunlight
  • Shrike irons sight should now work properly
  • Various texture size optimization to help reduce overall memory usage.