Page Contents Current As of Patch: 2018-03-12
Mao Tech Plant Top
Icon Tech PlantMao Tech Plant
Mao Tech Plant
Location: Indar
Facility Type: Tech Plant
Capture Time: 7 Minutes
Capture Points: Icon A
Shields: 2
Generators: Icon Vertical ShieldIcon Horizontal Shield
Teleporters: 2 Icon Teleporter
Resupply: Icon Aircraft ResupplyIcon Vehicle Resupply
Terminals: Icon Infantry TerminalIcon Vehicle TerminalIcon Aircraft TerminalIcon Galaxy Terminal
Turrets: Icon Spear Anti-Vehicle Phalanx TurretIcon Aspis Anti-Aircraft Phalanx Turret

The Mao Tech Plant is a Tech Plant, located on the northeast of the Indar. It is relatively close to the Indar Northern Warpgate, meaning that this Tech Plant is usually under the control of the faction owning the warp gate, providing a strategic advantage. This base is often the resting place of zergs pushing down from Howling Pass Checkpoint, as its proximity to the northern warpgate usually results in large numbers of defenders gathering here.

Attacking from the South is made difficult by Mao Tech Plant's defensible position at the top of a hill edged with steep bluffs.

Base Layout Edit

Base Capture Edit

Mao Tech Plant features a single control point that located inside the shielded building. To access the control point the shield must be overcome either by destroying both the horizontal and vertical generators, by using a Sunderer equipped with a Gate Shield Diffuser, or by entering through the infantry-accessible entrances in the following locations:

  • 2 ground-level entrances on the side facing the controlling faction spawn location. Suitable for all infantry including MAX units.
  • A balcony located on the side opposite to the controlling faction spawn. Accessible to any infantry dropping from above; especially accessible to Light Assault classes.
  • 2 gaps above the side shields accessible to light assault classes.
  • Energy lifts from the gun deck that entering the Tech Plant near the 2 ground-level entrances.
  • After the SCU is disabled and spawn shields drop, the underground access tunnels allow any faction to enter the tech plant.

Offensive Strategy Edit

Basic Notes Edit

Infantry Composition Edit

Ground Vehicle Edit

Aircraft Edit

Defensive Strategy Edit

Basic Strategy Edit

Defenders have access to underground tunnels that lead into the Tech Plant as well as a building just outside of the tech plant and the curved building near the SCU room.

Infantry Composition Edit

Ground Vehicle Edit

Aircraft Edit

Media Edit

Lattice Links Edit

Icon OutpostMao Southwest GateIcon OutpostMao Southeast GateIcon OutpostMao Watchtower
Mao Southwest Gate
Mao Southeast Gate
Mao Watchtower