Page Contents Current As of Patch: | 2022-04-05 |
MG-S1 Jackal | |||
![]() | |||
The adaptable Jackal SMG has high stopping power in close quarters while remaining easy to control. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | SMG | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 6m | ||
Min Damage: | 100 after 46m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 230 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.06 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.15 | ||
Horizontal, Min/Max: | 0.3/0.35 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MG-S1 Jackal API Data |
The MG-S1 Jackal is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The MG-S1 Jackal is a submachine gun released alongside the MGR-S1 Gladius and
VE-S Canis as part of a series of empire specific weapons each breaking the convention of that faction's SMGs and bringing unique attachments to table. For the Jackal, this attachment is the BX Adapter, and its higher damage-per-bullet.
Compared to other submachine guns available to the Terran Republic, the Jackal is far more accurate and deals much higher damage per bullet at most ranges, though sacrifices a significant amount of fire rate for these perks. The Jackal, in this sense, is more comparable to the AF-4 Cyclone.
The MG-S1 Jackal, alongside the MGR-S1 Gladius and
VE-S Canis, is part of the so-called 'third generation' of submachine guns, as the three were the third wave of faction-specific weapons to be released in the class.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
TSO-IRNV (1x)![]() ![]() ![]() | This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions. | ||||||
TSO-1 (1x)![]() ![]() ![]() | Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting. More reticles for this scope available, see full article. | ||||||
TSO-2 (2x)![]() ![]() ![]() | The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range. More reticles for this scope available, see full article. | ||||||
TSO-3.4 (3.4x)![]() ![]() ![]() | This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range. More reticles for this scope available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Hybrid Suppressor![]() ![]() ![]() | A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
BX Adapter![]() ![]() ![]() | This adapter adds an alternate fire mode that unleashesa torrent of rounds after a 0.8 second spinup. Two rounds are fired per shot at a higher rate of fire. While the damage per pellet is reduced, overall damage output greatly increases. For full details, see main article. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
KCAP Ammunition![]() ![]() ![]() | KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition.
- 167 before 6 meters (11 meters)
- 143 at 20 meters (23 meters)
- 125 at 30 meters (32 meters)
- 112 at 38 meters (39 meters)
- 100 at 46 meters (46 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 6m | After 46m | ||
![]() |
- | 45 (on fire @ 36) | 75 (on fire @ 60) |
Composite Armor 4 | - | 59 (on fire @ 47) | 98 (on fire @ 78) |
![]() |
- | 116 (on fire @ 93) | 193 (on fire @ 154) |
Composite Armor 4 | - | 139 (on fire @ 111) | 231 (on fire @ 185) |
![]() |
- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
![]() |
- | Immune | |
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() ![]() |
- | 72 (on fire @ 58) | 120 (on fire @ 96) |
Composite Armor 4 | - | 80 (on fire @ 64) | 132 (on fire @ 106) |
![]() |
Front/Side/Top/Rear | 180 (on fire @ 144) | 300 (on fire @ 240) |
Bottom | 360 (on fire @ 288) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 345 (on fire @ 276) |
Bottom | 414 (on fire @ 331) | 690 (on fire @ 552) | |
![]() |
- | 140 (on fire @ 112) | 234 (on fire @ 187) |
Composite Armor 4 | - | 154 (on fire @ 123) | 257 (on fire @ 206) |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MG-S1 Jackal. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MG-S1 Jackal Service Ribbon |
![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the MG-S1 Jackal contribute towards the Submachine Guns directive tree. |
History[]
- December 7, 2017 Update
- Added to the live game.
- February 8, 2018 Update
- Base projectile velocity from 350 to 400.
- Suppressed audio now uses the correct rate of fire.
- BX Adapter icon changed.
- BX Adapter received an updated tooltip.
- BX Adapter no longer reduces ammo capacity.
- BX Adapter reload speed from 2.25sec./2.92sec. to 2sec./2.6sec. (Same as the default reload.)
- BX Adapter can no longer be equipped at the same time as the Hybrid Suppressor.
- Dev Note: We decided to keep the BX Adapter a niche attachment while fixing some quality of life issues it created. The velocity increase helps the weapon play more nicely with Hybrid Suppressor, and complements the accuracy focus of the base weapon.
- March 30, 2022 Update (The Arsenal Update)
- BX Adapter no longer reduces magazine size, and uses the existing weapon ammo pool.
- BX Adapter now consumes two rounds per shot.
- BX Adapter's refire rate from 60ms to 80ms.
- BX Adapter no longer prevents rail slot items from being equipped.
- Dev Note: These changes increase the usefulness of the BX Adapter in far more situations, and prevent it from harming the base usefulness of the weapon as it had before.
Trivia[]
- MG-S1 Jackal model was designed by Player Studio artist «d0ku», as part of a 3 new sets of Empire Specific weapon models.
|