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MG-S1 Jackal
MG-S1 Jackal.png
The adaptable Jackal SMG has high stopping power in close quarters while remaining easy to control.
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 600 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 2s
Long Reload: 2.6s
Magazine Size: 30
Ammunition Pool: 230
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Vertical: 0.15
Horizontal, Min/Max: 0.3/0.35
Horizontal Tolerance: 0.6
Angle Min/Max: 15°/15°
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: MG-S1 Jackal API Data?

The MG-S1 Jackal is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The MG-S1 Jackal is a submachine gun released alongside the Icon NC.png MGR-S1 Gladius and Icon VS.png VE-S Canis as part of a series of empire specific weapons each breaking the convention of that faction's SMGs and bringing unique attachments to table. For the Jackal, these attachments are the BX Adapter and Hybrid Suppressor.

Compared to other submachine guns available to the Terran Republic, the Jackal is far more accurate and deals much higher damage per bullet at most ranges, though sacrifices a significant amount of fire rate for these perks. The Jackal, in this sense, is more comparable to the Icon NC.png AF-4 Cyclone.

The MG-S1 Jackal, alongside the Icon NC.png MGR-S1 Gladius and Icon VS.png VE-S Canis, is part of the so-called 'third generation' of submachine guns, as the three were the third wave of faction-specific weapons to be released in the class.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 167 before 6 meters (11 meters)
  • 143 at 20 meters (23 meters)
  • 125 at 30 meters (32 meters)
  • 112 at 38 meters (39 meters)
  • 100 at 46 meters (46 meters)


Available attachments
TSO-IRNV (1x) This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions.
30 Certification Points 29 Daybreak Cash
TSO-1 (1x) Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
More reticles for this scope available, see full article.
Weapons TR DokuWeapons Attachments ReflexSight001 Red 128x128.png
30 Certification Points 29 Daybreak Cash
TSO-2 (2x) The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
More reticles for this scope available, see full article.
Weapons TR DokuWeapons Attachments ReflexSight001 Red 128x128.png
30 Certification Points 29 Daybreak Cash
TSO-3.4 (3.4x) This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range.
More reticles for this scope available, see full article.
Weapons TR DokuWeapons Attachments Scope4x 001 Red 128x128.png
30 Certification Points 29 Daybreak Cash
Hybrid Suppressor A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%.
Hybrid Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip (TR Doku).png
100 Certification Points 49 Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200 Certification Points 149 Daybreak Cash
BX Adapter Jokingly referred to as the "broomstick," this adapter reserves 9 rounds from the magazine to add an alternate fire mode that unleashes a torrent of rounds after a short spinup.
Pressing Gear Slot 1 hotkey will toggle the attachment.
For full details, see main article.
BX Adapter.png
200 Certification Points 99 Daybreak Cash
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (TR).png
100 Certification Points 49 Daybreak Cash


Theoretical Time To Kill
Infantry Body part 0m 6m 46m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.2s 0.215s - 0.515s -
Torso 0.5s 0.515s 0.715s 1.015s 1.315s
Icon Infiltrator.pngInfiltrator Head 0.2s 0.215s - 0.515s -
Torso 0.5s 0.515s 0.615s 0.915s 1.215s
Icon MAX.pngMAX Head 2.9s 2.915s - 5.015s -
Torso 5.9s 5.915s 7.415s 10.015s 12.515s
Versus Infantry
Infantry Body part Shots to Kill
0-6mAfter 46m
Icon Light Assault.pngInfantry Head 35
Torso 6(8)10(13)
Legs 7(9)12(14)
Icon Infiltrator.pngInfiltrator Head 35
Torso 6(7)9(12)
Legs 6(8)10(13)
Icon Heavy Assault.pngHeavy Assault Overshield Head 58
Torso 9(11)15(17)
Legs 10(12)17(19)
Icon MAX.pngMAX Head 3050
Torso 60(75)100(125)
Legs 67(84)112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 5 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 5 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 5 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MG-S1 Jackal. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.


Ribbon Icon Requirements
MG-S1 Jackal
Service Ribbon
Submachine Gun Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the MG-S1 Jackal contribute towards the Submachine Guns directive tree.


  • December 7, 2017 Update
    • Added to the live game.
  • February 8, 2018 Update
    • Base projectile velocity from 350 to 400.
    • Suppressed audio now uses the correct rate of fire.
    • BX Adapter icon changed.
    • BX Adapter received an updated tooltip.
    • BX Adapter no longer reduces ammo capacity.
    • BX Adapter reload speed from 2.25sec./2.92sec. to 2sec./2.6sec. (Same as the default reload.)
    • BX Adapter can no longer be equipped at the same time as the Hybrid Suppressor.
    • Dev Note: We decided to keep the BX Adapter a niche attachment while fixing some quality of life issues it created. The velocity increase helps the weapon play more nicely with Hybrid Suppressor, and complements the accuracy focus of the base weapon.


  • MG-S1 Jackal model was designed by Player Studio artist «d0ku», as part of a 3 new sets of Empire Specific weapon models.