Page Contents Current As of Patch: | 2022-11-22 |
Melee Weapons | ||||
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---|---|---|---|---|
Default | ||||
Chainblade | Mag-Cutter | Force-Blade | NS Commando | |
Depot | ||||
Hexedge | Hardlight Dagger | Damascus Edge | NS Harrower | |
NS Campion | ||||
NS Victory | ||||
NS-W Survivor | ||||
The Swashbuckler | ||||
Heavy Melee | ||||
Eviscerator | Bonecleaver | Doomsayer | Guillotine | NS Icebreaker |
NS SQU-34K | ||||
Wyrdwood Shillelagh | ||||
Stormbringer | ||||
Trench Shovel | ||||
Wavestinger Harpoon | ||||
Power Knives | ||||
Ripper | Carver | Lumine Edge | NS Firebug | |
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Auraxium Chainblade | Auraxium Mag-Cutter | Auraxium Force-Blade | NS-A Commando | Auraxium Slasher |
Ranged | ||||
NSX Amaterasu | ||||
Anti-Vehicle Knives | ||||
Ancient Psykinetic Blade · Excursion Kukri · KTR-3 Saboteur · Nightshade | ||||
Special | ||||
Fatestealer · Icikill · NS AutoBlade · NS-TMC-01 "His Regards" · The Slasher | ||||
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MAX Punch | Defector Claws |
Usable By:
Infiltrator
Light Assault
Combat Medic
Engineer
Heavy Assault
MAX / Defector (MAX Punch/Defector Claws)
Melee Weapons are a core part of every soldier's loadout. These close-quarters daggers provide players with an infinitely renewable source of damage they can fall back on in tight scenarios, whether for last second burst damage when a target narrowly survives gunfire, or as a wielded tool for dishing out constant pain to those within arms reach.
There are five different categories of melee weapons available for players to choose from. All knives within each category function identically to the others, only with varied appearances to set them apart.
- Standard - The basic type of melee weapon on Auraxis. These weapons deal moderate damage on each swing, and can be swung relatively fast, but are unable to damage heavier targets nor do they have access to an alternative fire mode.
- Axes - These knife variants deal slightly increased damage while wielded compared to standard knives, in exchange for a slightly slower swing speed.
- Power Knives - These knife variants, initially, appear to be slower-swinging variants of the standard knives. However, they have access to an alternate fire mode when wielded through which they are able to deal a significant increase over the damage-per-swing of a standard knife, though emit a highly audible sound whilst in this fire mode.
- Ranged - A category of which only the NSX Amaterasu currently occupies, this knife variant deals less damage-per-swing but emits a wave forward from the user when swung while wielded that is capable of dealing damage, giving this variant the longest reach of the arsenal.
- Anti-vehicle - Uniquely, these knives change the typical 'melee' damage type dealt by other knives for the 'heavy machine gun' damage type, the type used by weapons like the M20 Basilisk, allowing them to damage all vehicle types and deal increased damaged to MAXes. In exchange, the knives deal less damage against infantry and are susceptible to damage reduction effects like Nanoweave Armor.
Given knives do not impose a cost on the user to keep in their loadout, it simply falls down to the user's preference of what they'd like to bring to bear when they pull their knife out in those dire situations.
Melee weapons can be used in two ways; quick melee, which allows one quick swipe to be executed in front of the user before incurring a lengthy recovering delay, and wielded melee, where the user draws their knife to allow them to swing it far faster, although the user must be more precise with their 'aim' while using them this way.
To quick melee, press the Melee Attack hotkey ( by default) while holding any other weapon. To equip melee weapons for wielded melee, press the Equip Melee hotkey (- by default).
MAXes and Defectors have access to their own melee weapons, with no alternative options. MAXes deal heavy damage per hit, able to damage vehicles the same way anti-vehicle knives can, but have slower animations and cannot 'wield' their melee. Defectors have their own cosmetic variant of the standard knife, and are able to wield it.
Statistics[]
Chainblade | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Hexedge | |||
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Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Ripper | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900 (Activated) | ||
Min Damage: | 500 (Quick Melee, Melee) |
Auraxium Chainblade | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Mag-Cutter | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Hardlight Dagger | |||
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Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Carver | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900 (Activated) | ||
Min Damage: | 500 (Quick Melee, Melee) |
Auraxium Mag-Cutter | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Force-Blade | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Damascus Edge | |||
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Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Lumine Edge | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900(Activated) | ||
Min Damage: | 500(Quick Melee, Melee) |
Auraxium Force-Blade | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS Commando | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS-A Commando | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NSX Amaterasu | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Muzzle Velocity: | 30m/s | ||
Effective Range: | Melee, 15m | ||
Fire Modes: | Quick Melee, Melee, Thrown | ||
Headshot Multiplier: | 1.5x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | (Melee) 450, (Ranged) 450 before 2m | ||
Min Damage: | (Melee) 450, (Ranged) 367 at 15m |
NS Campion | |||
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Costs | |||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS Harrower | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS-W Survivor | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Ancient Psykinetic Blade | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 450 | ||
Min Damage: | 450 |
NS Firebug | |||
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Costs | |||
DC Cost: | 1,999−7,999 ![]() | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900 (Activated) | ||
Min Damage: | 500 (Quick Melee, Melee) |
The Swashbuckler | |||
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Costs | |||
DC Cost: | 3,999−7,999 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS AutoBlade | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
NS-TMC-01 "His Regards" | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
The Slasher | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Icikill | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Fatestealer | |||
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Costs | |||
DC Cost: | 1,499 ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Nightshade | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 450 | ||
Min Damage: | 450 |
KTR-3 Saboteur | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 450 | ||
Min Damage: | 450 |
MAX Punch | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 240 RPM | ||
Effective Range: | Melee | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 |
Defector Claws | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 100 RPM | ||
Effective Range: | Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
History[]
- September 7, 2016 Update
- Standard Knife – Wielded Melee
- Refire time from 500ms to 400ms
- Sprint Block override from 300ms to 250ms
- Ability Block override from 500ms to 300ms
- Projectile lifespan from 0.1 seconds to 0.12 seconds
- Projectile collision radius from 0.1 to 0.2
- Power Knife – Quick Attack
- Now uses a standard "melee swing" during quick melee
- Animation duration from 625ms to 450ms
- Firing delay from 125ms to 0ms
- Detection range from 5m to 0m
- Sprint Block override from 450ms to 300ms
- Ability block override from 500ms to 333ms
- Power Knife – Wielded
- Refire time from 500ms to 675ms
- Firing delay from 125ms to 75ms
- Projectile lifespan from 0.1 seconds to 0.12 seconds
- Power Knife – Activated
- Refire time from 500ms to 675ms
- Firing delay from 125ms to 75ms
- Projectile lifespan from 0.1 seconds to 0.12 seconds
- Standard Knife – Wielded Melee
- March 30, 2017 Update
- Knives have received new wield animations.
- March 30, 2022 Update (The Arsenal Update)
- Activated knife damage from 1050 to 900
- Dev Note: Power knives consistently kill with two shots to the body or one shot to the head. This change is meant to dampen the effectiveness of specific setups, and give players more time to react to the burst of damage when the user can't land a headshot.