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Page Contents Current As of Patch: 2020-06-17
M12 Goblin SP
M12 Goblin SP
The Goblin SP is an anti-infantry weapon with high elevation range and rate of fire.
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Colossus
Weapon Type: Anti-Infantry
Fire Rate: 545 RPM
Muzzle Velocity: 500m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 147 after 85m
Damage Type: Small Arms
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 75
Ammunition Pool: 750
Accuracy[?]
Min Cone of Fire: 0.3
Max Cone of Fire: 0.75
Bloom per Shot: 0.12
Data Sources?
Census DBG API source:

M12 Goblin SP API Data

Census LF API source: M12 Goblin SP API Data

The M12 Goblin SP is a Nanite Systems anti-infantry secondary weapon available to the Colossus. The Goblin is a fast firing machine gun able to deal damage to all lightly armored vehicles as well as infantry. It cannot, however, damage MBTs, Lightnings, Galaxies or Liberators.

Compared to M12 Kobalt, Goblin has sharper damage fall off range, has slightly less RPM, worse muzzle velocity, more ammo per magazine and worse reload speed.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
Default
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50 Merit 24 Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
100 Merit 49 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
250 Merit 124 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Merit 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 350 meters.
100 Merit 49 Daybreak Cash
Utility
No Utility Attachments available.
Ammo
No Ammo available.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 85m
Icon Light AssaultInfantry Head 34
Torso 6(6)7(7)
Legs 7(7)8(8)
Icon InfiltratorInfiltrator Head 34
Torso 6(6)7(7)
Legs 6(6)7(7)
Icon Heavy AssaultHeavy Assault Overshield Head 55
Torso 9(9)10(10)
Legs 10(10)11(11)
Icon MAXMAX Head 3035
Torso 60(75)69(86)
Legs 67(84)76(95)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 45 (on fire @ 36) 52 (on fire @ 41)
Composite Armor 4 - 59 (on fire @ 47) 67 (on fire @ 54)
Link=HarasserHarasser - 116 (on fire @ 93) 131 (on fire @ 105)
Composite Armor 4 - 139 (on fire @ 111) 157 (on fire @ 126)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 82 (on fire @ 66)
Composite Armor 4 - 80 (on fire @ 64) 90 (on fire @ 72)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 205 (on fire @ 164)
Bottom 360 (on fire @ 288) 409 (on fire @ 327)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 235 (on fire @ 188)
Bottom 414 (on fire @ 331) 470 (on fire @ 376)
Dervish DiagramDervish - 140 (on fire @ 112) 159 (on fire @ 127)
Composite Armor 4 - 154 (on fire @ 123) 175 (on fire @ 140)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.

Ribbons[]

Ribbon Icon Requirements
M12 Goblin SP Service Ribbon
MBT Vehicle Ribbon
10 kills.
Find out more on the Service Ribbons article.


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