Game Update 6/17 | |
Date Applied | 17 June 2015 |
Patch Type | Update |
Source | |
Patch List | |
Patch chronology | |
← Previous June 2, 2015 Hotfix |
Next → June 19, 2015 Hotfix |
New Weapon:
- NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
- Gold/Black variants
Balance:
- Sunderer Blockade Armor rear armor has been reduce to match the other sides
- Awareness/Render changes
- Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
- Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
- T9A "Butcher" horizontal recoil has been reduced from .225 to .213
- Tank Mines will now detonate on MAX units
- TR MAX Lockdown deploy/undeploy times have been modified
- Undeploy time changed from 2 seconds to 1 second
- Deploy time changed from 1 second to 2 seconds
Spawn Rule Changes:
- Spawn beacons will now be range based, initial distance is set at 600 meters
- Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
- Squad spawn on vehicles within friendly uncontested regions has no range limit.
- Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
- Instant Action rules have been simplified
- Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
- Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.
Depot:
- Added new Armor/Vehicle flag decals for Portugal and Australia
Misc:
- Tank Mine LOD range increased by 25 meters to 70
- Updated TR reticule sizes to be smaller across the board
- Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles
Bug Fixes:
- Enemy vehicles disappearing when the driver exits the vehicle has been addressed
- Medic regen device will no longer regen the Sunderer Deployment Shield
- Resist Shield now resists melee damage
- Defensive/Offensive requests will display on the map
- Updated the game credits to properly reflect the change to Daybreak Games
- Black Horse Company Armor/Vehicle decals have been made available to all factions
- Hacked Spitfire Auto-Turrets should now properly track kills, grief, and XP
- Magrider Auraxium Lumifiber Trim should now apply properly
- Corrected the TR AMP pistol's muzzle flash to be the correct size
- TR Amp muzzle flash has been reduced
- Fixed issue with not being able to overload SCU or Shield Generators.
Known issues:
- Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.