Page Contents Current As of Patch: | 2021-10-06 |
MAX Anti-Vehicle Overview[]
MAX Anti-Vehicle | ||||
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Auto Granted | ||||
M3 Pounder HEG (Right) | NCM2 Falcon (Right) | Comet VM2 (Right) | NS-10 Burster (Right) | |
Depot | ||||
M3 Pounder HEG (Left) | NCM2 Falcon (Left) | Comet VM2 (Left) | D7 Hummingbird | NS-10 Burster (Left) |
MR1 Fracture | NCM3 Raven | Vortex VM21 | D11 Detonator | NS-20 Gorgon |
Usable by ![]() ![]() |
As part of their multirole capabilities, MAXes can equip MAX Anti-Vehicle and MAX Anti-Aircraft arms, allowing them to threaten the wide array of vehicles located on Auraxis.
Each faction features two types of anti-vehicle weapon for usage against ground targets. Their first option—being the Comet VM2,
D11 Detonator,
M3 Pounder HEG, and
NCM2 Falcon—are unguided weapons, typically with relatively poor ballistics, that can output considerable damage to vehicles and hostile MAXes within close range. The alternate options for each faction sacrifice damage output for improved ranged performance, either through considerably friendlier ballistics, or guidance (
Wire Guided or
lock-on).
All factions additionally have access to two common pool MAX anti-vehicle weapons, one designed for all-purpose usage, and one specifically for anti-aircraft support—the NS-20 Gorgon and
NS-10 Burster respectively.
Statistics[]
M3 Pounder HEG | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 175 | ||
Min Damage: | 175 | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Short Reload: | 1.75s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 48 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.1 | |
Move: | 0.1 | ||
Stand | Still: | 0.1 | |
Move: | 0.1 | ||
Bloom per Shot: | 0 |
MR1 Fracture | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 230m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Max Indirect Damage: | 50 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 120 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.05 | |
Move: | 0.05 | ||
Stand | Still: | 0.05 | |
Move: | 0.05 | ||
Bloom per Shot: | 0 | ||
Recoil[?] | |||
Vertical: | 0.22 |
NCM2 Falcon | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 300 | ||
Min Damage: | 300 | ||
Max Indirect Damage: | 200 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 1.9 | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 24 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.1 | |
Move: | 0.1 | ||
Stand | Still: | 0.1 | |
Move: | 0.1 | ||
Bloom per Shot: | 0 |
NCM3 Raven | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 48 RPM | ||
Muzzle Velocity: | 70m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 150 | ||
Min Damage: | 150 | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Reload Speed: | 1.5 | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 70 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.1 | |
Move: | 0.1 | ||
Stand | Still: | 0.1 | |
Move: | 0.1 | ||
Bloom per Shot: | 0 |
Comet VM2 | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 110 RPM | ||
Muzzle Velocity: | 75m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 175 | ||
Min Damage: | 175 | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Short Reload: | 1.35s | ||
Long Reload: | 1.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 44 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.2 | ||
Bloom per Shot: | 0 |
Vortex VM21 | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 171 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Long | ||
Fire Modes: | Charge | ||
Damage[?] | |||
Max Damage: | 60 before 50m | ||
Min Damage: | 30 after 100m | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 1m | ||
Max Damage Charge level 2: | 200 before 100m | ||
Min Damage Charge level 2: | 100 after 200m | ||
Max Damage Charge level 3: | 350 before 150m | ||
Min Damage Charge level 3: | 233 after 300m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 144 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 |
D7 Hummingbird | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 150 RPM | ||
Muzzle Velocity: | 110m/s | ||
Effective Range: | Up to 300m | ||
Fire Modes: | Lock-on | ||
Damage[?] | |||
Max Damage: | 165 | ||
Min Damage: | 165 | ||
Max Indirect Damage: | 350 before 0.5m | ||
Min Indirect Damage: | 100 at 3m | ||
Reload Speed | |||
Short Reload: | N/A | ||
Long Reload: | N/A | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | ![]() | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.5 | |
Move: | 0.5 | ||
Stand | Still: | 0.5 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 |
D11 Detonator | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 75 RPM | ||
Muzzle Velocity: | 45m/s | ||
Effective Range: | Up to 110m | ||
Fire Modes: | Thrown | ||
Damage[?] | |||
Max Damage: | 250 | ||
Min Damage: | 250 | ||
Max Indirect Damage: | 750 before 0.5m | ||
Min Indirect Damage: | 250 at 3m | ||
Reload Speed | |||
Short Reload: | N/A | ||
Long Reload: | N/A | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | ![]() | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.5 | |
Move: | 0.5 | ||
Stand | Still: | 0.5 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 |
Weapon Certification Cost and General Availability | |||||||||||
Type | NS-20 Gorgon | ||||||||||
Rail Attachments | |||||||||||
Extended Magazine | ![]() |
NS-20 Gorgon | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 490m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Reload Speed | |||
Short Reload: | 3.4 | ||
Long Reload: | 4.4 | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 1.65 | ||
Stand | Still: | 1.75 | |
Move: | 2.25 | ||
Bloom per Shot: | 0.05 |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using any MAX anti-vehicle arms. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon. As with all MAX arms, ribbons and medals are earned on a per-arm basis.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MAX Anti-Vehicle Ribbon | ![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |