The NC1 Gauss Rifle is an assault rifle available to the New Conglomerate . It is unlocked by default.
The NC1 Gauss Rifle, not unlike the Pulsar VS1 and T1 Cycler , is designed to serve as a standard all-round weapon, with no exceptionally high stats in exchange for no particularly punishing stats, with the Gauss Rifle's moderate damage-per-second and comfortable recoil, combined with a relatively fast reload speed, allowing it to serve as a solid starter or jack-of-all-trades rifle.
The NC1 Gauss Rifle starts with the red dot variant of the TekLyte Reflex unlocked, as well as the Forward Grip , aiding it in serving as a suitable all-round starter assault rifle for a fresh Combat Medic .
Attachments [ ]
Optic HS/NV Scope (1x) 49 OR 30Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. TekLyte Reflex (1x) Auto Granted TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.More reticles for this sight available, see full article. GD RefleXR (2x) 9 OR 5 (Red Dot) 49 OR 30The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.More reticles for this sight available, see full article. LX Tacti-Eye (3.4x) 49 OR 30Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. LACO (3.4x) 49 OR 30Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. TrueShot (4x) 49 OR 30The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. LX Mark IV (4x) 49 OR 30OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel Compensator 49 OR 100A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Short Barrel 49 OR 100This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. Suppressor 49 OR 100The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail Angled Forward Grip 49 OR 100An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Extended Magazine 49 OR 100Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. Forward Grip Auto Granted A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo High Velocity Ammunition 49 OR 100High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
167 before 10 meters (15 meters ) (8 meters )
143 at 55 meters (57 meters ) (66 meters )
125 after 90 meters (90 meters ) (110 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-10m 10-55m 55-90m
Infantry
Head
3 4 4
Torso
6(6 ) 7(7 ) 8(8 )
Legs
7(7 ) 8(8 ) 9(9 )
Infiltrator
Head
3 4 4
Torso
6(6 ) 7(7 ) 8(8 )
Legs
6(6 ) 7(7 ) 8(8 )
Heavy Assault Overshield
Head
5 6 6
Torso
9(9 ) 11(11 ) 12(12 )
Legs
10(10 ) 12(12 ) 13(13 )
MAX
Head
30 35 40
Torso
60(75 ) 70(88 ) 80(100 )
Legs
67(84 ) 78(98 ) 89(112 )
Infantry
Body part
0m
10m
55m
90m
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.2s
0.216s
-
0.389s
-
0.445s
-
Torso
0.5s
0.516s
-
0.689s
-
0.845s
-
Infiltrator
Head
0.2s
0.216s
-
0.389s
-
0.445s
-
Torso
0.5s
0.516s
-
0.689s
-
0.845s
-
Heavy Assault
Head
0.4s
0.416s
-
0.589s
-
0.645s
-
Torso
0.8s
0.816s
-
1.089s
-
1.245s
-
MAX
Head
2.9s
2.916s
-
3.489s
-
4.045s
-
Torso
5.9s
5.916s
7.416s
6.989s
8.789s
8.045s
10.045s
Vehicle
Armor Facing
Shots to Kill
Before 10m
After 90m
Flash
-
45 (on fire @ 36)
60 (on fire @ 48)
Composite Armor 4
-
59 (on fire @ 47)
78 (on fire @ 63)
Harasser
-
116 (on fire @ 93)
154 (on fire @ 124)
Composite Armor 4
-
139 (on fire @ 111)
185 (on fire @ 148)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
72 (on fire @ 58)
96 (on fire @ 77)
Composite Armor 4
-
80 (on fire @ 64)
106 (on fire @ 85)
Valkyrie
Front/Side/Top/Rear
180 (on fire @ 144)
240 (on fire @ 192)
Bottom
360 (on fire @ 288)
480 (on fire @ 384)
Composite Armor 4
Front/Side/Top/Rear
207 (on fire @ 166)
276 (on fire @ 221)
Bottom
414 (on fire @ 331)
552 (on fire @ 442)
Dervish
-
140 (on fire @ 112)
187 (on fire @ 150)
Composite Armor 4
-
154 (on fire @ 123)
206 (on fire @ 165)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the NC1 Gauss Rifle. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
NC1 Gauss Rifle Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the NC1 Gauss Rifle contribute towards the Assault Rifles directive tree.
History [ ]
See Also [ ]
New Conglomerate Infantry Weapons Assault Rifles Carbines Heavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX Anti-Infantry MAX Anti-Vehicle