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Game Update 6/17
Date Applied 17 June 2015
Patch Type Update
Source
Patch List
Patch chronology
← Previous
June 2, 2015 Hotfix
Next →
June 19, 2015 Hotfix


New Weapon:

  • NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
  • Gold/Black variants

Balance:

  • Sunderer Blockade Armor rear armor has been reduce to match the other sides
  • Awareness/Render changes
    • Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
  • Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
  • T9A "Butcher" horizontal recoil has been reduced from .225 to .213
  • Tank Mines will now detonate on MAX units
  • TR MAX Lockdown deploy/undeploy times have been modified
    • Undeploy time changed from 2 seconds to 1 second
    • Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:

  • Spawn beacons will now be range based, initial distance is set at 600 meters
  • Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
  • Squad spawn on vehicles within friendly uncontested regions has no range limit.
  • Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
  • Instant Action rules have been simplified
    • Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
    • Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Depot:

  • Added new Armor/Vehicle flag decals for Portugal and Australia

Misc:

  • Tank Mine LOD range increased by 25 meters to 70
  • Updated TR reticule sizes to be smaller across the board
  • Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles

Bug Fixes:

  • Enemy vehicles disappearing when the driver exits the vehicle has been addressed
  • Medic regen device will no longer regen the Sunderer Deployment Shield
  • Resist Shield now resists melee damage
  • Defensive/Offensive requests will display on the map
  • Updated the game credits to properly reflect the change to Daybreak Games
  • Black Horse Company Armor/Vehicle decals have been made available to all factions
  • Hacked Spitfire Auto-Turrets should now properly track kills, grief, and XP
  • Magrider Auraxium Lumifiber Trim should now apply properly
  • Corrected the TR AMP pistol's muzzle flash to be the correct size
  • TR Amp muzzle flash has been reduced
  • Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:

  • Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.
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