Page Contents Current As of Patch: | 2022-04-05 |
M60-G Bulldog | |||
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The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. | |||
Costs | |||
Cert Cost: | 550 ![]() | ||
DC Cost: | 399 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Infantry | ||
Fire Rate: | 48 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 400 | ||
Min Damage: | 400 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 5m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 60 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M60-G Bulldog API Data |
The M60-G Bulldog is a Nanite Systems anti-infantry secondary weapon available for top turret slot of ANT. The Bulldog is a slow firing grenade launcher able to damage all vehicles, and has a large explosion radius giving it excellent anti-infantry capabilities. It also has a very low bullet drop, allowing it to fire on targets at an extended distance.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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2(2) |
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1(2) |
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2(3) |
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3(4) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 2 (on fire @ 2) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 6 (on fire @ 5) | |
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- | 11 (on fire @ 9) | |
Blockade Armor 4 | - | 13 (on fire @ 10) | |
Deployment Shield 4 | - | 11 (Shield 6) | |
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- | 9 (on fire @ 7) | |
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Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
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Front/Top | 11 (on fire @ 9) | |
Side | 10 (on fire @ 8) | ||
Rear | 7 (on fire @ 6) | ||
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Front/Top | 12 (on fire @ 10) | |
Side | 10 (on fire @ 8) | ||
Rear | 8 (on fire @ 7) | ||
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Front/Top | 13 (on fire @ 10) | |
Side | 11 (on fire @ 9) | ||
Rear | 9 (on fire @ 7) | ||
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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Front/Side/Top/Rear | 6 (on fire @ 5) | |
Bottom | 11 (on fire @ 9) | ||
Composite Armor 4 | Front/Side/Top/Rear | 7 (on fire @ 5) | |
Bottom | 13 (on fire @ 10) | ||
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 12 (on fire @ 9) | |
Composite Armor 4 | - | 13 (on fire @ 10) | |
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- | 18 (on fire @ 14) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
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- | 20 (Shield 3) |
Ribbons and Medals[]
With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.
Ribbons[]
Ribbon | Icon | Requirements |
M60-G Bulldog Service Ribbon | ![]() |
10 kills. |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
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