Page Contents Current As of Patch: 2018-08-23

MKV Suppressed
MKV Suppressed.png
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: MKV Suppressed API Data?

MKV-B Suppressed
MKV-B Suppressed.png
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1399 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: MKV-B Suppressed API Data?

MKV-G Suppressed
MKV-G Suppressed.png
The MKV has integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressor.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: MKV-G Suppressed API Data?

MKV-P Suppressed
MKV-P Suppressed.png
This platinum MKV has an integrated suppressor that prevents the user from showing on the minimap when firing. It features superior bullet velocity and long range stopping power compared to SMGs using optional aftermarket suppressors.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: MKV-P Suppressed API Data?

The MKV Suppressed is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The MKV Suppressed is very similar to the NS-7 PDW, the weapon it is based on. However, the Suppressor attached to the MKV does not penalise the weapon to the same degree that a Suppressor on the NS-7 PDW would. Were the NS-7 suppressed, it would have a muzzle velocity of 340m/s, whereas the MKV has a velocity of 360m/s. The MKV also has a slightly higher rate-of-fire, at 779 RPM (versus 750 RPM), though has a longer reload time to compensate.

Damage Fall-off[edit | edit source]

Stats in yellow are with Soft Point Ammunition

  • 125 at 10 meters (15 meters)
  • 112 at 22 meters (25 meters)
  • 100 at 33 meters (34 meters)
  • 91 at 42 meters (42 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200Certification Points 150Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 10.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 15m 42m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.231s 0.273s - 0.502s -
Torso 0.539s 0.581s 0.735s 0.887s 1.118s
Icon Infiltrator.pngInfiltrator Head 0.231s 0.273s - 0.502s -
Torso 0.539s 0.581s 0.658s 0.81s 1.041s
Icon MAX.pngMAX Head 3.004s 3.046s - 4.276s -
Torso 6.085s 6.126s 7.667s 8.512s 10.669s
Versus Infantry
Infantry Body part Shots to Kill
Before 15m After 42m
Icon Light Assault.pngInfantry Head 4 6
Torso 8(10) 11(14)
Legs 9(12) 13(16)
Icon Infiltrator.pngInfiltrator Head 4 5
Torso 8(9) 10(13)
Legs 8(10) 11(14)
Icon MAX.pngMAX Head 40 55
Torso 80(100) 110(138)
Legs 89(112) 123(153)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 42m
Link=FlashFlash - 60 (on fire @ 48) 83 (on fire @ 66)
Composite Armor 5 - 78 (on fire @ 63) 108 (on fire @ 86)
Link=HarasserHarasser - 154 (on fire @ 124) 212 (on fire @ 170)
Composite Armor 5 - 185 (on fire @ 148) 254 (on fire @ 203)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 96 (on fire @ 77) 132 (on fire @ 106)
Composite Armor 5 - 106 (on fire @ 85) 146 (on fire @ 117)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 330 (on fire @ 264)
Bottom 480 (on fire @ 384) 660 (on fire @ 528)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 380 (on fire @ 304)
Bottom 552 (on fire @ 442) 759 (on fire @ 607)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the MKV Suppressed. Each Ribbon is a standard reward for achieving a set amount of kills with the MKV Suppressed. Medals relate to how many overall kills you have with the MKV Suppressed.

Ribbons[edit | edit source]

Ribbon Icon Requirements
MKV Suppressed Service Ribbon
Submachine Gun Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

See Also[edit | edit source]

Community content is available under CC-BY-NC unless otherwise noted.