The Kashmir Sniper Rifle - 35 is a mid-range sniper rifle, most comparable to the 99SV. This rifle sacrifices access to high-magnification optics—including the typically built-in 6x Scope—to instead mount low-magnification sights. In exchange, however, the KSR-35
is considerably hampered at longer ranges—with lower velocity, noticeably harsher damage fall-off, and worse bloom while aimed.
The KSR-35 and Impetus are statistically identical weapons, although the Vanu equivalent in the Phantom VA23 deviates quite significantly in ballistics and ranged performance.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey.
It is possible to earn both Ribbons and Medals while using the KSR-35. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
Being struck by a sniper rifle now has more prominent audio.
Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
Max damage range from 10m to 15m
ADS starting CoF while moving from 0.55 to 0.25
ADS CoF bloom from 0.8 to 0.2
Dev Note: These changes make the progression from scout rifle to semi-auto sniper a bit more apparent as semi-auto snipers in general are made more useful.