Vehicles |
Page Contents Current As of Patch: | 2020-10-01 |

![]() Liberator | |
The Liberator is a three man gun ship. The bombardier weapon is very powerful against ground targets and it has a tail gun to ward off enemy fighters. | |
Type: | Gunship |
Empire: | ![]() |
Cost: | 450 ![]() |
Health: | 4,500 |
For Armor and Damage resistance details see this article. | |
Decay: | 5 Minutes |
Nose Cannons: | L-30R Vektor, CAS30 Tank Buster, L-24R Spur |
Belly Weapons: | AP30 Shredder, C150 Dalton, L105 Zephyr, Dual-75 Duster |
Tail Weapons: | M20 Drake, A30 Walker, M60-A Bulldog, Hyena Missile Launcher |
The Liberator is a three man gunship. The Liberator's nose guns are useful for preliminary damage before the bombardier weapons can be brought to bear. The bombardier weapons of the Lib are some of the most powerful single weapons in-game, capable of terrorizing ground targets and providing strong defense against enemy aircraft. The liberator tail weapons are excellent for warding off enemy fighters, and provide supplementary damage against ground targets, though lack the damage output necessary to secure kills without the help of the belly guns.

Certifications[]
Liberator Vehicle Certifications
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Category | Certification Name | Levels and Cost | |||||
Passive Systems | LF-100 Afterburner |
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Utility Slot | Decoy Flares |
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Ejection System |
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Fire Suppression System |
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Defense Slot | Nanite Auto Repair System |
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Vehicle Stealth |
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Composite Armor |
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Performance Slot | Precision Bomber Airframe |
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High-G Airframe |
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Racer High Speed Airframe |
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Liberator Strategy Links[]
- Tech Plant Advanced Offensive Strategy
- In Tech Plant assaults, Liberators should provide close air support (CAS) for the ground team. Use the Liberators to quickly take out the turrets and suppress spawn points.
- Amp Station Basic Base Strategies
- When defending the Tech Plant a well-placed Liberator can cover multiple avenues of approach. Make sure the Liberator also has a full crew complement otherwise it only acts like a slow air superiority fighter and unable to implement its air to ground capabilities.
- For Casual Use
- Use the Racer Airframe, as you can get a top speed of around 220 KPH.
- Gunship Tactics
There are a number of techniques and flying styles to do this, but there are three ways to hit ground targets. The first and easiest is to hover over the target. This gives great accuracy to the gunner but you tend to take the most damage. The second method is to fly over the target, shooting the forward gun, and then the belly gun while you go over. This tactic makes you a hard target to hit from the ground, but gives you little time to shoot. Microphones for communication are almost mandatory.
The last, and usually most effective, method is to continuously circle the target from a good height. More powerful HE weapons and zoom scopes are needed, but this tactic allows almost constant and accurate fire onto a target while making yourself a difficult target to anyone without lock-on missiles.
- Flying Solo
Flying solo often means you will be using your lib as a dogfighter. Engaging enemy aircraft is done by flying up to them and switching to the second seat to shoot at them, preferably with a dalton. One shot from the dalton is sufficient to instantly kill any ESF. Any other belly gun will be ineffective against aircraft. Racer Airframe is immensely useful as well.
To conduct an engagement in the air while solo libbing, follow the basic steps:
- Locate and spot the enemy. This will keep them on your engagement radar and assist your sitational awareness when they inevitably fly into your blind spot.
- Aim above their cockpit and fly directly towards it. This is to prepare your dalton for the upcoming shot.
- when you are sufficiently close enough (sufficiently is defined in terms of how well you can aim a dalton) switch to your second seat. The ESF should be somewhere below you if you flew above them. By now it will be midway through evasive manouvers.
- shoot him.
- If you miss and he has evaded your line of sight, drop the tail of your lib towards the ground, face the sky and pivot your belly to face the enemy ESF, you will have an opportunity for another shot or two.
- If he is still alive, bring your tail up to the horizontal and go back to step two.
It is important that you minimize the time spent in step 1 and 2, and maximize the time spent in the other steps. It's a good idea to use Racer Airframe, as this will mean less time taking damage as you attempt to close the distance.
- Hazards and situational awareness
The bane of libbing is being shot at by aircraft from an unknown location. Competent ESF pilots will attempt to stay in your blind spot at all times, especially if your belly gun is a dalton. If you are solo libbing, remember the following:
- Ground armour will happily shoot at any flying target in their arc of fire. Stay above 200 metres to ensure nasty surprises in the form of armour piercing rounds don't fly at you.
- Enemy ESF's need to be facing you directly in order for you to take damage. This means that their movement in the other axes are purely thrust or falling. The moment you take damage, you know where they are. If you are solo libbing, pitch your nose directly up, spin around and face your belly towards the enemy. They most likely were flying directly at you, and now you can shoot them down with your dalton.
- Ground launched missiles are the most common way you will take if you are flying near a contested facility. Consider investing in flares.
- Nanite auto repair with ammo printing means that you will never need to return to a base to resupply. If you keep yourself safe, you could remain airborne indefinitely.
Nose Cannons[]
L-30R Vektor | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 750m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 300 | ||
Min Damage: | 300 | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 500 | ||
Accuracy[?] | |||
Cone of Fire: | 0.3 |
CAS30 Tank Buster | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 250x2
500
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Min Damage: | 100x2
200
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Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Cone of Fire: | 0.3 | ||
Pellets Spread: | 1 |
L-24R Spur | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 451 RPM | ||
Muzzle Velocity: | 750m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 225 before 100m | ||
Min Damage: | 100 after 200m | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy[?] | |||
Cone of Fire: | 0.3 |
Belly Weapons[]
AP30 Shredder | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 200 before 75m | ||
Min Damage: | 143 after 175m | ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 600 | ||
Accuracy[?] | |||
Cone of Fire: | 0.2 | ||
Bloom per Shot: | 0.1 |
C150 Dalton | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 1500 | ||
Min Damage: | 1500 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 50 | ||
Accuracy[?] | |||
Cone of Fire: | 0.25 |
L105 Zephyr | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 | ||
Max Indirect Damage: | 250 before 1m | ||
Min Indirect Damage: | 50 at 4m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 80 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.25 | ||
Max Cone of Fire: | 0.5 | ||
Bloom per Shot: | 0.25 |
Dual-75 Duster | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 180 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Damage[?] | |||
Max Damage: | 225 | ||
Min Damage: | 225 | ||
Max Indirect Damage: | 350 before 2m | ||
Min Indirect Damage: | 50 at 6m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 100 | ||
Accuracy[?] | |||
Min Cone of Fire: | 1.5 | ||
Max Cone of Fire: | 3.5 | ||
Bloom per Shot: | 0.5 |
Tail Weapons[]
M20 Drake | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 351 RPM | ||
Muzzle Velocity: | 750m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 250 before 250m | ||
Min Damage: | 200 after 350m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Cone of Fire: | 0.65 |
M60-A Bulldog | |||
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Costs | |||
Cert Cost: | 550 ![]() | ||
DC Cost: | 399 ![]() | ||
General Info | |||
Fire Rate: | 48 RPM | ||
Muzzle Velocity: | 200m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 400 | ||
Min Damage: | 400 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 60 |
A30 Walker | |||
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Costs | |||
Cert Cost: | 550 ![]() | ||
DC Cost: | 399 ![]() | ||
General Info | |||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 850m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 130 before 50m | ||
Min Damage: | 85 after 400m | ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 1125 | ||
Accuracy[?] | |||
Cone of Fire: | 0.65 |
Hyena Missile Launcher | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 150m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Heat Seeking | ||
Damage[?] | |||
Max Damage: | 75 | ||
Min Damage: | 75 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 25 at 2m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 96 | ||
Accuracy[?] | |||
Cone of Fire: | 1 |
Weapon Ribbons and Medals[]
With any Liberator weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Liberator weapon. Medals relate to how many overall kills you have with the Liberators weaponry.
Ribbons[]
Ribbon | Icon | Requirements |
Liberator Service Ribbon | ![]() |
10 kills. |
Driver Service Ribbon | ![]() |
20 driver assists |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
The Liberator has access to five separate cosmetic customization slots, each modifying a different part of the vehicle.
Alongside the expected ability to add Camouflage and Decals, the player can modify the cockpit glass, attach extra plating to the exterior, and add a trim effect to the airframe.
Though not necessarily defined as a cosmetic, the sound of the Liberator's in-built horn can also be changed.
Liberator Trim | |||||
Name | Style | Acquisition | |||
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Lumifiber | ![]() |
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399 ![]() | |
Auraxium Lumifiber | ![]() |
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Rewarded upon completion of the Master Liberator directive. | |
Living Rust | ![]() |
Warmachine's Six-Year Anniversary Bundle | |||
Re-entry Lumifiber | ![]() |
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Starseeker's Eight-Year Anniversary Bundle (?) |
Liberator Customizations - Horn | ||||||
Name | Cost | Style | ||||
Liberator NS-A Horn | Default | ![]() | ||||
Liberator NS-B Horn | 599 ![]() |
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Liberator Horn of Liberty | 599 ![]() |
March 20, 2019 Update[]
- Resistance to Walker (type 22) from 75 to 72.5
- Dev Note: This change moves the Walker's damage output against Liberators a bit closer to the Ranger without usurping its role at closer distances.
October 1, 2020 Update[]
- Maximum health from 5000 to 4500.
- Aircraft nosegun resistance (type 8) from 85 to 83.
- A2A lockon resistance (type 45) from -100 to -75.
- Dev Note: These changes allow ESF to more effectively engage Liberator crews, and the health reduction provides and all-around reduction in the staying power a Liberator can have over certain fights. A2A lock-on resistance changes are applied so that the shots to kill versus Tomcats does not see a shots-to-kill change from Live.