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Page Contents Current As of Patch: 2020-12-16
MAX Punch
128
Powered exosuits swinging heavy MAX weaponry have proven to have devastating effects on soldiers unfortunate enough to get in the way.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: Melee
Fire Rate: 240 RPM
Effective Range: Melee
Damage[?]
Max Damage: 750
Min Damage: 750
Damage Type: Heavy Machine Guns
Data Sources?
Census DBG API source:

MAX Punch API Data

Census LF API source: MAX Punch API Data

MAX Punch is a melee weapon which is auto granted to MAX units. Note that the NSO's Defector unit uses Defector Claws, a different melee attack with different properties.

Punching is the only melee attack available to MAX units. The soldier swings their right arm in an arc in front of them, dealing a large amount of 'Heavy Machine Guns' damage to any targets hit. Due to its damage type, MAX Punch is also capable of damaging even heavy vehicles and constructions. For more information on damage types, check out Vehicle armor and damage resistance.

Unlike most melee weapons, MAX Punch cannot be wielded. Only quick melee attacks are available with it, and it has a longer recovery time than typical quick melee attacks.

To quick melee with this weapon, press the Melee Attack hotkey (Middle Mouse Button by default).

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 2
Torso 2(2)
Legs 2(2)
Infiltrator Head 2
Torso 2(2)
Legs 2(2)
Heavy Assault Overshield Head 2
Torso 2(3)
Legs 2(3)
MAX Head 9
Torso 9(11)
Legs 9(11)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Link=HarasserHarasser - 23 (on fire @ 18)
Composite Armor 4 - 27 (on fire @ 22)
Sunderer - 34 (on fire @ 27)
Blockade Armor 4 - 40 (on fire @ 32)
Deployment Shield 4 - 34 (Shield 17)
ANT - 27 (on fire @ 22)
Lightning Front/Top 27 (on fire @ 22)
Side 24 (on fire @ 19)
Rear 18 (on fire @ 15)
Prowler/
Magrider
Front/Top 34 (on fire @ 27)
Side 29 (on fire @ 24)
Rear 23 (on fire @ 18)
Chimera Front/Top 37 (on fire @ 30)
Side 32 (on fire @ 26)
Rear 25 (on fire @ 20)
Vanguard Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
ESF - 14 (on fire @ 11)
Composite Armor 4 - 15 (on fire @ 12)
Valkyrie Front/Side/Top/Rear 16 (on fire @ 13)
Bottom 32 (on fire @ 26)
Composite Armor 4 Front/Side/Top/Rear 19 (on fire @ 15)
Bottom 37 (on fire @ 30)
Dervish - 19 (on fire @ 15)
Composite Armor 4 - 21 (on fire @ 17)
Liberator - 24 (on fire @ 20)
Composite Armor 4 - 27 (on fire @ 22)
Galaxy - 38 (on fire @ 30)
Composite Armor 4 - 42 (on fire @ 33)
Bastion Weak Point - 107 (Shield 14)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using MAX Punch. Each Ribbon is a standard reward for achieving a set amount of kills with MAX Punch. Medals relate to how many overall kills you have with MAX Punch.

Ribbons[]

Ribbon Icon Requirements
MAX Punch Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points