Page Contents Current As of Patch: | 2022-05-04 |
MG-HBR1 Dragoon | |||
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The Dragoon is a heavy battle rifle with automatic firing capabilities that hits hard at any range. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Scout Rifles | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 334 | ||
Min Damage: | 334 | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 3.1s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 110 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0 |
Move: | 4 | 0 | |
Stand | Still: | 4 | 0 |
Move: | 4.5 | 0 | |
Bloom per Shot: | 0.24 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.1 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MG-HBR1 Dragoon API Data |
The MG-HBR1 Dragoon is a scout rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The MG-HBR1 Dragoon is a scout rifle released alongside the MGR-M1 Bishop and VE-LR Obelisk as part of a new series of empire specific weapons. Each seeks to add fresh flavour to the neglected scout rifle selection, providing a highly accurate long-range platform with access to unique attachments and mechanics. For the Dragoon, this is the fully-automatic fire mode and Explosive Ammunition, alongside Heavy Magazine and Single-Fire Barrel.
The Dragoon is unique amongst scout rifles, providing a full-auto fire mode in a typically single-fire line-up of weaponry. This allows easier use at closer ranges, allowing the user to always reach the maximum potential rate-of-fire which would require skilled trigger timing otherwise. The Dragoon can also use the single-fire barrel attachment to lose this benefit, however making it even more accurate than the other new scout rifles.
Additionally, compared to MGR-M1 Bishop and VE-LR Obelisk, the Dragoon has a slightly faster fire rate.
Attachments[]
Attachments |
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Optic | |||||||
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TSO-IRNV (1x)![]() ![]() ![]() | This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions. | ||||||
TSO-1 (1x)![]() ![]() ![]() | Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting. More reticles for this scope available, see full article. | ||||||
TSO-2 (2x)![]() ![]() ![]() | The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range. More reticles for this scope available, see full article. | ||||||
TSO-3.4 (3.4x)![]() ![]() ![]() | This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range. More reticles for this scope available, see full article. | ||||||
TSO-4 (4x)![]() ![]() ![]() | The TSO-4's 4x magnification allows the operator to engage targets at mid to long-range. More reticles for this scope available, see full article. | ||||||
Red-Eye (6x)![]() ![]() ![]() | The Red-eye's 6x zoom allows for precision aim during long-range engagements. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Single-Fire Barrel![]() ![]() ![]() | Vertical recoil is reduced by 20%, and the weapon becomes semi-automatic, allowing for ease of handling at longer ranges. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Explosive Ammunition![]() ![]() ![]() | Explosive Ammunition reduces the weapon's direct damage by 125, and adds 100 splash damage over 2 meters. For full details, see main article. | ||||||
Heavy Magazine![]() ![]() ![]() | Increases magazine size by 3 rounds, but increases hipfire cone of fire by 20%. |
Damage Fall-Off[]
Stats in red are with Explosive Ammunition.
- 334 at all ranges
- 309 at all ranges
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 23 (on fire @ 18) | |
Composite Armor 4 | - | 30 (on fire @ 24) | |
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- | 58 (on fire @ 47) | |
Composite Armor 4 | - | 70 (on fire @ 56) | |
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- | Immune | |
Blockade Armor 5 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 36 (on fire @ 29) | |
Composite Armor 4 | - | 40 (on fire @ 32) | |
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Front/Side/Top/Rear | 90 (on fire @ 72) | |
Bottom | 180 (on fire @ 144) | ||
Composite Armor 4 | Front/Side/Top/Rear | 104 (on fire @ 83) | |
Bottom | 207 (on fire @ 166) | ||
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- | 70 (on fire @ 56) | |
Composite Armor 4 | - | 77 (on fire @ 62) | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 15 (on fire @ 12) | |
Composite Armor 4 | - | 19 (on fire @ 15) | |
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- | 77 (on fire @ 62) | |
Composite Armor 4 | - | 93 (on fire @ 74) | |
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- | Immune | |
Blockade Armor 5 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 48 (on fire @ 39) | |
Composite Armor 4 | - | 53 (on fire @ 43) | |
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Front/Side/Top/Rear | 120 (on fire @ 96) | |
Bottom | 240 (on fire @ 192) | ||
Composite Armor 4 | Front/Side/Top/Rear | 138 (on fire @ 111) | |
Bottom | 276 (on fire @ 221) | ||
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- | 94 (on fire @ 75) | |
Composite Armor 4 | - | 103 (on fire @ 83) | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MG-HBR1 Dragoon. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MG-HBR1 Dragoon Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the MG-HBR1 Dragoon contribute towards the Scout Rifles directive tree. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- June 26, 2019 Update
- Refire rate from 325ms to 300ms(185 RPM to 200 RPM)
- Dev Note: This change increases the Dragoon's rate of fire by a small amount, and makes it more distinct in comparison to other weapons in the arsenal, as well as the other heavy battle rifles across factions.
- March 30, 2022 Update (The Arsenal Update)
- Heavy Magazine from 2 to 3 rounds.
- Magazine size from 8 to 10.
- Ammunition capacity from 96 to 110.
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