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Page Contents Current As of Patch: 2022-04-05
MG-S1 Jackal
The adaptable Jackal SMG has high stopping power in close quarters while remaining easy to control.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 600 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 2s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 230
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.3/0.35
Horizontal Tolerance: 0.6
Angle Min/Max: 15°/15°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MG-S1 Jackal API Data

Census LF API source: MG-S1 Jackal API Data

The MG-S1 Jackal is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The MG-S1 Jackal is a submachine gun released alongside the MGR-S1 Gladius and VE-S Canis as part of a series of empire specific weapons each breaking the convention of that faction's SMGs and bringing unique attachments to table. For the Jackal, this attachment is the BX Adapter, and its higher damage-per-bullet.

Compared to other submachine guns available to the Terran Republic, the Jackal is far more accurate and deals much higher damage per bullet at most ranges, though sacrifices a significant amount of fire rate for these perks. The Jackal, in this sense, is more comparable to the AF-4 Cyclone.

The MG-S1 Jackal, alongside the MGR-S1 Gladius and VE-S Canis, is part of the so-called 'third generation' of submachine guns, as the three were the third wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
TSO-IRNV (1x)

49 OR 30
This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions.
TSO-1 (1x)

29 OR 30
Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
More reticles for this scope available, see full article.
TSO-2 (2x)

29 OR 30
The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
More reticles for this scope available, see full article.
TSO-3.4 (3.4x)

29 OR 30
This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range.
More reticles for this scope available, see full article.
Barrel
Hybrid Suppressor

49 OR 100
A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%.
Rail
BX Adapter

99 OR 200
This adapter adds an alternate fire mode that unleashesa torrent of rounds after a 0.8 second spinup. Two rounds are fired per shot at a higher rate of fire. While the damage per pellet is reduced, overall damage output greatly increases.
For full details, see main article.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
KCAP Ammunition

99 OR 200
KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 167 before 6 meters (11 meters)
  • 143 at 20 meters (23 meters)
  • 125 at 30 meters (32 meters)
  • 112 at 38 meters (39 meters)
  • 100 at 46 meters (46 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-20m20-38m38-46m
Infantry Head 3455
Torso 6(6)7(7)9(9)10(10)
Legs 7(7)8(8)10(10)12(12)
Infiltrator Head 3455
Torso 6(6)7(7)9(9)9(9)
Legs 6(6)7(7)9(9)10(10)
Heavy Assault Overshield Head 5678
Torso 9(9)11(11)13(13)15(15)
Legs 10(10)12(12)15(15)17(17)
MAX Head 30354550
Torso 60(75)70(88)90(112)100(125)
Legs 67(84)78(98)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 6m 20m 38m 46m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.2s 0.215s - 0.35s - 0.495s - 0.515s -
Torso 0.5s 0.515s - 0.65s - 0.895s - 1.015s -
Infiltrator Head 0.2s 0.215s - 0.35s - 0.495s - 0.515s -
Torso 0.5s 0.515s - 0.65s - 0.895s - 0.915s -
Heavy Assault Head 0.4s 0.415s - 0.55s - 0.695s - 0.815s -
Torso 0.8s 0.815s - 1.05s - 1.295s - 1.515s -
MAX Head 2.9s 2.915s - 3.45s - 4.495s - 5.015s -
Torso 5.9s 5.915s 7.415s 6.95s 8.75s 8.995s 11.195s 10.015s 12.515s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MG-S1 Jackal. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MG-S1 Jackal
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the MG-S1 Jackal contribute towards the Submachine Guns directive tree.

History[]

  • December 7, 2017 Update
    • Added to the live game.
  • February 8, 2018 Update
    • Base projectile velocity from 350 to 400.
    • Suppressed audio now uses the correct rate of fire.
    • BX Adapter icon changed.
    • BX Adapter received an updated tooltip.
    • BX Adapter no longer reduces ammo capacity.
    • BX Adapter reload speed from 2.25sec./2.92sec. to 2sec./2.6sec. (Same as the default reload.)
    • BX Adapter can no longer be equipped at the same time as the Hybrid Suppressor.
    • Dev Note: We decided to keep the BX Adapter a niche attachment while fixing some quality of life issues it created. The velocity increase helps the weapon play more nicely with Hybrid Suppressor, and complements the accuracy focus of the base weapon.
  • March 30, 2022 Update (The Arsenal Update)
    • BX Adapter no longer reduces magazine size, and uses the existing weapon ammo pool.
    • BX Adapter now consumes two rounds per shot.
    • BX Adapter's refire rate from 60ms to 80ms.
    • BX Adapter no longer prevents rail slot items from being equipped.
    • Dev Note: These changes increase the usefulness of the BX Adapter in far more situations, and prevent it from harming the base usefulness of the weapon as it had before.

Trivia[]

  • MG-S1 Jackal model was designed by Player Studio artist «d0ku», as part of a 3 new sets of Empire Specific weapon models.
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