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MR1 Fracture
The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 80 RPM
Muzzle Velocity: 230m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 50 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 2.2s
Long Reload: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 120
Accuracy
Hip
Crouch Still: 0.05
Move: 0.05
Stand Still: 0.05
Move: 0.05
Bloom per Shot: 0
Recoil[?]
Vertical: 0.22
Data Sources?
Census DBG API source:

MR1 Fracture API Data

Census LF API source: MR1 Fracture API Data

MR1 Fracture
The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 80 RPM
Muzzle Velocity: 230m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 50 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 2.2s
Long Reload: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 120
Accuracy
Hip
Crouch Still: 0.05
Move: 0.05
Stand Still: 0.05
Move: 0.05
Bloom per Shot: 0
Recoil[?]
Vertical: 0.22
Data Sources?
Census DBG API source:

MR1 Fracture API Data

Census LF API source: MR1 Fracture API Data

The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. The Fracture is the TR's second generation MAX AV weapon, the first being the M3 Pounder HEG. The Fracture offers more ranged capability at the cost of damage output and less anti-infantry capability than the Pounder.

Attachments[]

Attachments
This weapon does not have access to any attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 6
Torso 6(8)
Legs 7(9)
Infiltrator Head 6
Torso 6(8)
Legs 6(8)
Heavy Assault Overshield Head 9
Torso 9(12)
Legs 9(13)
MAX Head 12
Torso 12(15)
Legs 13(16)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Link=HarasserHarasser - 16 (on fire @ 13)
Composite Armor 4 - 20 (on fire @ 16)
Sunderer - 34 (on fire @ 27)
Blockade Armor 4 - 40 (on fire @ 32)
Deployment Shield 4 - 34 (Shield 17)
ANT - 27 (on fire @ 22)
Lightning Front/Top 27 (on fire @ 22)
Side 24 (on fire @ 19)
Rear 18 (on fire @ 15)
Prowler/
Magrider
Front/Top 34 (on fire @ 27)
Side 29 (on fire @ 24)
Rear 23 (on fire @ 18)
Chimera Front/Top 37 (on fire @ 30)
Side 32 (on fire @ 26)
Rear 25 (on fire @ 20)
Vanguard Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
ESF - 12 (on fire @ 10)
Composite Armor 4 - 14 (on fire @ 11)
Valkyrie Front/Side/Top/Rear 18 (on fire @ 14)
Bottom 35 (on fire @ 28)
Composite Armor 4 Front/Side/Top/Rear 20 (on fire @ 16)
Bottom 40 (on fire @ 32)
Dervish - 14 (on fire @ 12)
Composite Armor 4 - 16 (on fire @ 13)
Liberator - 36 (on fire @ 29)
Composite Armor 4 - 40 (on fire @ 32)
Galaxy - 56 (on fire @ 45)
Composite Armor 4 - 62 (on fire @ 50)
Bastion Weak Point - 64 (Shield 8)

Assuming shots from both arms hits the target.

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 3
Torso 3(4)
Legs 4(5)
Infiltrator Head 3
Torso 3(4)
Legs 3(4)
Heavy Assault Overshield Head 5
Torso 5(6)
Legs 5(7)
MAX Head 6
Torso 6(8)
Legs 7(8)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Link=HarasserHarasser - 8 (on fire @ 7)
Composite Armor 4 - 10 (on fire @ 8)
Sunderer - 17 (on fire @ 14)
Blockade Armor 4 - 20 (on fire @ 16)
Deployment Shield 4 - 17 (Shield 9)
ANT - 14 (on fire @ 11)
Lightning Front/Top 14 (on fire @ 11)
Side 12 (on fire @ 10)
Rear 9 (on fire @ 8)
Prowler/
Magrider
Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
Chimera Front/Top 19 (on fire @ 15)
Side 16 (on fire @ 13)
Rear 13 (on fire @ 10)
Vanguard Front/Top 20 (on fire @ 16)
Side 18 (on fire @ 14)
Rear 14 (on fire @ 11)
ESF - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Valkyrie Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 18 (on fire @ 14)
Composite Armor 4 Front/Side/Top/Rear 10 (on fire @ 8)
Bottom 20 (on fire @ 16)
Dervish - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Liberator - 18 (on fire @ 15)
Composite Armor 4 - 20 (on fire @ 16)
Galaxy - 28 (on fire @ 23)
Composite Armor 4 - 31 (on fire @ 25)
Bastion Weak Point - 32 (Shield 4)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the MR1 Fracture. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
MR1 Fracture
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • Game Update Number 8
    • Added:
    • The MR1 Fracture is a dual rotary cannon that fires high velocity rockets designed specifically to penetrate vehicle armor. (TR only)
  • Performance Update Number 2
    • Direct damage reduced from 315 to 210
    • Max blast damage increased from 25 to 30
    • Short reload is now longer at 2.2 seconds, from 1.75 seconds
    • The flat projectile velocity of 200 m/s has changed to the below
      • Launch Speed: 70 m/s
      • Acceleration: 50 m/s
      • Max speed: 180 m/s
  • February 25, 2015 Hotfix
    • CoF reduced from 0.2 to 0.1
    • Gravity reduced from 2 to 1.5
  • May 19, 2015 Update
    • DC Cost from 700 Daybreak Cash to 699 Daybreak Cash
  • March 22, 2016 Update
    • Vertical recoil magnitude to 0.22, from 0.4
    • Cone of fire to 0.05, from 0.1
    • Increased projectile acceleration speed
    • Projectile velocity to 230(max), from 180(max)