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Page Contents Current As of Patch: 2022-03-09
M9 SKEP Launcher
Equipped with an anti-armor SKEP warhead, the M9 was designed to lock-onto and destroy ground based vehicles, while retaining dumbfire capabilities for increased versatility.
Optional Lockon: Armor
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Rocket Launchers
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Infantry Rocket Launchers,
Common Explosive
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Data Sources?
Census DBG API source:

M9 SKEP Launcher API Data

Census LF API source: M9 SKEP Launcher API Data

The M9 SKEP Launcher is a rocket launcher available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The M9 Saboted Kinetic Energy Penetrator Launcher serves as a simple anti-ground vehicle lock-on launcher. Dealing a little bit more damage than the ML-7, though at the cost of reload speed, the SKEP Launcher is capable of threatening ground vehicles out to longer ranges thanks to a deadly accurate lock-on functionality, without surrendering the ability to fire without a lock.

The M9 SKEP Launcher, AF-22 Crow, Hades VSH4, and LAV-LG are statistically identical.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 1
Torso 1(2)
Legs 2(2)
Infiltrator Head 1
Torso 1(2)
Legs 1(2)
Heavy Assault Overshield Head 2
Torso 2(2)
Legs 2(3)
MAX Head 3
Torso 3(4)
Legs 3(4)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Sunderer - 7 (on fire @ 6)
Blockade Armor 4 - 8 (on fire @ 7)
Deployment Shield 4 - 7 (Shield 4)
ANT - 6 (on fire @ 5)
Lightning Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Prowler/
Magrider
Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Chimera Front/Top 8 (on fire @ 6)
Side 7 (on fire @ 6)
Rear 5 (on fire @ 4)
Vanguard Front/Top 8 (on fire @ 7)
Side 7 (on fire @ 6)
Rear 6 (on fire @ 5)
ESF - 2 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Valkyrie Front/Side/Top/Rear 3 (on fire @ 3)
Bottom 6 (on fire @ 5)
Composite Armor 4 Front/Side/Top/Rear 4 (on fire @ 3)
Bottom 7 (on fire @ 6)
Dervish - 3 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 3)
Liberator - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Galaxy - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 6)
Bastion Weak Point - 20 (Shield 3)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the M9 SKEP Launcher. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
M9 SKEP Launcher
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the M9 SKEP Launcher contribute towards the Launchers directive tree.

History[]

  • December 16, 2020 Update
    • Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
    • Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
  • June 9, 2021 Hotfix
    • Lock-on Rocket Launchers once again deal damage past 250m. (This change was implemented last week.)