Page Contents Current As of Patch: | 2022-08-24 |
MGR-A1 Vanquisher | |||
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The Vanquisher's perfomance is defined by it's excellent stopping power over distance, delivered through a low recoil, three-round burst. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifle | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | 3x Burst | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 167 after 90m | ||
Reload Speed | |||
Short Reload: | 2.2 | ||
Long Reload: | 2.8 | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2 | 0 |
Move: | 2.25 | 0.06 | |
Stand | Still: | 2.5 | 0.03 |
Move: | 3 | 0.15 | |
Bloom per Shot: | 0.14 | 0.07 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.22/0.22 | ||
Horizontal Tolerance: | 0.25 | ||
Angle Min/Max: | 5°/-5° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MGR-A1 Vanquisher API Data |
The MGR-A1 Vanquisher is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Modular Gauss Rifle - Assault 1 Vanquisher is an assault rifle released alongside the MG-A1 Arbalest and
VE-A1 Lacerta as part of a series of empire specific weapons designed to bring interesting mechanics to the lineup, alongside unique attachments.
Much like the contemporary VE-A1 Lacerta, the Vanquisher unleashes a devastating 3-round burst of high calibre rounds with very little recoil on the first two shots, followed by a refire delay of 0.2 seconds. In keeping with New Conglomerate weapon design, it hits harder but slower than the Lacerta during its burst. Relative to similar weapons available to a NC medics, it trades what little leeway the
Reaper DMR and
NC9 A-Tross had in close quarters for its very favorable recoil pattern at a distance. Players who are skilled at tracking targets may be able to use it to similar effect as a bolt-action rifle. With good aim and a substantial degree of luck, it is possible to bring most infantry from 1000 to 0 health by landing all three shots of a burst on a target's head at any range.
Players familiar with Terran Republic Infiltrator weapons may find it comparable to the TRAP-M1. However, it exchanges an extended maximum damage range for a more controlled 3 round burst and it lacks attachment options tailored towards infiltrators, such as a sound suppressor or a scope with more than 4x magnification. It was also the first weapon to host the Disruptor Ammunition and Sabot Ammunition ammo types.
Attachments[]
Attachments |
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Optic | |||||||
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Nx1 (1x)![]() ![]() ![]() | RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets. | ||||||
Rx1 (1x)![]() ![]() ![]() | RNGTEK's open reflex design allows for clearer target viewing than traditional ironsights. More reticles for this sight available, see full article. | ||||||
Rx2 (2x)![]() ![]() ![]() | This RNGTEK reflex sight has increased magnification for detailed target acquisition. More reticles for this sight available, see full article. | ||||||
Ax3 (3.4x)![]() ![]() ![]() | Fitted with 3.4x magnification, the Ax3 optic excels at mid-range target acquisition. More reticles for this scope available, see full article. | ||||||
Ax4 (4x)![]() ![]() ![]() | Built on the Ax3 model, the Ax4 increases the magnification level to 4x, for deeper target acquisition range. More reticles for this scope available, see full article. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
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Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Disruptor Ammunition![]() ![]() ![]() | Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted. | ||||||
Sabot Ammunition![]() ![]() ![]() | Bullets will now pierce through one infantry target before stopping, but reduces rate of fire by 10%. |
Damage Fall-off[]
- 200 before 10 meters
- 167 after 90 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 38 (on fire @ 30) | 45 (on fire @ 36) |
Composite Armor 4 | - | 49 (on fire @ 39) | 59 (on fire @ 47) |
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- | 97 (on fire @ 77) | 116 (on fire @ 93) |
Composite Armor 4 | - | 116 (on fire @ 93) | 139 (on fire @ 111) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 60 (on fire @ 48) | 72 (on fire @ 58) |
Composite Armor 4 | - | 66 (on fire @ 53) | 80 (on fire @ 64) |
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Front/Side/Top/Rear | 150 (on fire @ 120) | 180 (on fire @ 144) |
Bottom | 300 (on fire @ 240) | 360 (on fire @ 288) | |
Composite Armor 4 | Front/Side/Top/Rear | 173 (on fire @ 138) | 207 (on fire @ 166) |
Bottom | 345 (on fire @ 276) | 414 (on fire @ 331) | |
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- | 117 (on fire @ 94) | 140 (on fire @ 112) |
Composite Armor 4 | - | 129 (on fire @ 103) | 154 (on fire @ 123) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 38 (on fire @ 30) | 45 (on fire @ 36) |
Composite Armor 4 | - | 49 (on fire @ 39) | 59 (on fire @ 47) |
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- | 97 (on fire @ 77) | 116 (on fire @ 93) |
Composite Armor 4 | - | 116 (on fire @ 93) | 139 (on fire @ 111) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 60 (on fire @ 48) | 72 (on fire @ 58) |
Composite Armor 4 | - | 66 (on fire @ 53) | 80 (on fire @ 64) |
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Front/Side/Top/Rear | 150 (on fire @ 120) | 180 (on fire @ 144) |
Bottom | 300 (on fire @ 240) | 360 (on fire @ 288) | |
Composite Armor 4 | Front/Side/Top/Rear | 173 (on fire @ 138) | 207 (on fire @ 166) |
Bottom | 345 (on fire @ 276) | 414 (on fire @ 331) | |
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- | 117 (on fire @ 94) | 140 (on fire @ 112) |
Composite Armor 4 | - | 129 (on fire @ 103) | 154 (on fire @ 123) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MGR-A1 Vanquisher. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MGR-A1 Vanquisher Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the MGR-A1 Vanquisher contribute towards the Assault Rifles directive tree. |
Media[]
History[]
- January 15, 2020 Update
- NS-03 Thumper and MGR-A1 Vanquisher's Disruptor Ammunition no longer saps energy from vehicles.
- August 24, 2022 Hotfix
- Extended Magazine for the MGR-A1 Vanquisher now provides 6 rounds, instead of 5.
Trivia[]
- The model for the MGR-A1 Vanquisher was designed by Player Studio artist «d0ku», alongside a series of other empire specific weaponry, with models similarly designed by him.
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