Page Contents Current As of Patch: 2017-01-12

Lasher X2
Lasher X2.png
The experimental Lasher X2 fires volatile orbs of plasma that explode on contact with hard surfaces. Field trials have demonstrated its effectiveness at suppressing fire, flushing out enemies and melting infantry
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Heavy Assault.png
Weapon Type: Heavy Gun
Fire Rate: 333 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 155 before 10m
Min Damage: 105 after 65m
Max Indirect Damage: 75 before 1m
Min Indirect Damage: 25 at 3m
Reload Speed
Short Reload: 4.2s
Long Reload: 5.2s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.5 0.3
Stand Still: 1.5 0.3
Move: 2 0.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.75
Angle Min/Max: 10°/10°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: Lasher X2 API Data?

Lasher X2 AE
Lasher X2 AE.png
The experimental Lasher X2 fires volatile orbs of plasma that explode on contact with hard surfaces. Field trials have demonstrated its effectiveness at suppressing fire, flushing out enemies and melting infantry
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Heavy Assault.png
Weapon Type: Heavy Gun
Fire Rate: 333 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 155 before 10m
Min Damage: 105 after 65m
Max Indirect Damage: 75 before 1m
Min Indirect Damage: 25 at 3m
Reload Speed
Short Reload: 4.2s
Long Reload: 5.2s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.5 0.3
Stand Still: 1.5 0.3
Move: 2 0.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.75
Angle Min/Max: 10°/10°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: Lasher X2 AE API Data?
Note: Available as part of Three-Year Anniversary Bundle[1].

Lasher X2-P
Lasher X2-P.png
The experimental Lasher X2 fires volatile orbs of plasma that explode on contact with hard surfaces. Field trials have demonstrated its effectiveness at suppressing fire, flushing out enemies and melting infantry
Costs
Cert Cost: ??? Certification Points
DC Cost: ??? Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Heavy Assault.png
Weapon Type: Heavy Gun
Fire Rate: 333 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 155 before 10m
Min Damage: 105 after 65m
Max Indirect Damage: 75 before 1m
Min Indirect Damage: 25 at 3m
Reload Speed
Short Reload: 4.2s
Long Reload: 5.2s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.5 0.3
Stand Still: 1.5 0.3
Move: 2 0.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.75
Angle Min/Max: 10°/10°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: Lasher X2-P API Data?

The Lasher X2 is a Heavy Gun for the VS that shoots slow-moving orbs of plasma that deal heavy damage on direct hits to the enemy as well as minor splash damage around the point of impact. Note that when directly hitting an enemy, the splash damage stacks additively with the damage from the initial projectile. To compensate for its immense power, the Lasher's slow rate of fire and slow projectile velocity makes it a sub-par weapon for conventional infantry killing. It is best used to provide suppressive fire in close-quarters engagements working astonishingly well when used with other Lashers and conventional weapons. Although the friendly-fire damage of the Lasher is reduced, players should still be mindful of your location, your allies' location, and any surrounding terrain or structures, as to not inflict any collateral damage.

Damage with Range: ( Here for Direct Hit = Damage + Indirect Damage)

230 @ 10 meters [ 155 + 75 ]

200 @ 43 meters [ 125 + 75 ]

180 @ 65 meters [ 105 + 75 ]

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01.png
30Certification Points 50Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02.png
30Certification Points 50Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4.png
30Certification Points 50Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4.png
30Certification Points 50Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4.png
30Certification Points 50Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4.png
30Certification Points 50Daybreak Cash
TriGon-6 (6x) The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (VS 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (VS).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 100%.
Extended Magazine (VS).png
100Certification Points 75Daybreak Cash
Ammo
No Ammo available.

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.36s 0.46s - 1.191s -
Torso 0.721s 0.821s 1.001s 1.551s 1.731s
Icon Infiltrator.pngInfiltrator Head 0.36s 0.46s - 1.191s -
Torso 0.541s 0.641s 0.821s 1.371s 1.551s
Icon MAX.pngMAX Head 3.604s 3.704s - 5.155s -
Torso 5.225s 5.325s 5.866s 6.776s 7.136s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light Assault.pngInfantry Head 3 4
Torso 5(6) 6(7)
Legs 5(6) 6(7)
Icon Infiltrator.pngInfiltrator Head 3 4
Torso 4(5) 5(6)
Legs 5(5) 6(6)
Icon Heavy Assault.pngHeavy Assault Overshield Head 4 6
Torso 7(8) 9(10)
Legs 7(8) 9(10)
Icon MAX.pngMAX Head 21 26
Torso 30(33) 35(37)
Legs 31(34) 36(39)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 18 (on fire @ 14) 20 (on fire @ 16)
Composite Armor 5 - 23 (on fire @ 18) 26 (on fire @ 21)
Link=HarasserHarasser - 125 (on fire @ 100) 184 (on fire @ 147)
Composite Armor 5 - 149 (on fire @ 120) 220 (on fire @ 176)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 78 (on fire @ 62) 115 (on fire @ 92)
Composite Armor 5 - 86 (on fire @ 69) 126 (on fire @ 101)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 194 (on fire @ 155) 286 (on fire @ 229)
Bottom 388 (on fire @ 310) 572 (on fire @ 458)
Composite Armor 5 Front/Side/Top/Rear 223 (on fire @ 179) 329 (on fire @ 263)
Bottom 446 (on fire @ 357) 658 (on fire @ 526)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Lasher X2. Each Ribbon is a standard reward for achieving a set amount of kills with the Lasher. Medals relate to how many overall kills you have with the Lasher.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Lasher X2 Service Ribbon
Assault Rifle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • January 12, 2017 Hotfix
    • Heavy Shield will no longer obscure optics while firing
    • Hipfire cone of fire bloom from 0.1 to 0
    • ADS cone of fire bloom from 0.05 to 0
    • Dev Note: This is a minor change to increase the sustained fire capabilities of what could be considered one of the most suppression-dedicated weapons in the game.

References[edit | edit source]

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