Game Update - 7/23 | |
Date Applied | 23 July 2015 |
Patch Type | Update |
Source | |
Patch List | |
Patch chronology | |
← Previous June 19, 2015 Hotfix |
Next → July 23, 2015 Hotfix |
What’s New:
- Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
- Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
- New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!
Spawn Beacons
- Squad Beacons near the majority of squads members will be squad spawn options regardless of range
- Beacon spawn range changed from 600 meters to 1,000 meters
Valkyrie
- Small arms do less damage to Valkyries
- Valkyrie bottom armor increased to 50%
- Increased weapon thermal range from 50 to 200
Sunderer Cloak
- Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.
Infiltrator Cloaking Pass
- Infiltrator cloaks now have additional states based on movement.
- Crouching no change
- Crouch walking is now much less visible
- Standing is now less visible
- Running is slightly less visible
- Sprinting, no change
T2 Striker
- Small damage increase to ground vehicles
- Increased initial projectile speed from 50 to 60
- Increased max projectile speed from 180 to 220
- Increased projectile acceleration from 0.75 to 1.25
- Vehicle stealth no longer prevents rockets from seeking
Burst Carbines and Assault Rifles
- T1B Cycler
- Recoil min magnitude increased from 0.27 to .4
- Recoil max magnitude increased from 0.27 to .4
- Burst recoil first shot modifier decreased from 2.50 to 0.75
- Recoil Increase Crouched increased from 0.1 to 0.15
- Recoil Increase increased from 0.1 to 0.15
- Hipfire cof increased by 0.5
- TRAC-5 Burst
- Burst recoil first shot modifier decreased from 2.35 to 0.75
- Recoil max magnitude increased from 0.3 to .5
- Recoil Increase Crouched increased from 0 to 0.2
- Recoil Increase increased from 0 to 0.2
- Hipfire cof increased by 0.5
- Gauss Rifle Burst
- Horizontal Recoil Min decreased from 0.168 to 0.16
- Horizontal Recoil Max decreased from 0.168 to 0.16
- Recoil min magnitude decreased from 0.472 to 0.4
- Recoil max magnitude increased from 0.472 to 0.5
- Burst recoil first shot modifier decreased from 1 to 0.5
- Recoil Increase Crouched increased from 1 to 0.1
- Recoil Increase decreased from 1 to 0.1
- Hipfire cof increased by 0.5
- Gauss Compact Burst
- Recoil max magnitude increased from 0.4 to 0.5
- Burst recoil first shot modifier decreased from 1.75 to 0.75
- Recoil Increase increased from 0 to 0.1
- Hipfire cof increased by 0.5
- Equinox VE2 Burst
- Recoil min magnitude decreased from 0.22 to 0.23
- Recoil max magnitude increased from 0.22 to 0.4
- Burst recoil first shot modifier decreased from 2.75 to 0.75
- Recoil Increase Crouched increased from 0.05 to 0.17
- Recoil Increase decreased from 1 to 0.17
- Recoil shots at min mag increased from 0 to 1
- Recoil Horizontal Min decreased from 0.16 to 0.15
- Hipfire cof increased by 0.5
- Solstice Burst
- Recoil max magnitude increased from 0.25 to 0.35
- Burst recoil first shot modifier decreased from 2.8 to 0.75
- Recoil Increase Crouched increased from 0 to 0.1
- Recoil Increase decreased from 0 to 0.1
- Hipfire cof increased by 0.5
New in the Depot
- Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.
- Available Immediately:
- Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
- Serenity Valley Armor and Vehicle Decals by NikkoJT
- Forward Armor and Vehicle Decals by anadin150
- Vanguard Loadout Armor by Neko Zero (NC Only)
- Harasser Reinforced Hubcaps by MajorStorm
- Skydiver Helmet by Faven (TR Only)
- Windrunner Helmet by Faven (VS Only)
- Bivalvia Helmet by CountPoly (VS Only)
- Skyhawk Helmet by Steveo (NC Only)
- Thunderstruck Helmet by Faven (TR Only)
Bug Fixes
- Sticky Grenades no longer apply damage twice
- Reloading with Aegis Shield active could invalidate following shots
- Godsaw moving ADS changed back to 0.4
- Small deployables took more than one shot to destroy with the Archer
- “A” point at Hurakan Secure Storage is in the wrong Hex
- Speculative Fix - Weapon attachments don’t always go into deepcloak
- Fix bug with tab screen that made kill tracking unreliable
- Simply kicking a player from squad will no-longer prevent them from rejoining
- Instant action could take players to a location nowhere near the displayed location
- Instant action will now display a conformation box before sending a player to a different continent
- Lasher out of ammo clicking heard at excessive ranges
- Denmark Flag decal should no longer be emissive at night
- Fixed the broken start fire animation for The Butcher
- Fixed floating offhand in first person for the Phaseshift
- Improved TR muzzle smoke visibility issues when using iron sights
- ESF nose guns should now be easier to see even in bright sky conditions
- Replaced a Station Cash icon the code redemption flow
- Addressed some issues with Darklight Flashlight attachment effect synchronization
- Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
- Adjusted VS bolt action rechamber to take up less screen space
- Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
- Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
- Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
- Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
- Adjusted the length of the Archer Stock to help with penetration with the player
- Adjusted the material type on the vehicle barrier to be correct
- Adjusted texture seams on Amerish rocks to be better
- Fixed many player studio related visual bugs
- Removed harsh orange rim light from the character/vehicle/weapon screen
- Adjusted Valkyrie cockpit screens to be visible in direct sunlight
- Shrike irons sight should now work properly
- Various texture size optimization to help reduce overall memory usage.