Page Contents Current As of Patch: | 2022-03-09 |
L100 Python HESH | |||
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The Python HESH carries high-explosive squash head rounds that are less effective against armor, and more lethal against enemy infantry. | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Muzzle Velocity: | 200m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 800 before 2m | ||
Min Indirect Damage: | 50 at 5m | ||
Damage Type: | Tank Shells, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 36 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | L100 Python HESH API Data |
The L100 Python HESH is a primary weapon available to the Lightning. It is unlocked through purchase with Certification Points or Daybreak Cash.
The L100 Python High Explosive Squash Head variant is a dedicated anti-infantry and anti-crowd cannon, able to take down almost any soldier on a direct hit (even through Flak Armor) and seriously injure anyone standing near them, even with a missed shell.
In exchange for its heavy splash damage, the Python HESH has much slower fire rate and thus much lower damage-per-second than the L100 Python HEAT and L100 Python AP, and so while it can still deal some damage to other tanks, it will be heavily outclassed by other cannons.
Attachments[]
Effectiveness[]
The following table indicates the number of direct hits required from an L100 Python HESH cannon to destroy a stock version of an appropriate vehicle from full health. The number of shells required to set a stock opponent on fire is listed in brackets; some vehicles are never damaged enough to be set on fire prior to the final shell that destroys them. It should be noted that the HESH is not designed for an Anti-Armor role, and using it as such can be considered sub-optimal. Additionally, Shots to Kill does not take into account reload times, shell velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between cannons.
Versus Infantry | |
Infantry | Shots to Kill |
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1(1) |
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1(1) |
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2(2) |
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2(3) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 1 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 7 (on fire @ 6) | |
Blockade Armor 4 | - | 9 (on fire @ 7) | |
Deployment Shield 4 | - | 7 (Shield 5) | |
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- | 6 (on fire @ 5) | |
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Front/Top | 5 (on fire @ 4) | |
Side | 4 (on fire @ 4) | ||
Rear | 3 (on fire @ 3) | ||
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Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
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Front/Top | 7 (on fire @ 5) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
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Front/Top | 7 (on fire @ 6) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
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- | 1 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
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Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 7 (on fire @ 5) | ||
Composite Armor 4 | Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 7 (on fire @ 6) | ||
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- | 2 (on fire @ 2) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
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- | 10 (on fire @ 8) | |
Composite Armor 4 | - | 11 (on fire @ 9) | |
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- | 12 (Shield 2) |
Ribbons and Medals[]
With any Lightning cannon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Lightning cannon. Medals relate to how many overall kills you have with the Lightning cannon.
Ribbons[]
Ribbon | Icon | Requirements |
L100 Python HESH Service Ribbon | ![]() |
10 kills. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- August 15, 2018 Update
- Direct damage from 575 to 600
- Indirect damage from 1050 to 800
- Reload speed from 3sec. to 3.25sec.
- Inner blast radius from 1m to 2m
- August 29, 2018 Hotfix
- Direct damage increased from 575 to 600, as was intended in the last update.
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.
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