Page Contents Current As of Patch: | 2022-04-05 |
MGR-M1 Bishop | |||
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The Bishop marksman rifle uses signature ammunition coupled with advanced charge coils to pierce through multiple targets in a single shot. In addition, its heavy damage and controllability make it ideal for long-range engagements. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Scout Rifles | ||
Fire Rate: | 185 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 334 | ||
Min Damage: | 334 | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 3.25s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 100 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0 |
Move: | 4 | 0 | |
Stand | Still: | 4 | 0 |
Move: | 4.5 | 0 | |
Bloom per Shot: | 0.22 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.59 | ||
Horizontal, Min/Max: | 0.15/0.15 | ||
Horizontal Tolerance: | 0.05 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 12 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MGR-M1 Bishop API Data |
The MGR-M1 Bishop is a scout rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Modular Gauss Rifle - Marksman 1 Bishop is a scout rifle released alongside the MG-HBR1 Dragoon and VE-LR Obelisk as part of a new series of empire specific weapons. Each seeks to add fresh flavour to the neglected scout rifle selection, providing a highly accurate long-range platform with access to unique attachments and mechanics. For the Bishop this can be seen in the piercing mechanic alongside Sabot Ammunition, as well as Tungsten Liner.
Unlike most other weapons, the Bishop's bullets do not stop upon the first target they hit. Instead, each round will pass through and is able to hit a single additional target before stopping. Any bullets that penetrate a target function as normal, travelling at standard speed and dealing full damage.
Damage Fall-Off[]
Stats in red are with Tungsten Liner.
- 350 before 10 meters
- 334 at all ranges (after 20 meters)
Attachments[]
Attachments |
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Optic | |||||||
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Nx1 (1x)![]() ![]() ![]() | RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets. | ||||||
Rx1 (1x)![]() ![]() ![]() | RNGTEK's open reflex design allows for clearer target viewing than traditional ironsights. More reticles for this sight available, see full article. | ||||||
Rx2 (2x)![]() ![]() ![]() | This RNGTEK reflex sight has increased magnification for detailed target acquisition. More reticles for this sight available, see full article. | ||||||
Ax3 (3.4x)![]() ![]() ![]() | Fitted with 3.4x magnification, the Ax3 optic excels at mid-range target acquisition. More reticles for this scope available, see full article. | ||||||
Ax4 (4x)![]() Built-in
If no optic is chosen, this scope is attached. Alternate reticles must still be purchased.
![]() ![]() | Built on the Ax3 model, the Ax4 increases the magnification level to 4x, for deeper target acquisition range. More reticles for this scope available, see full article. | ||||||
Lx6 (6x)![]() ![]() ![]() | RNGTEK's Lx6 scope gives soldiers precision shots at long engagement ranges. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Tungsten Liner![]() ![]() ![]() | Damage per bullet is increased to 350 within 10 meters, tapering to 334 at 20 meters, but this modification has heavy adverse effects on the weapon's recoil. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Sabot Ammunition![]() ![]() ![]() | The number of infantry targets rounds can pierce through is no longer limited to 1, and will instead pierece through any number of targets. Sabot ammunition reduces rate of fire by 10%. |
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 23 (on fire @ 18) | |
Composite Armor 4 | - | 30 (on fire @ 24) | |
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- | 58 (on fire @ 47) | |
Composite Armor 4 | - | 70 (on fire @ 56) | |
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- | Immune | |
Blockade Armor 5 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 36 (on fire @ 29) | |
Composite Armor 4 | - | 40 (on fire @ 32) | |
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Front/Side/Top/Rear | 90 (on fire @ 72) | |
Bottom | 180 (on fire @ 144) | ||
Composite Armor 4 | Front/Side/Top/Rear | 104 (on fire @ 83) | |
Bottom | 207 (on fire @ 166) | ||
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- | 70 (on fire @ 56) | |
Composite Armor 4 | - | 77 (on fire @ 62) | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 20m | ||
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- | 22 (on fire @ 18) | 23 (on fire @ 18) |
Composite Armor 4 | - | 28 (on fire @ 23) | 30 (on fire @ 24) |
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- | 55 (on fire @ 44) | 58 (on fire @ 47) |
Composite Armor 4 | - | 66 (on fire @ 53) | 70 (on fire @ 56) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 35 (on fire @ 28) | 36 (on fire @ 29) |
Composite Armor 4 | - | 38 (on fire @ 31) | 40 (on fire @ 32) |
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Front/Side/Top/Rear | 86 (on fire @ 69) | 90 (on fire @ 72) |
Bottom | 172 (on fire @ 138) | 180 (on fire @ 144) | |
Composite Armor 4 | Front/Side/Top/Rear | 99 (on fire @ 79) | 104 (on fire @ 83) |
Bottom | 198 (on fire @ 158) | 207 (on fire @ 166) | |
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- | 67 (on fire @ 54) | 70 (on fire @ 56) |
Composite Armor 4 | - | 74 (on fire @ 59) | 77 (on fire @ 62) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MGR-M1 Bishop. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MGR-M1 Bishop Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the MGR-M1 Bishop contribute towards the Scout Rifles directive tree. |
History[]
- June 12, 2018 Update
- Added to the live game.
- June 28, 2018 Update
- MGR-M1 Bishop's Sabot Ammunition now properly reduces the weapon's rate of fire.
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