Page Contents Current As of Patch: | 2022-01-13 |
MAX Anti-Infantry Overview[]
MAX Anti-Infantry | |||
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---|---|---|---|
Auto Granted | |||
M1 Heavy Cycler (Left) | NCM1 Scattercannon (Left) | Quasar VM1 (Left) | Grenade Printer |
Depot | |||
M1 Heavy Cycler (Right) | NCM1 Scattercannon (Right) | Quasar VM1 (Right) | |
M2 Mutilator | AF-23 Grinder | Cosmos VM3 | |
MRC3 Mercy | AF-34 Mattock | Blueshift VM5 | |
M6 Onslaught | AF-41 Hacksaw | Nebula VM20 |
Usable By:
MAXes, like standard infantry classes, have access to their own selection of adaptable anti-infantry arms.
Though all are limited to dealing Small Arms damage, leaving the suit unable to contend with vehicles, they more than make up for the trade-off by offering large magazines, excellent damage-per-second, and surprising accuracy.
Each empire's MAX has access to four varieties of anti-infantry arm;
- Jack of all trades arms, like the
M1 Heavy Cycler,
NCM1 Scattercannon, and
Quasar VM1
- Large magazine arms, such as the
M2 Mutilator,
AF-23 Grinder, and
Cosmos VM3
- Arms effective at longer ranges, the
MRC3 Mercy,
AF-34 Mattock, and
Blueshift VM5
- High damage output arms, including the
M6 Onslaught,
AF-41 Hacksaw, and
Nebula VM20
The Defector does not enjoy as much choice, and is instead limited to use of the Grenade Printer.
MAX Anti-Infantry Statistics[]
Weapon Certification Cost and General Availability | ||||||
Type | M1 Heavy Cycler | M2 Mutilator | M6 Onslaught | MRC3 Mercy | ||
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M2 Mutilator | |||
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Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 800 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
M6 Onslaught | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 492 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
MRC3 Mercy | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 426 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1 | |
Move: | 1.25 | ||
Stand | Still: | 1.25 | |
Move: | 1.75 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
M1 Heavy Cycler | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 1.75 | ||
Stand | Still: | 1.75 | |
Move: | 2.25 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
Weapon Certification Cost and General Availability | ||||||
Type | AF-41 Hacksaw | AF-23 Grinder | AF-34 Mattock | NCM1 Scattercannon | ||
Rail Attachments | ||||||
Extended Magazine![]() |
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AF-41 Hacksaw | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 218 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 75x5
375
| ||
Min Damage: | 40x5
200
| ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 108 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.25 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x |
AF-23 Grinder | |||
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Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 130 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 50x8
400
| ||
Min Damage: | 35x8
280
| ||
Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 22 | ||
Ammunition Pool: | 154 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.25 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x |
AF-34 Mattock | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 180 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 112x3
336
| ||
Min Damage: | 84x3
252
| ||
Reload Speed | |||
Reload Speed: | 2.25s | ||
Ammunition | |||
Magazine Size: | 14 | ||
Ammunition Pool: | 112 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.5 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 1.5 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x |
NCM1 Scattercannon | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 100x5
500
| ||
Min Damage: | 50x5
250
| ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 90 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.25 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 2 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Certification Cost and General Availability | ||||||
Type | Blueshift VM5 | Cosmos VM3 | Nebula VM20 | Quasar VM1 | ||
Extended Magazine ![]() |
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Blueshift VM5 | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 366 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2.3s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 320 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.9 | |
Move: | 1.15 | ||
Stand | Still: | 1.15 | |
Move: | 1.65 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
Cosmos VM3 | |||
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Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 75m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 600 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.65 | |
Move: | 2.15 | ||
Stand | Still: | 2.15 | |
Move: | 2.65 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
Nebula VM20 | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 426 RPM | ||
Muzzle Velocity: | 430m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 50m | ||
Reload Speed | |||
Short Reload: | 2.3s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
Quasar VM1 | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.7s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.25 | |
Move: | 1.5 | ||
Stand | Still: | 1.5 | |
Move: | 2 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x |
Grenade Printer | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 36m/s | ||
Effective Range: | Up to 50m | ||
Fire Modes: | Thrown | ||
Damage[?] | |||
Max Damage: | 250 | ||
Min Damage: | 250 | ||
Max Indirect Damage: | 350 before 0.5m | ||
Min Indirect Damage: | 100 at 3m | ||
Reload Speed | |||
Short Reload: | N/A | ||
Long Reload: | N/A | ||
Ammunition | |||
Magazine Size: | 6 (equivalent) | ||
Ammunition Pool: | ![]() | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0 | ||
Stand | Still: | 0 | |
Move: | 0 | ||
Bloom per Shot: | 0 |
Ribbons and Medals[]
With any MAX Anti-Infantry weapon, it is possible to get Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with an MAX Anti-Infantry. Medals relate to how many overall kills you have with the MAX Anti-Infantry.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MAX Anti-Infantry Ribbon | ![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |