Page Contents Current As of Patch: | 2022-08-17 |
LA60 Masthead | |||
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The LA60 Masthead is a hard-hitting anti-materiel rifle with a modified flak payload that can dismantle ground and air vehicles alike. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.8s | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1000 ms | ||
Damage[?] | |||
Max Damage: | 475 before 50m | ||
Min Damage: | 350 after 250m | ||
Max Indirect Damage: | 175 before 2m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Flak Explosion | ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 36 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Stand | Still: | 3.5 | 0 |
Move: | 4.5 | 0.15 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 1.25 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 7.5°/7.5° | ||
Bias: | → | ||
Recoil Decrease: | 10 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | LA60 Masthead API Data |
The LA60 Masthead is an anti-materiel rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Liberty Arsenal 60 Masthead is the New Conglomerate's anti-materiel rifle. It carries the heaviest round of any anti-materiel rifle on Auraxis, dealing more damage-per-bullet than both the NS-AM7 Archer and than its cross-faction competitors—though unlike the Archer, the Masthead's explosive payload is intended solely for anti-air usage, a flak round that explodes within two meters of an aircraft dealing high damage.
The Masthead's range is noticably limited compared to its contemporaries, thanks both to its relatively lower velocity and a short lifespan of 1.2 seconds, with the rifle only being capable of striking targets no more than 540 meters away.
Attachments[]
Attachments |
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Optic | |||||||
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Farbridge L6 (6x)![]() Built-in
If no optic is chosen, this scope is attached.
| The Farbridge L6 uses a clean, box reticle with a 6x zoom depth for flexible mid-to-long range target acquisition. | ||||||
Farbridge L8 (8x)![]() ![]() ![]() | The Farbridge L8 uses a clean, box reticle with an 8x zoom depth for flexible mid-to-long range target acquisition. | ||||||
Worthy (10x)![]() ![]() ![]() | The highly regarded Worthy long-range optic comes with a 10x zoom depth for engagements at distances some would deem unfair. | ||||||
Worthy Spc. (12x)![]() ![]() ![]() | The Worthy Specialist optic boasts the highest zoom depth of the Worthy lineup, suited for long-range operation by advanced operators. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Straight-Pull Bolt![]() ![]() ![]() | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
Ammo | |||||||
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Heavy Magazine![]() ![]() ![]() | Increases magazine size by 1 rounds, but increases hipfire cone of fire by 20%. |
This weapon does not have any barrel type attachments. |
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Damage Fall-off[]
The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.
- 475 before 50 meters
- 417 at 143 meters
- 350 after 250 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 250m | ||
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- | 3 (on fire @ 3) | 4 (on fire @ 3) |
Composite Armor 4 | - | 4 (on fire @ 3) | 5 (on fire @ 4) |
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- | 8 (on fire @ 6) | 10 (on fire @ 8) |
Composite Armor 4 | - | 9 (on fire @ 7) | 12 (on fire @ 10) |
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- | 18 (on fire @ 15) | 24 (on fire @ 20) |
Blockade Armor 4 | - | 22 (on fire @ 17) | 29 (on fire @ 23) |
Deployment Shield 4 | - | 18 (Shield 9) | 24 (Shield 12) |
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- | 12 (on fire @ 9) | 16 (on fire @ 13) |
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Front/Top | 15 (on fire @ 12) | 20 (on fire @ 16) |
Side | 13 (on fire @ 10) | 17 (on fire @ 14) | |
Rear | 10 (on fire @ 8) | 13 (on fire @ 11) | |
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Front/Top | 18 (on fire @ 15) | 24 (on fire @ 20) |
Side | 16 (on fire @ 13) | 21 (on fire @ 17) | |
Rear | 12 (on fire @ 10) | 16 (on fire @ 13) | |
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Front/Top | 20 (on fire @ 16) | 27 (on fire @ 21) |
Side | 17 (on fire @ 14) | 23 (on fire @ 19) | |
Rear | 13 (on fire @ 11) | 18 (on fire @ 14) | |
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Front/Top | 22 (on fire @ 17) | 29 (on fire @ 23) |
Side | 19 (on fire @ 15) | 25 (on fire @ 20) | |
Rear | 15 (on fire @ 12) | 20 (on fire @ 16) | |
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- | Direct — 6 (on fire @ 5) Flak — 7 (on fire @ 5) |
Direct — 7 (on fire @ 6) Flak — 7 (on fire @ 5) |
Composite Armor 4 | - | Direct — 6 (on fire @ 5) Flak — 7 (on fire @ 6) |
Direct — 8 (on fire @ 7) Flak — 7 (on fire @ 6) |
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Front/Side/Top/Rear | Direct — 6 (on fire @ 5) Flak — 9 (on fire @ 7) |
Direct — 7 (on fire @ 6) Flak — 9 (on fire @ 7) |
Bottom | Direct — 11 (on fire @ 9) Flak — 18 (on fire @ 14) |
Direct — 14 (on fire @ 11) Flak — 18 (on fire @ 14) | |
Composite Armor 4 | Front/Side/Top/Rear | Direct — 6 (on fire @ 5) Flak — 10 (on fire @ 8) |
Direct — 8 (on fire @ 7) Flak — 10 (on fire @ 8) |
Bottom | Direct — 12 (on fire @ 10) Flak — 20 (on fire @ 16) |
Direct — 16 (on fire @ 13) Flak — 20 (on fire @ 16) | |
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- | Direct — 6 (on fire @ 5) Flak — 9 (on fire @ 8) |
Direct — 8 (on fire @ 7) Flak — 9 (on fire @ 8) |
Composite Armor 4 | - | Direct — 7 (on fire @ 6) Flak — 10 (on fire @ 8) |
Direct — 9 (on fire @ 8) Flak — 10 (on fire @ 8) |
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- | Direct — 10 (on fire @ 8) Flak — 15 (on fire @ 12) |
Direct — 13 (on fire @ 11) Flak — 15 (on fire @ 12) |
Composite Armor 4 | - | Direct — 11 (on fire @ 9) Flak — 17 (on fire @ 13) |
Direct — 15 (on fire @ 12) Flak — 17 (on fire @ 13) |
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- | Direct — 20 (on fire @ 16) Flak — 27 (on fire @ 22) |
Direct — 27 (on fire @ 22) Flak — 27 (on fire @ 22) |
Composite Armor 4 | - | Direct — 22 (on fire @ 18) Flak — 30 (on fire @ 24) |
Direct — 30 (on fire @ 24) Flak — 30 (on fire @ 24) |
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- | 57 (Shield 8) | 77 (Shield 10) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the LA60 Masthead. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
LA60 Masthead Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- May 13, 2022 Update (PTS)
- Added to the public test server.
- New Anti-Materiel Rifles are now available for each faction. The animations and audio are still a work in progress.
- LA60 Masthead (New Conglomerate) - A hard-hitting anti-materiel rifle that deploys a flak payload when dealing with aircraft.
- New Anti-Materiel Rifles are now available for each faction. The animations and audio are still a work in progress.
- Added to the public test server.
- May 18, 2022 Update (PlanetSide Legacy)
- Added to the live game.
- New Anti-Materiel Rifles are now available for each faction. With long-range optics and damage models befitting longer-range engagements, these rifles add a deadly new angle to your Engineer's toolkit.
- LA60 Masthead (New Conglomerate) - A hard-hitting anti-materiel rifle that deploys a flak payload when dealing with aircraft.
- Undocumented changes from PTS:
- Maximum indirect damage reduced from 225 to 175.
- Projectile velocity reduced from 500m/s to 450m/s.
- Projectile lifespan reduced from 2 seconds to 1.2 seconds.
- New Anti-Materiel Rifles are now available for each faction. With long-range optics and damage models befitting longer-range engagements, these rifles add a deadly new angle to your Engineer's toolkit.
- Added to the live game.
- August 17, 2022 Hotfix
- Flak Detonation distance from 4m to 2m.
- Crouchwalk and Standing Hipfire CoF from 2.25 to 3.5
- Crouching Hipfire CoF from 1.25 to 3
- Walking Hipfire CoF from 3.5 to 4.5
- Dev Note: These changes are meant to increase the precision required to deliver the damage the Masthead is capable of.
See Also[]
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