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Page Contents Current As of Patch: 2022-08-24
MGR-A1 Vanquisher
The Vanquisher's perfomance is defined by it's excellent stopping power over distance, delivered through a low recoil, three-round burst.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifle
Fire Rate: 600 RPM
Muzzle Velocity: 600m/s
Effective Range: Medium
Fire Modes: 3x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 200 before 10m
Min Damage: 167 after 90m
Reload Speed
Short Reload: 2.2
Long Reload: 2.8
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 2 0
Move: 2.25 0.06
Stand Still: 2.5 0.03
Move: 3 0.15
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.22/0.22
Horizontal Tolerance: 0.25
Angle Min/Max: 5°/-5°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MGR-A1 Vanquisher API Data

Census LF API source: MGR-A1 Vanquisher API Data

The MGR-A1 Vanquisher is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Modular Gauss Rifle - Assault 1 Vanquisher is an assault rifle released alongside the MG-A1 Arbalest and VE-A1 Lacerta as part of a series of empire specific weapons designed to bring interesting mechanics to the lineup, alongside unique attachments.

Much like the contemporary VE-A1 Lacerta, the Vanquisher unleashes a devastating 3-round burst of high calibre rounds with very little recoil on the first two shots, followed by a refire delay of 0.2 seconds. In keeping with New Conglomerate weapon design, it hits harder but slower than the Lacerta during its burst. Relative to similar weapons available to a NC medics, it trades what little leeway the Reaper DMR and NC9 A-Tross had in close quarters for its very favorable recoil pattern at a distance. Players who are skilled at tracking targets may be able to use it to similar effect as a bolt-action rifle. With good aim and a substantial degree of luck, it is possible to bring most infantry from 1000 to 0 health by landing all three shots of a burst on a target's head at any range.

Players familiar with Terran Republic Infiltrator weapons may find it comparable to the TRAP-M1. However, it exchanges an extended maximum damage range for a more controlled 3 round burst and it lacks attachment options tailored towards infiltrators, such as a sound suppressor or a scope with more than 4x magnification. It was also the first weapon to host the Disruptor Ammunition and Sabot Ammunition ammo types.

Attachments[]

Attachments
Optic
Nx1 (1x)

49 OR 30
RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets.
Rx1 (1x)

29 OR 30
RNGTEK's open reflex design allows for clearer target viewing than traditional ironsights.
More reticles for this sight available, see full article.
Rx2 (2x)

29 OR 30
This RNGTEK reflex sight has increased magnification for detailed target acquisition.
More reticles for this sight available, see full article.
Ax3 (3.4x)

29 OR 30
Fitted with 3.4x magnification, the Ax3 optic excels at mid-range target acquisition.
More reticles for this scope available, see full article.
Ax4 (4x)

29 OR 30
Built on the Ax3 model, the Ax4 increases the magnification level to 4x, for deeper target acquisition range.
More reticles for this scope available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Disruptor Ammunition

49 OR 100
Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted.
Sabot Ammunition

49 OR 100
Bullets will now pierce through one infantry target before stopping, but reduces rate of fire by 10%.

Damage Fall-off[]

  • 200 before 10 meters
  • 167 after 90 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 90m
Infantry Head 33
Torso 5(5)6(6)
Legs 6(6)7(7)
Infiltrator Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Heavy Assault Overshield Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
MAX Head 2530
Torso 50(63)60(75)
Legs 56(70)67(84)
Theoretical Time To Kill
Infantry Body part 0m 10m 90m
Normal Suit Normal Suit
Infantry Head 0.2s 0.217s - 0.35s -
Torso 0.4s 0.417s - 0.65s -
Infiltrator Head 0.2s 0.217s - 0.35s -
Torso 0.4s 0.417s - 0.65s -
Heavy Assault Head 0.3s 0.317s - 0.55s -
Torso 0.7s 0.717s - 0.95s -
MAX Head 2.4s 2.417s - 3.05s -
Torso 4.9s 4.917s 6.217s 6.05s 7.55s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 4 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 4 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 4 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Dervish - 117 (on fire @ 94) 140 (on fire @ 112)
Composite Armor 4 - 129 (on fire @ 103) 154 (on fire @ 123)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 90m
Infantry Head 33
Torso 5(5)6(6)
Legs 6(6)7(7)
Infiltrator Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Heavy Assault Overshield Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
MAX Head 2530
Torso 50(63)60(75)
Legs 56(70)67(84)
Theoretical Time To Kill
Infantry Body part 0m 10m 90m
Normal Suit Normal Suit
Infantry Head 0.266s 0.283s - 0.416s -
Torso 0.532s 0.549s - 0.815s -
Infiltrator Head 0.266s 0.283s - 0.416s -
Torso 0.532s 0.549s - 0.815s -
Heavy Assault Head 0.399s 0.416s - 0.682s -
Torso 0.931s 0.948s - 1.214s -
MAX Head 3.193s 3.21s - 4.008s -
Torso 6.519s 6.536s 8.265s 7.999s 9.995s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 4 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 4 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 4 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Dervish - 117 (on fire @ 94) 140 (on fire @ 112)
Composite Armor 4 - 129 (on fire @ 103) 154 (on fire @ 123)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MGR-A1 Vanquisher. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MGR-A1 Vanquisher
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the MGR-A1 Vanquisher contribute towards the Assault Rifles directive tree.

Media[]

History[]

Trivia[]

  • The model for the MGR-A1 Vanquisher was designed by Player Studio artist «d0ku», alongside a series of other empire specific weaponry, with models similarly designed by him.
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