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Page Contents Current As of Patch: 2021-09-15

Official Overview[]

The Light Assault’s extreme mobility is their defining trait and allows them to move faster than most other soldiers. Each one of the Light Assault’s various Jumpjet configurations grants them the ability to take on different obstacles, shifting their role in combat. The Standard Jumpjets allow them to make their way over barriers and enemy’s heads alike. They can also equip more specialized configurations, such as the hovering Drifter Jets, to descend on vulnerable ground targets safely and cross chasms otherwise untraversable.

The Light Assault also excels at supporting their empire through their unique class grenades. The blinding Flash grenades can render entire squads helpless and allow for a momentary break in defenses. They also have access to Smoke grenades, which can be used to block sniper alleys and direct the flow of combat. Both of the Light Assault’s class explosives are important in allowing their empire to make the final push in capturing difficult objectives.

In addition to their utility on the field, they also excel at short to medium range combat. The Light Assault is able to choose from a diverse arsenal of various weapon types, including rifles, shotguns, and SMGs. These options allow them to adapt to whatever their environment demands. The best Light Assault soldiers make sure to use their powerful weapons with the element of surprise, disabling enemies before they know what hit them.

Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.

Certifications[]

Light Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Skirmisher Jump Jets
DefaultAllows the use of low rocket-assisted jumps with a short cooldown.
10Increases fuel capacity and regeneration speed by 8%.
50Increases fuel capacity and regeneration speed by 11%.
100Increases fuel capacity and regeneration speed by 14%.
150Increases fuel capacity and regeneration speed by 17%.
500Increases fuel capacity and regeneration speed by 20%.
Drifter Jump Jets
50Drifter Jumpjets allow the user to safely glide across long distances for up to 15 seconds.
100Improves thruster efficiency, increasing total air time by 4 seconds.
150Improves thruster efficiency, increasing total air time by 7 seconds.
200Improves thruster efficiency, increasing total air time by 11 seconds.
500Improves thruster efficiency, increasing total air time by 15 seconds.
Icarus Jump Jets
50Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.
100Increases fuel regeneration rate to 12.5% per second.
200Increases fuel regeneration rate to 14% per second.
500Increases fuel regeneration rate to 16.5% per second.
1000Increases fuel regeneration rate to 20% per second.
Ambusher Jump Jets
150Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 8 seconds cooldown between uses.
200Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7.5 seconds cooldown between uses.
250Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7 seconds cooldown between uses.
500Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6.5 seconds cooldown between uses.
1000Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6 seconds cooldown between uses.
Suit Slot Adrenaline Pump
30Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor
-Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
DefaultIncreases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
1000Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1Reduces damage taken from small arms by 20%.
10Reduces damage taken from small arms and heavy machine guns by 20%.
50Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
150Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns and anti-aircraft machineguns by 20%.
1000Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns and anti-materiel rifles by 20%.
Ammunition Belt
DefaultGrants access to the Ammunition Belt which allows soldier to carry 1 additional magazine for both their primary and sidearms weapons.
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flight Suit
30Integrated storage cells increase maximum fuel by 30% for most jump jet types. Ambusher Jump Jets regenerate fuel 10% faster.
100Integrated storage cells increase maximum fuel by 35% for most jump jet types. Ambusher Jump Jets regenerate fuel 15% faster.
200Integrated storage cells increase maximum fuel by 38% for most jump jet types. Ambusher Jump Jets regenerate fuel 17.5% faster.
500Integrated storage cells increase maximum fuel by 40% for most jump jet types. Ambusher Jump Jets regenerate fuel 20% faster.
Munitions Pouch
30Allows the user to carry 1 additional Rocklet Rifle magazine.
50Allows the user to carry 2 additional Rocklet Rifle magazine.
150Allows the user to carry 3 additional Rocklet Rifle magazine.
Grenade Slot Flash Grenade
200Upon detonation, this Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast range, making it perfect for breaching crowded rooms.
Quick-Det Flash Grenade
150This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.
Smoke Grenade
200A grenade which produces a large smoke screen capable of providing cover for a short period of time.
Utility Slot C-4 (Explosive)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases maximum C-4 capacity by 1.

A.S.P.[]

Light Assault
Hacking Cert Icon.png
 ASP Token
SMG Secondary
Allows SMGs to be equipped in the secondary weapon slot. Does not include Directive Reward weapons. Light Assault only.
Concussion Grenade Cert Icon.png
 ASP Token
Concussion Grenade Access
Unlocks access to Concussion Grenades. Light Assault only.

Class Ability: Jump Jets[]

Thanks to their signature Jump Jets, the Light Assault is a class that thrives when flanking the enemy, using their characteristic vertical mobility to attack from angles other classes cannot hope to reach. These jets provide little help in direct combat however, where abilities such as the overshields of the Heavy Assault would shine, demanding the Light Assault exploit the element of surprise—more easily gained when attacking from unexpected angles—to succeed.

The Light Assault has access to four different types of jump jet, each catering to a variety of playstyles suited to different ranges and environments. All jump jet abilities are activated by pressing the Jump key (Space by default) while in mid-air.

Skirmisher Jump Jets[]
Main article: Skirmisher Jump Jets
Skirmisher Jump Jets.png
Skirmisher Jump Jets are an active ability available to the Light Assault. They are auto-granted at rank 1, and upgraded using Certification Points.

Skirmisher Jump Jets serve as the jack-of-all-trades choice for troopers, providing a balance between vertical and horizontal flight power, as well as a moderately large fuel tank. They allow the trooper to climb most structures in one tank, while also allowing them to remain airborne for longer than most other jets, although their flight speed may leave them out-classed in scenarios demanding faster paces.

Drifter Jump Jets[]
Main article: Drifter Jump Jets
Drifter Jump Jets.png
Drifter Jump Jets are an active ability available to the Light Assault. They are unlocked and upgraded using Certification Points.

Drifter Jump Jets sacrifice nearly all vertical thrust in exchange for an exceedingly large fuel tank, providing the Light Assault with the capability of traversing even the widest of canyons with a flight time of over half a minute. The reduction in vertical thrust cannot be understated, however, with the jets unable to even maintain altitude while the trooper is moving, and climbing at an abysmal rate while stationary.

Icarus Jump Jets[]
Main article: Icarus Jump Jets
Icarus Jump Jets.png
Icarus Jump Jets are an active ability available to the Light Assault. They are unlocked and upgraded using Certification Points.

Icarus Jump Jets are the ultimate jets when dealing with verticality featuring unparalleled vertical thrust power and a rapidly recharging fuel tank, allowing the trooper to move between levels at an unmatched pace. This power does come at a cost first to fuel tank size—with the Icarus jets featuring the smallest tank of the line-up—and horizontal mobility, with the jets themselves both providing little horizontal thrust and quickly cancelling out existing momentum when used.

Ambusher Jump Jets[]
Main article: Ambusher Jump Jets
Ambusher Jump Jets.png
Ambusher Jump Jets are an active ability available to the Light Assault. They are unlocked and upgraded using Certification Points.

Ambusher Jump Jets are a unique choice amongst jump jets. Functioning on a cooldown rather than a fuel tank, Ambusher jets provide an extremely large amount of horizontal thrust power, with moderate vertical thrust, in a short burst, before becoming unusable until they have fully recharged again. Punishing misuse and leaving the trooper vulnerable after each use, these jets demand thoughtful usage—although the jet's incredible speed allows the user to take advantage of situations the other jets simply cannot compete in.

Class Tool: Rocklet Rifle[]

Main article: Rocklet Rifle
Rocklet Rifle.png

The Rocklet Rifle is an aerial combat weapon available to the Light Assault. It is auto-granted.

The Rocklet Rifle is a unique weapon available only to the Light Assault, providing them a moderately powerful deterrent against aircraft thanks to the rocklet's in-built proximity fuses, and supplementing the trooper's capabilities against ground vehicles giving them a source of consistent, mid-ranged damage output.

Usable Equipment[]


Media[]

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