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M2 Mutilator
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 400 RPM
Muzzle Velocity: 500m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2.4s
Long Reload: 3.4s
Ammunition
Magazine Size: 100
Ammunition Pool: 800
Accuracy
Hip
Crouch Still: 1.5
Move: 2
Stand Still: 2
Move: 2.5
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M2 Mutilator API Data

Census LF API source: M2 Mutilator API Data

M2 Mutilator
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 400 RPM
Muzzle Velocity: 500m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2.4s
Long Reload: 3.4s
Ammunition
Magazine Size: 100
Ammunition Pool: 800
Accuracy
Hip
Crouch Still: 1.5
Move: 2
Stand Still: 2
Move: 2.5
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M2 Mutilator API Data

Census LF API source: M2 Mutilator API Data


The M2 Mutilator — low cost, high ammo capacity TR MAX Anti-Infantry weapon.

The M2's most noticeable feature compared to other TR MAX weapons is its extreme ammo capacity, particularly with Extended Mags. This invaluable feature allows Mutilator users, who can limit the habit of reloading as often as possible, to ensure that all enemy troops keep their heads down and bodies behind cover to avoid getting sprayed with endless waves of bullets. The art of suppression makes enemies think twice about peeping their heads up to shoot a round, making it safer for you and your allies. Unfortunately your fun time laughing at your enemies as they curse you for not letting them move an inch is often annoyingly ended by a slower then usual reload speed, which can leave you hanging in the direst of situations. Also a slower rate of fire means you will have a harder time fighting bulky opponents head on, where a faster time to kill is Essential.

Overall the M2 Mutilator is a weapon of suppression that rivals that of even the Heavy's LMG. It is arguably the best weapon for a TR MAX in a squad. But Most importantly, it is a valid option for A TR MAX looking to take up the role of Anti-Infantry.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Infantry Head 56
Torso 7(7)8(8)
Legs 8(8)9(9)
Infiltrator Head 55
Torso 7(7)8(8)
Legs 7(7)8(8)
Heavy Assault Overshield Head 78
Torso 11(11)12(12)
Legs 12(12)13(13)
MAX Head 4754
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Infantry Head 0.6s 0.62s - 0.88s -
Torso 0.9s 0.92s - 1.18s -
Infiltrator Head 0.6s 0.62s - 0.73s -
Torso 0.9s 0.92s - 1.18s -
Heavy Assault Head 0.9s 0.92s - 1.18s -
Torso 1.5s 1.52s - 1.78s -
MAX Head 6.9s 6.92s - 8.08s -
Torso 10.35s 10.37s 13.07s 11.98s 14.98s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming shots from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Infantry Head 33
Torso 4(4)4(4)
Legs 4(4)5(5)
Infiltrator Head 33
Torso 4(4)4(4)
Legs 4(4)4(4)
Heavy Assault Overshield Head 44
Torso 6(6)6(6)
Legs 6(6)7(7)
MAX Head 2427
Torso 35(44)40(50)
Legs 39(49)45(56)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Infantry Head 0.3s 0.32s - 0.43s -
Torso 0.45s 0.47s - 0.58s -
Infiltrator Head 0.3s 0.32s - 0.43s -
Torso 0.45s 0.47s - 0.58s -
Heavy Assault Head 0.45s 0.47s - 0.58s -
Torso 0.75s 0.77s - 0.88s -
MAX Head 3.45s 3.47s - 4.03s -
Torso 5.1s 5.12s 6.47s 5.98s 7.48s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 27 (on fire @ 21) 30 (on fire @ 24)
Composite Armor 4 - 35 (on fire @ 28) 39 (on fire @ 32)
Link=HarasserHarasser - 68 (on fire @ 54) 77 (on fire @ 62)
Composite Armor 4 - 81 (on fire @ 65) 93 (on fire @ 74)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 42 (on fire @ 34) 48 (on fire @ 39)
Composite Armor 4 - 47 (on fire @ 37) 53 (on fire @ 43)
Valkyrie Front/Side/Top/Rear 105 (on fire @ 84) 120 (on fire @ 96)
Bottom 210 (on fire @ 168) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 121 (on fire @ 97) 138 (on fire @ 111)
Bottom 242 (on fire @ 194) 276 (on fire @ 221)
Dervish - 82 (on fire @ 66) 94 (on fire @ 75)
Composite Armor 4 - 90 (on fire @ 72) 103 (on fire @ 83)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the M2 Mutilator. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
M2 Mutilator
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points