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MG-H1 Watchman
Equipped with a state of the art cooling jacket, the Watchman LMG boasts the highest rate of fire of any weapon in its class.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 857 RPM
Muzzle Velocity: 550m/s
Effective Range: Close to Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1125 ms
Damage[?]
Max Damage: 125 before 10m
Min Damage: 100 after 55m
Reload Speed
Short Reload: 5.525s
Long Reload: 7s
Ammunition
Magazine Size: 125
Ammunition Pool: 375
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.25
Move: 2.75 0.25
Stand Still: 2.75 0.25
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical, Min/Max: 0.28/0.3
Horizontal, Min/Max: 0.18/0.22
Horizontal Tolerance: 0.5
Angle Min/Max: 5°/10°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

MG-H1 Watchman API Data

Census LF API source: MG-H1 Watchman API Data

MG-H1 Watchman AE
Equipped with a state of the art cooling jacket, the Watchman LMG boasts the highest rate of fire of any weapon in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 857 RPM
Muzzle Velocity: 550m/s
Effective Range: Close to Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1125 ms
Damage[?]
Max Damage: 125 before 10m
Min Damage: 100 after 55m
Reload Speed
Short Reload: 5.525s
Long Reload: 7s
Ammunition
Magazine Size: 125
Ammunition Pool: 375
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.25
Move: 2.75 0.25
Stand Still: 2.75 0.25
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical, Min/Max: 0.28/0.3
Horizontal, Min/Max: 0.18/0.22
Horizontal Tolerance: 0.5
Angle Min/Max: 5°/10°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

MG-H1 Watchman AE API Data

Census LF API source: MG-H1 Watchman AE API Data
Note: Available as part of Sixth Anniversary Bundle.


The MG-H1 Watchman is a light machine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The MG-H1 Watchman is a light machine gun released alongside the MGR-L1 Promise and VE-H Maw as part of a new series of empire specific weapons. Each seek to fill a gap in that faction's LMG lineup, and come with unique attachments. For the Watchman, this is Impact Ammunition.

Fulfilling a similar role to the TORQ-9 assault rifle, the Watchman is a highly accurate, fast firing machine gun that sacrifices raw damage to provide a far faster headshot time to kill over 143-damage light machine guns in the hands of a skilled shooter.

Attachments[]

Attachments
Optic
TSO-IRNV (1x)

49 OR 30
This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions.
TSO-1 (1x)

29 OR 30
Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
More reticles for this scope available, see full article.
TSO-2 (2x)

29 OR 30
The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
More reticles for this scope available, see full article.
TSO-3.4 (3.4x)

29 OR 30
This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range.
More reticles for this scope available, see full article.
TSO-4 (4x)

29 OR 30
The TSO-4's 4x magnification allows the operator to engage targets at mid to long-range.
More reticles for this scope available, see full article.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition

49 OR 100
Increases the weapon's minimum damage from 100 to 112, while reducing magazine size by 25.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-Off[]

Stats in yellow are with Soft Point Ammunition

  • 125 before 10 meters (15 meters)
  • 112 at 33 meters (35 meters)
  • 100 after 55 meters (55 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-33m33-55m
Infantry Head 455
Torso 8(8)9(9)10(10)
Legs 9(9)10(10)12(12)
Infiltrator Head 455
Torso 8(8)9(9)9(9)
Legs 8(8)9(9)10(10)
Heavy Assault Overshield Head 678
Torso 12(12)13(13)15(15)
Legs 13(13)15(15)17(17)
MAX Head 404550
Torso 80(100)90(112)100(125)
Legs 89(112)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 10m 33m 55m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.21s 0.228s - 0.34s - 0.38s -
Torso 0.49s 0.508s - 0.62s - 0.73s -
Infiltrator Head 0.21s 0.228s - 0.34s - 0.38s -
Torso 0.49s 0.508s - 0.62s - 0.66s -
Heavy Assault Head 0.35s 0.368s - 0.48s - 0.59s -
Torso 0.77s 0.788s - 0.9s - 1.08s -
MAX Head 2.73s 2.749s - 3.141s - 3.531s -
Torso 5.531s 5.549s 6.949s 6.291s 7.831s 7.031s 8.781s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 55m
Link=FlashFlash - 60 (on fire @ 48) 75 (on fire @ 60)
Composite Armor 4 - 78 (on fire @ 63) 98 (on fire @ 78)
Link=HarasserHarasser - 154 (on fire @ 124) 193 (on fire @ 154)
Composite Armor 4 - 185 (on fire @ 148) 231 (on fire @ 185)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 120 (on fire @ 96)
Composite Armor 4 - 106 (on fire @ 85) 132 (on fire @ 106)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 300 (on fire @ 240)
Bottom 480 (on fire @ 384) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 345 (on fire @ 276)
Bottom 552 (on fire @ 442) 690 (on fire @ 552)
Dervish - 187 (on fire @ 150) 234 (on fire @ 187)
Composite Armor 4 - 206 (on fire @ 165) 257 (on fire @ 206)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 55m
Infantry Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
Infiltrator Head 45
Torso 8(8)9(9)
Legs 8(8)9(9)
Heavy Assault Overshield Head 67
Torso 12(12)13(13)
Legs 13(13)15(15)
MAX Head 4045
Torso 80(100)90(112)
Legs 89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 55m
Normal Suit Normal Suit
Infantry Head 0.21s 0.228s - 0.38s -
Torso 0.49s 0.508s - 0.66s -
Infiltrator Head 0.21s 0.228s - 0.38s -
Torso 0.49s 0.508s - 0.66s -
Heavy Assault Head 0.35s 0.368s - 0.52s -
Torso 0.77s 0.788s - 0.94s -
MAX Head 2.73s 2.749s - 3.181s -
Torso 5.531s 5.549s 6.949s 6.331s 7.871s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 55m
Link=FlashFlash - 60 (on fire @ 48) 67 (on fire @ 54)
Composite Armor 4 - 78 (on fire @ 63) 88 (on fire @ 70)
Link=HarasserHarasser - 154 (on fire @ 124) 172 (on fire @ 138)
Composite Armor 4 - 185 (on fire @ 148) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 108 (on fire @ 86)
Composite Armor 4 - 106 (on fire @ 85) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 268 (on fire @ 215)
Bottom 480 (on fire @ 384) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 309 (on fire @ 247)
Bottom 552 (on fire @ 442) 617 (on fire @ 493)
Dervish - 187 (on fire @ 150) 209 (on fire @ 167)
Composite Armor 4 - 206 (on fire @ 165) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MG-H1 Watchman. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MG-H1 Watchman
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the MG-H1 Watchman contribute towards the Light Machine Guns directive tree.

History[]

Media[]

Trivia[]

  • The model for the MG-H1 Watchman was designed by Player Studio artist «d0ku», alongside a series of other empire specific weaponry, with models similarly designed by him.