Page Contents Current As of Patch: | 2022-04-05 |
NC2 Gauss Compact | |||
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The NC2 Gauss Compact was designed with adaptability in mind, and is one of the most customizable carbines in the New Conglomerate arsenal. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() | ||
Weapon Type: | Carbines | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 125 after 70m | ||
Reload Speed | |||
Short Reload: | 2.365s | ||
Long Reload: | 2.94s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.03 |
Move: | 1.5 | 0.15 | |
Stand | Still: | 1.5 | 0.03 |
Move: | 2 | 0.3 | |
Bloom per Shot: | 0.1 | 0.06 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.45 | ||
Horizontal, Min/Max: | 0.175/0.2 | ||
Horizontal Tolerance: | 0.45 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.4x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC2 Gauss Compact API Data |
The NC2 Gauss Compact is a carbine available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The NC2 Gauss Compact, as compared to the AF-19 Mercenary, is a carbine that sacrifices numerous stats, namely damage-per-second, in exchange for a large variety in attachments and a lower first-shot recoil multiplier.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x)![]() ![]() ![]() | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x)![]() ![]() ![]() | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x)![]() ![]() ![]() | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x)![]() ![]() ![]() | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x)![]() ![]() ![]() | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x)![]() ![]() ![]() | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
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Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher![]() ![]() ![]() | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher![]() ![]() ![]() | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Underbarrel Shotgun![]() ![]() ![]() | A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
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High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Variances (AF-19 Mercenary)[]
The NC2 Gauss Compact has many similar stats to another weapon, the AF-19 Mercenary. In the table below, each of the differing stats between the base and variant are noted.
Category | AF-19 Mercenary | NC2 Gauss Compact |
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Cost | Default | 1000 ![]() |
Rate of Fire | 600 RPM | 577 RPM |
Reload (Short/Long) | 1.8s/2.75s | 2.365s/2.94s |
Hip Bloom | 0.12 | 0.1 |
Vertical Recoil | 0.4 | 0.45 |
First Shot Recoil Multiplier | 1.75x | 1.4x |
Horizontal Recoil (Min/Max) | 0.175/0.175 | 0.175/0.200 |
The Gauss Compact S also has access to 6x Scopes, the Compensator, all Underbarrel attachments, as well as High Velocity Ammunition and Soft Point Ammunition. It does not lose any attachment choices over the Mercenary.
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 167 at 10 meters (15 meters) (8 meters)
- 143 at 44 meters (46 meters) (54 meters)
- 125 at 70 meters (60 meters) (90 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 70m | ||
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- | 45 (on fire @ 36) | 60 (on fire @ 48) |
Composite Armor 4 | - | 59 (on fire @ 47) | 78 (on fire @ 63) |
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- | 116 (on fire @ 93) | 154 (on fire @ 124) |
Composite Armor 4 | - | 139 (on fire @ 111) | 185 (on fire @ 148) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 96 (on fire @ 77) |
Composite Armor 4 | - | 80 (on fire @ 64) | 106 (on fire @ 85) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 240 (on fire @ 192) |
Bottom | 360 (on fire @ 288) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 276 (on fire @ 221) |
Bottom | 414 (on fire @ 331) | 552 (on fire @ 442) | |
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- | 140 (on fire @ 112) | 187 (on fire @ 150) |
Composite Armor 4 | - | 154 (on fire @ 123) | 206 (on fire @ 165) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NC2 Gauss Compact. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NC2 Gauss Compact Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the NC2 Gauss Compact contribute towards the Carbines directive tree. |
History[]
- Game Update Number 1 (2012-12-12)
- The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
- Game Update Number 8 (2013-05-02)
- Short Reload: 2.05 to 2.365 seconds
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- Hipfire Bloom from 0.12 to 0.1
- June 14, 2017 Hotfix
- Gauss Compact S underbarrels now uses the appropriate ammo capacity.
- March 30, 2022 Update (The Arsenal Update)
- Renamed NC2 Gauss Compact.
- Dev Note: Similar thread here, the Gauss Compact S was a variant of the Mercenary, but without the "Select Fire" attributes, it's been renamed to something more fitting its nature.
Media[]
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