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MGR-M1 Bishop
The Bishop marksman rifle uses signature ammunition coupled with advanced charge coils to pierce through multiple targets in a single shot. In addition, its heavy damage and controllability make it ideal for long-range engagements.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 185 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 334
Min Damage: 334
Reload Speed
Short Reload: 2.2s
Long Reload: 3.25s
Ammunition
Magazine Size: 10
Ammunition Pool: 100
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0
Move: 4 0
Stand Still: 4 0
Move: 4.5 0
Bloom per Shot: 0.22 0.1
Recoil[?]
Vertical: 0.59
Horizontal, Min/Max: 0.15/0.15
Horizontal Tolerance: 0.05
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

MGR-M1 Bishop API Data

Census LF API source: MGR-M1 Bishop API Data

The MGR-M1 Bishop is a scout rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Modular Gauss Rifle - Marksman 1 Bishop is a scout rifle released alongside the MG-HBR1 Dragoon and VE-LR Obelisk as part of a new series of empire specific weapons. Each seeks to add fresh flavour to the neglected scout rifle selection, providing a highly accurate long-range platform with access to unique attachments and mechanics. For the Bishop this can be seen in the piercing mechanic alongside Sabot Ammunition, as well as Tungsten Liner.

Unlike most other weapons, the Bishop's bullets do not stop upon the first target they hit. Instead, each round will pass through and is able to hit a single additional target before stopping. Any bullets that penetrate a target function as normal, travelling at standard speed and dealing full damage.

Damage Fall-Off[]

Stats in red are with Tungsten Liner.

  • 350 before 10 meters
  • 334 at all ranges (after 20 meters)

Attachments[]

Attachments
Optic
Nx1 (1x)

49 OR 30
RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets.
Rx1 (1x)

29 OR 30
RNGTEK's open reflex design allows for clearer target viewing than traditional ironsights.
More reticles for this sight available, see full article.
Rx2 (2x)

29 OR 30
This RNGTEK reflex sight has increased magnification for detailed target acquisition.
More reticles for this sight available, see full article.
Ax3 (3.4x)

29 OR 30
Fitted with 3.4x magnification, the Ax3 optic excels at mid-range target acquisition.
More reticles for this scope available, see full article.
Ax4 (4x)

Built-in
If no optic is chosen, this scope is attached. Alternate reticles must still be purchased.

29 OR 30
Built on the Ax3 model, the Ax4 increases the magnification level to 4x, for deeper target acquisition range.
More reticles for this scope available, see full article.
Lx6 (6x)

29 OR 30
RNGTEK's Lx6 scope gives soldiers precision shots at long engagement ranges.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Tungsten Liner

49 OR 100
Damage per bullet is increased to 350 within 10 meters, tapering to 334 at 20 meters, but this modification has heavy adverse effects on the weapon's recoil.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Sabot Ammunition

49 OR 100
The number of infantry targets rounds can pierce through is no longer limited to 1, and will instead pierece through any number of targets. Sabot ammunition reduces rate of fire by 10%.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 2
Torso 3(3)
Legs 4(4)
Infiltrator Head 2
Torso 3(3)
Legs 3(3)
Heavy Assault Overshield Head 3
Torso 5(5)
Legs 5(5)
MAX Head 15
Torso 30(38)
Legs 34(42)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 23 (on fire @ 18)
Composite Armor 4 - 30 (on fire @ 24)
Link=HarasserHarasser - 58 (on fire @ 47)
Composite Armor 4 - 70 (on fire @ 56)
Sunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 36 (on fire @ 29)
Composite Armor 4 - 40 (on fire @ 32)
Valkyrie Front/Side/Top/Rear 90 (on fire @ 72)
Bottom 180 (on fire @ 144)
Composite Armor 4 Front/Side/Top/Rear 104 (on fire @ 83)
Bottom 207 (on fire @ 166)
Dervish - 70 (on fire @ 56)
Composite Armor 4 - 77 (on fire @ 62)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 20m
Infantry Head 22
Torso 3(3)3(3)
Legs 4(4)4(4)
Infiltrator Head 22
Torso 3(3)3(3)
Legs 3(3)3(3)
Heavy Assault Overshield Head 33
Torso 5(5)5(5)
Legs 5(5)5(5)
MAX Head 1515
Torso 29(36)30(38)
Legs 32(40)34(42)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 20m
Link=FlashFlash - 22 (on fire @ 18) 23 (on fire @ 18)
Composite Armor 4 - 28 (on fire @ 23) 30 (on fire @ 24)
Link=HarasserHarasser - 55 (on fire @ 44) 58 (on fire @ 47)
Composite Armor 4 - 66 (on fire @ 53) 70 (on fire @ 56)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 35 (on fire @ 28) 36 (on fire @ 29)
Composite Armor 4 - 38 (on fire @ 31) 40 (on fire @ 32)
Valkyrie Front/Side/Top/Rear 86 (on fire @ 69) 90 (on fire @ 72)
Bottom 172 (on fire @ 138) 180 (on fire @ 144)
Composite Armor 4 Front/Side/Top/Rear 99 (on fire @ 79) 104 (on fire @ 83)
Bottom 198 (on fire @ 158) 207 (on fire @ 166)
Dervish - 67 (on fire @ 54) 70 (on fire @ 56)
Composite Armor 4 - 74 (on fire @ 59) 77 (on fire @ 62)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MGR-M1 Bishop. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MGR-M1 Bishop
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the MGR-M1 Bishop contribute towards the Scout Rifles directive tree.

History[]

  • June 28, 2018 Update
    • MGR-M1 Bishop's Sabot Ammunition now properly reduces the weapon's rate of fire.