Vehicles |
Page Contents Current As of Patch: | 2022-03-30 |

![]() Magrider | |
The Magrider is a hover tank used exclusively by the Vanu Sovereignty. Its hover capabilities allow it ability strafe and climb more types of terrain beyond other tanks. | |
Type: | MBT |
Empire: | ![]() |
Cost: | 450 ![]() |
Health: | 5,000 |
For Armor and Damage resistance details see this article. | |
Decay: | 5 Minutes |
Primary Weapons: | Supernova PC, Supernova FPC, Supernova VPC, Perihelion VXC |
Secondary Weapons: | V42 Pariah, Aphelion VEX-4, Proton II PPA, Saron HRB, E540 Halberd, G30 Walker, G40-F Ranger, M12 Kobalt, M20 Basilisk |
The Magrider is the main battle tank of the Vanu Sovereignty. Unlike other heavy vehicles, the Magrider is a hovercraft.
The Magrider is, on paper, the weakest of the three main battle tanks. Its main gun has less firepower than the Prowler's twin cannons or the Vanguard's massive gun, and unlike any other land vehicle (Except the Javelin), its main gun is mounted to the hull itself rather than a turret (meaning that in order to aim the gun, the entire tank must rotate). Furthermore, it does not have either the Prowler's lockdown nor the Vanguard's heavy armor and shields, and its top speed leaves much to be desired.
What the Magrider does have is multidirectional mobility and unpredictability. As a hovercraft, the Magrider can strafe sideways, allowing it to evade incoming tank shells and infantry-fired rockets. The Magrider can also ignore most rough terrain, and drive itself up cliffs and even buildings to find unexpected angles of attack. It also features the unique Magburner ability, which temporarily boosts its forward speed and hover altitude and can (among other things) be used to quickly jump over enemy vehicles to attack their weak rear armor.
The Magburner ability can be further enhanced by the unique Recharge and Multi-directional Exhaust upgrades. Recharge immediately fully recharges the Magburner's energy (and also jams hostile missile locks). Multi-directional Exhaust improves Magburner's recharge rate, and improves sideways strafing while Magburning.
The Magrider's ability to move in any direction can be a hazard to nearby friendly Engineers attempting to repair one in combat. As such, any Engineers attempting to repair a Magrider must be very cautious and mobile to avoid being run over by their friendly hovertank.
As with all MBTs, Magriders can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.

Certifications[]
Magrider Vehicle Certifications
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Category | Certification Name | Levels and Cost | |||||
Passive Systems | Magburner |
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Utility Slot | Smoke Screen |
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Fire Suppression System |
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Recharge |
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Defense Slot | Nanite Auto Repair System |
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Mine Guard |
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Vehicle Stealth |
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Flanker Armor |
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Multi-directional Exhaust |
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Proximity Radar |
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Performance Slot | Rival Combat Chassis |
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Racer High Speed Chassis |
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Magrider Strategy []
The Magrider is an ideal choice for long-range duels, where its strafe lets it effectively dodge incoming projectiles. Especially with the Saron HRB secondary, this is an almost ideal sniper tank, capable of reaching places many other tanks cannot and delivering good damage to distant targets.
When facing air targets, using angled rocks will help improve the main and secondary gun's attack angle.
However, it must be kept in mind that the Magrider has less front armor and damage than the NC Vanguard and lacks the speed of the TR Prowler. Limiting engagements to side-armor or rear-armor opportunities will drastically improve survivability. Equipping the Magburner helps avoid missiles and shells. Magburner also improves mobility when crossing crevasses and small objects.
Crouching whenever a Magrider approaches can reduce the potential of being roadkilled.
Links[]
- Tech Plant Advanced Offensive Strategy
- Use this main battle tank to take out turrets and vehicles defending the tech plant.
- Tech Plant Advanced Defensive Strategy
- When defending the Tech Plant use Magriders. They are especially very mobile tanks and should be used to your advantage to quickly pop around corners and barricades. Strafe side-to-side taking cover as you reload behind a building.
- Bio Lab Advanced Offensive Strategies
- When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
- Amp Station Basic Base Strategies
- When attacking the Amp Station, look out for enemy MBTs and Turrets and take those out fast.
- Amp Station Defensive Strategy
- When defending the Amp Station, use your MBT to secure common Galaxy landing spots and enemy hotspots.
- Heavy Assault Class Strategy
- It takes 2 C4 charges from a Heavy Assault to blow you up. Watch out for heavies!
- Engineer Class StrategyOne of the main Engineer roles is to repair your tank. Try not to back over them!
As with all faction MBTs, the Magrider has a selection of a HEAT, HESH, or AP primary weapon, all the Nanite Systems secondary weapons, and three Vanu Sovereignty specific secondary weapons. The Magrider's primary weapons all have faster reload speeds than other tank's main cannons. Unlike any other tanks, the Magrider's primary weapons are all hull-mounted rather than turret-mounted, and thus the entire tank must turn to aim them.
Primary Weapons[]
Supernova PC | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 550 | ||
Min Damage: | 550 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 4m | ||
Reload Speed | |||
Reload Speed: | 2.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 50 |
Supernova FPC | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 40 |
Supernova VPC | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Muzzle Velocity: | 200m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 650 | ||
Min Damage: | 650 | ||
Max Indirect Damage: | 800 before 2m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 40 |
Perihelion VXC | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Auto | ||
Damage[?] | |||
Max Damage: | 475 | ||
Min Damage: | 475 | ||
Max Indirect Damage: | 350 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 60 |
Secondary Weapons[]
Common Pool[]
G30 Walker | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 1000m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 130 before 50m | ||
Min Damage: | 115 after 400m | ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 1125 | ||
Accuracy[?] | |||
Cone of Fire: | 0.65 |
G40-F Ranger | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 330 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 40 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 780 | ||
Accuracy[?] | |||
Cone of Fire: | 1.5 | ||
Bloom per Shot: | 0.2 |
M12 Kobalt | |||
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Costs | |||
Cert Cost: | 200 ![]() | ||
DC Cost: | 150 ![]() | ||
General Info | |||
Fire Rate: | 550 RPM | ||
Muzzle Velocity: | 650m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 110m | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 600 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.2 | ||
Max Cone of Fire: | 0.5 | ||
Bloom per Shot: | 0.1 |
M20 Basilisk | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 250 before 10m | ||
Min Damage: | 167 after 100m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.2 | ||
Max Cone of Fire: | 0.5 | ||
Bloom per Shot: | 0.1 |
E540 Halberd | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 36 |
Vanu Sovereignty[]
V42 Pariah | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 377 RPM | ||
Muzzle Velocity: | 575m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 220 before 20m | ||
Min Damage: | 143 after 314m | ||
Reload Speed | |||
Reload Speed: | 2.8s | ||
Ammunition | |||
Magazine Size: | 65 | ||
Ammunition Pool: | 650 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.1 | ||
Max Cone of Fire: | 0.4 | ||
Bloom per Shot: | 0.1 |
Saron HRB | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 150 | ||
Min Damage: | 150 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0 | ||
Max Cone of Fire: | 1 | ||
Bloom per Shot: | 0.35 |
Proton II PPA | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 240 RPM | ||
Muzzle Velocity: | 150m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 60 before 20m | ||
Min Damage: | 50 after 50m | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.3 | ||
Max Cone of Fire: | 2.25 | ||
Bloom per Shot: | 0.15 |
Aphelion VEX-4 | |||
![]() | |||
Costs | |||
Cert Cost: | 550 ![]() | ||
DC Cost: | 399 ![]() | ||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Close | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 200 before 40m | ||
Min Damage: | 143 after 80m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.7 | ||
Max Cone of Fire: | 1 | ||
Bloom per Shot: | 0.05 |
Weapon Ribbons and Medals[]
With any Magrider weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Magrider weapon. Medals relate to how many overall kills you have with the Magriders weaponry.
Ribbons[]
Ribbon | Icon | Requirements |
Magrider Service Ribbon | ![]() |
10 kills. |
Driver Service Ribbon | ![]() |
20 driver assists |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
The Vanu Sovereignty Magrider features six total customization slots as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, and Lighting. A list of the possible customizations is below.
Magrider Customizations - Trim | ||||||
Name | Cost | Style | ||||
Magrider Lumifiber Trim | 550 ![]() |
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Magrider Customizations - Horn | ||||||
Name | Cost | Style | ||||
Magrider NS-A Horn | Default | ![]() | ||||
Magrider Vanu Sovereignty Horn | 650 ![]() |
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Magrider Anniversary Horn | Was only available as part of Two-Year Anniversary Bundle. |
Game Update Number 2[]
- The hover length bonus (how high it floats above the ground) obtained from the rival and racer chassis has been removed. It still retains its hover power bonus (how springy the hover mechanic is, more power adds stability).
- Saron HRB projectile velocity slow-down.
- Made adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbing
Game Update Number 4[]
- Stock hover length increased
- Hill climbing restrictions re-adjusted. Should no longer receive excessive penalties when driving on uneven terrain.
- Saron HRB Outer Blast Radius Reduction to 3 meters from 4 meters.
Game Update Number 6[]
- Survivability in large falls should be more in line with other vehicles
Game Update Number 8[]
- Front Armor Increased from 55 to 63
- Side & Top Armor Increased from 50 to 58
- Side Armor certification bonus decreased from 10 to 8
- Top Armor certification bonus decreased from 10 to 8
- Rear Armor Increased from -20 to 30
- Vulnerable to new Armor Piercing 30mm Resist Type (60) I.E. CAS30 Tank Buster, AP30 Shredder
- Resist Type vulnerability to new AP resist type on MBT AP rounds, Lightning L100 Python AP, Phalanx Spear AV Turret, and Liberator C150 Dalton
Game Update Number 9[]
- Supernova FPC and Supernova VPC certification increase
Game Update Number 10[]
- Fix for Magrider proximity radar not working correctly
Game Update Number 11[]
- 450 Resource Cost
Game Update Number 14[]
- Auto detect range now decreases with each rank of Vehicle Stealth. The final rank of the cert line will remove you from the mini-map.
- Each rank reduces it by 25 meters on Magrider. (75/50/25/0)
Performance Update Number 2[]
- Fixed a bug that caused charge level 1 to be weaker against Prowlers (and Magriders). Damage is now consistent across all tanks.
- Supernova PC, Supernova VPC, Supernova FPC damage changes
March 21, 2014 Patch[]
- Bugfix: Magrider primary cannon camo coverage improved.
April 16, 2014 Patch[]
- Magburner: Increased regeneration rate of lower ranks.
- Seconds required to fully regenerate from 60/48/34/20 going down to 35/30/25/20.
June 3rd, 2014 Patch[]
- Fixed some texture stretching issues on the Magrider.
August 5, 2014 Update[]
- Supernova PC: Blast damage from 1000 to 750; Inner blast from 1.5m to 1m.
- Supernova VPC: Reload from 4.75 seconds to 3.75 seconds; Outer blast from 8m to 5m; Inner blast from 2m to 1m.
August 29, 2014 Update[]
- Fixed Magrider PPA having incorrect icon in the depot.
October 30, 2014 Update[]
- Performance: optimizations related to managed Magriders/VR Zone improvement
- Bugfix: Supernova FPC are displaying explosions that are too large
May 19, 2015 Update[]
- Callisto exterior cosmetic adjusted to not look deformed at range
May 20th, 2014 Patch[]
- Deployed Sunderers can no longer be moved by other vehicles. (We are looking at you Mr. I use the Magrider as a bulldozer).
June 17, 2015 Update[]
- Auraxium Lumifiber Trim should now apply properly
September 4, 2015 Update[]
- Supernova PC: Projectile velocity from 200 to 225.
- Supernova VPC: Projectile velocity from 175 to 225.
- Aphelion VEX-4 added to Magrider arsenal.
October 24, 2016 Update[]
- Aphelion VEX-4 (Magrider)
- Aphelion VEX-4 CoF min from 0.85 to 0.7
- Aphelion VEX-4 CoF max from 0.85 to 1
- Aphelion VEX-4 CoF recovery rate from 10 to 20
- Proton II PPA (Magrider)
- Direct max damage from 200 to 225
- Direct min damage from 50 to 100
- Direct max damage range from 25 to 50
- Direct min damage range from 75 to 100
- Indirect max damage from 200 to 225
- Indirect min-damage range from 0.1 to 0.5
- CoF bloom from 0.3 to 0.15
- CoF recovery rate from 5 to 10
- Ammo capacity from 180 to 240
November 18, 2016 Hotfix[]
- Bugfix: Magrider Prototype-B Plating should no longer show in first person view.
February 2, 2017 Update[]
- Vehicle third person cameras have been adjusted.
- Dev Note: Opened the viewing angles on most vehicle cameras for drivers to allow for increased awareness in third person.
- G40-F Ranger
- Pitch down limit from 0 to 5
- G30 Walker
- Pitch down limit from 0 to 5
- Dev Note: Adjusting the pitch down limits on Ranger and Walker helps reduce the situations you’ll find a vehicle on your horizon and unable to be damaged. This is more a quality of life adjustment than anything else, though Walker receives at least a bit more viability against infantry at longer distances.
- Pitch down limit from 0 to 5
June 14, 2017 Hotfix[]
- Ikanam’s vehicle bay has been revamped, and now accounts for Magrider’s thickness.
September 26, 2017 Update[]
Empire Specific Anti-Infantry Secondary Weapons (MBT, Harasser, Sunderer, ANT, Flash)[]
The C85 Canister (NC Vanguard/Harasser), Proton II PPA (VS Magrider/Harasser), and P525 Marauder (TR Prowler/Harasser), are now capable of dealing light damage to heavily armored vehicles, allowing for more versatility on those platforms.
- Fixed floating model pieces on Magrider’s main cannon.
- Fixed typos in the Magrider's Magburn ability.
Flanker Armor (Lightning, MBT)[]
- Lightning and MBT Armors have been refunded, and a new “Flanker Armor” has been added.
Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank.
Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform.
November 22, 2017 Hotfix[]
- Magrider Gold Aero Trim is no longer broken.
December 13, 2017 Hotfix[]
Lightning and Main Battle Tank adjustments[]
Dev Note: The changes below address some of the Harasser's exaggerated survivability post CAI, as well as give AP a more stand-out place against other vehicles, while reducing the appeal of HESH as an all-rounder main cannon. Additional changes have been made to sharpen the edge on various weapons that were underperforming (or overperforming) at their intended role.
- Supernova FPC (Magrider)
- Supernova VPC (Magrider)
- Blast damage from 1050 to 800
- Dev Note: We've been seeing the Magrider have far and away more infantry kills than any other HESH equivalent, and feel that that's mainly due to its maneuverability at ranges infantry would normally be able to keep tanks at bay. We're removing the one-shot splash kill within 1 meter, while still retaining the highest splash damage of the Magrider's main cannons.
November 13, 2018 Update[]
- Magrider's base movement speed has been increased by roughly 5 to 10 kph depending on movement angles and chassis options.
November 15, 2018 Update[]
- Magrider receives its intended speed increase as mentioned in the last update.
March 20, 2019 Update[]
- Tank Shell resistance (type 7) from 0 to -50
- Rear armor from -100 to -50
- Dev Note: While the original goal of increasing survivability for more casual or inexperienced players was well intentioned, tank versus tank combat became too much of a slugfest to be enjoyable for veterans. This change is a major swing back toward shorter tank versus tank time to kill values to bring back some of the tense, fast-paced gameplay (as well as some of the frustration that gameplay caused.) We'll continue to pursue avenues for easing less experienced players into the tank game, but it will no longer come at the cost of this style of gameplay.
August 28, 2019 Update[]
- Magburner (Utility Slot)
- Rank 1 Magburner has been integrated by default, and Magburner's skill line has become a passive part of the vehicle instead of living in the utility slot.
- Added an additional rank to the Magburner skill line.
- Moved the cost of each tier up a rank, as the first tier is now free. Costs remain the same overall.
- Adjusted the regeneration rates of Magburner for better scaling at lower cost ranges.
- Fuel tank recharge to full from 35/30/25/20 to 35(default)/28/25/22/20
- Fixed an issue where framerates would drop drastically while trying to activate Magburner without an appropriate amount of energy.
- Recharge (Utility Slot)
- Added new "Recharge" Magrider utility that instantly restores Magburner fuel capacity, and momentarily disrupts lockon attempts.
- Rank 1: 40 second cooldown.
- Rank 2: 32 second cooldown.
- Rank 3: 28 second cooldown.
- Rank 4: 25 second cooldown.
- Multi-directional Exhaust (Defensive Slot)
- Added new "Multi-directional Exhaust" defensive slot item that further reduces the time to recharge Magburner, and allows for limited horizontal strafe capabilities while Magburner is active.
- Rank 1: Increases Magburner regeneration rate by 15%.
- Rank 2: Increases Magburner regeneration rate by 23%.
- Rank 3: Increases Magburner regeneration rate by 27%.
- Rank 4: Increases Magburner regeneration rate by 30%.
September 15, 2021 Update[]
- Default Utility and Defense
- Standard vehicles have received rank 1 Fire Suppression as the default utility item.
- Standard vehicles have received rank 1 Nanite Auto-Repair as their default defense item, except for the Sunderer, which has received rank 1 Deployment Shield.
- Magrider
- Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.
- Magriders/Harassers with the PPA equipped will no longer see the Sunderer's ammo dispenser FX on their vehicle.
Magrider/Media