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NC1 Gauss Rifle
The standard issue NC1 Gauss Rifle was the first successful implementation of coilgun technology in small arms.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.03
Move: 2 0.15
Stand Still: 2 0.03
Move: 2.5 0.3
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.4
Angle Min/Max: 23°/25°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.15x
Data Sources?
Census DBG API source:

NC1 Gauss Rifle API Data

Census LF API source: NC1 Gauss Rifle API Data

"Apex" NC1 Gauss Rifle
This assault rifle incorporates a modern take on an old war design while utilizing the same coilgun technology as the NC1 Gauss Rifle.
Costs
DC Cost: 4,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.03
Move: 2 0.15
Stand Still: 2 0.03
Move: 2.5 0.3
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.4
Angle Min/Max: 23°/25°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.15x
Data Sources?
Census DBG API source:

"Apex" NC1 Gauss Rifle API Data

Census LF API source: "Apex" NC1 Gauss Rifle API Data
Note: Available as part of Planetside Legacy Bundle.


The NC1 Gauss Rifle is an assault rifle available to the New Conglomerate. It is unlocked by default.

The NC1 Gauss Rifle, not unlike the Pulsar VS1 and T1 Cycler, is designed to serve as a standard all-round weapon, with no exceptionally high stats in exchange for no particularly punishing stats, with the Gauss Rifle's moderate damage-per-second and comfortable recoil, combined with a relatively fast reload speed, allowing it to serve as a solid starter or jack-of-all-trades rifle.

The NC1 Gauss Rifle starts with the red dot variant of the TekLyte Reflex unlocked, as well as the Forward Grip, aiding it in serving as a suitable all-round starter assault rifle for a fresh Combat Medic.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Auto Granted
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

9 OR 5 (Red Dot)
49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

Auto Granted
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (15 meters) (8 meters)
  • 143 at 55 meters (57 meters) (66 meters)
  • 125 after 90 meters (90 meters) (110 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-55m55-90m
Infantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
MAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 55m 90m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s - 0.689s - 0.845s -
Infiltrator Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s - 0.689s - 0.845s -
Heavy Assault Head 0.4s 0.416s - 0.589s - 0.645s -
Torso 0.8s 0.816s - 1.089s - 1.245s -
MAX Head 2.9s 2.916s - 3.489s - 4.045s -
Torso 5.9s 5.916s 7.416s 6.989s 8.789s 8.045s 10.045s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NC1 Gauss Rifle. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NC1 Gauss Rifle
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NC1 Gauss Rifle contribute towards the Assault Rifles directive tree.

History[]

See Also[]

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