PlanetSide 2 Wiki
Page Contents Current As of Patch: 2021-08-03

MKV Suppressed
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MKV Suppressed API Data

Census LF API source: MKV Suppressed API Data

MKV-B Suppressed
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MKV-B Suppressed API Data

Census LF API source: MKV-B Suppressed API Data

MKV-G Suppressed
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MKV-G Suppressed API Data

Census LF API source: MKV-G Suppressed API Data

MKV-P Suppressed
This platinum MKV has an integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressors.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

MKV-P Suppressed API Data

Census LF API source: MKV-P Suppressed API Data

PS1-AV Suppressor
Before being retired during the early years of the war, the Suppressor was used for low-profile infiltration missions where engagements could take place in tight corridors.
Costs
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

PS1-AV Suppressor API Data

Census LF API source: PS1-AV Suppressor API Data


The MKV Suppressed is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The MKV Suppressed is very similar to the NS-7 PDW, the weapon it is based on. The weapon has a similar feel to its predecessor, but is built with an integrated suppressor that allows it to enjoy the benefits of suppressed fire with less harsh velocity penalties, and is also able to increase its rate-of-fire through this. However, it does feature a harsher damage drop-off than the NS-7 PDW, and the suppressor cannot be removed.

Compared to the NS-7 PDW, the weapon fires at a rate-of-fire 29 RPM faster (779 RPM versus 750 RPM) and has a velocity 20m/s faster than the NS-7 PDW would were it also suppressed (360m/s as opposed to 340m/s). However, the weapon features a harsher damage drop-off with an additional tier of fall-off.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)

49 OR 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)

49 OR 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)

49 OR 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
link Forward Grip
49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
This weapon does not have any barrel type attachments.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition

  • 125 at 15 meters (20 meters)
  • 112 at 25 meters (28 meters)
  • 100 at 34 meters (36 meters)
  • 91 at 42 meters (42 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-25m25-34m34-42m
Infantry Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 9(9)10(10)12(12)13(13)
Infiltrator Head 4555
Torso 8(8)9(9)9(9)10(10)
Legs 8(8)9(9)10(10)11(11)
Heavy Assault Overshield Head 6788
Torso 12(12)13(13)15(15)16(16)
Legs 13(13)15(15)17(17)18(18)
MAX Head 40455055
Torso 80(100)90(112)100(125)110(138)
Legs 89(112)100(125)112(139)123(153)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 42m
Link=FlashFlash - 60 (on fire @ 48) 83 (on fire @ 66)
Composite Armor 4 - 78 (on fire @ 63) 108 (on fire @ 86)
Link=HarasserHarasser - 154 (on fire @ 124) 212 (on fire @ 170)
Composite Armor 4 - 185 (on fire @ 148) 254 (on fire @ 203)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 132 (on fire @ 106)
Composite Armor 4 - 106 (on fire @ 85) 146 (on fire @ 117)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 330 (on fire @ 264)
Bottom 480 (on fire @ 384) 660 (on fire @ 528)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 380 (on fire @ 304)
Bottom 552 (on fire @ 442) 759 (on fire @ 607)
Dervish - 187 (on fire @ 150) 257 (on fire @ 206)
Composite Armor 4 - 206 (on fire @ 165) 283 (on fire @ 226)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MKV Suppressed. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MKV Suppressed
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the MKV Suppressed contribute towards the Submachine Guns directive tree.

History[]

See Also[]