Page Contents Current As of Patch: | 2022-03-30 |
MSW-R | |||
The MSW-R was designed to meet the needs of mobile Terran Republic shock troopers. Its light weight and fast reload time allows forward soldiers to push forward without stopping. | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 800 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 65m | ||
Reload Speed | |||
Short Reload: | 3.045s | ||
Long Reload: | 3.305s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.1 |
Move: | 2.75 | 0.2 | |
Stand | Still: | 2.75 | 0.1 |
Move: | 3.5 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.35 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.55 | ||
Angle Min/Max: | 17°/20° | ||
Bias: | → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MSW-R API Data |
"Treasured" MSW-R | |||
The MSW-R was designed to meet the needs of mobile Terran Republic shock troopers. Its light weight and fast reload time allows forward soldiers to push forward without stopping. | |||
Costs | |||
DC Cost: | 3,999−7,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 800 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 65m | ||
Reload Speed | |||
Short Reload: | 3.045s | ||
Long Reload: | 3.305s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.1 |
Move: | 2.75 | 0.2 | |
Stand | Still: | 2.75 | 0.1 |
Move: | 3.5 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.35 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.55 | ||
Angle Min/Max: | 17°/20° | ||
Bias: | → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | "Treasured" MSW-R API Data | ||
Note: | Acquired from the Quartermaster's or Fleet Admiral's Nine-Year Anniversary Bundles. |
The MSW-R is a light machine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Mobile Support Weapon - Rampage is part of the 'trinity' - a trio of close-quarters oriented light machine guns all popular on their respective factions. The MSW-R, LA1 Anchor, and Orion VS54 are all close-quarters oriented machine guns with approximately the same damage-per-second, simple recoil, good hip accuracy, a 50-round magazine, and relatively fast reloads for their class, perfectly suiting an aggressive playstyle.
The MSW-R itself can be easily compared to the T9 CARV, thanks to their shared damage model and fall-off. Though the CARV may sport a magazine twice as large, it takes a similarly lengthened time to reload, and is noticeably harder to control, with considerably poorer minimum hip cone-of-fire values. Where a high number of kills per mag isn't a necessity, the MSW-R's more comfortable and lightweight stats may prove more consistent.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition.
- 143 before 10 meters (15 meters)
- 125 at 41 meters (44 meters)
- 112 at 65 meters (65 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
Flash | - | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
Harasser | - | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
Dervish | - | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MSW-R. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MSW-R Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the MSW-R contribute towards the Light Machine Guns directive tree. |
History[]
- Game Update Number 10
- The following weapons have had their cosmetic look updated:
- TR: T5 AMC, TAR, MSW-R, T16 Rhino, T32 Bull
- The following weapons have had their cosmetic look updated:
- Performance Update Number 2
- Long reload improved to better match magazine size
- Long reload from 3.65 to 3.305 seconds
- Reduced maximum horizontal recoil drift
- New minimum hip-fire accuracy: 2.25
- New maximum hip-fire accuracy: 3.75
- October 29, 2015 Update
- Standing hipfire to 2.75, from 3
- Moving hipfire to 3.5, from 3.75
- November 3, 2015 Hotfix
- TR MSW-R muzzle velocity should now be set correctly at 550ms.
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-112@65m
- July 26, 2017 Update
- Fixed a bug where the TR MSW-R ignores weapon camo and inherits armor camo when it is available.
Gallery[]
Videos[]
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