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Page Contents Current As of Patch: 2022-11-17

NC6A GODSAW
Co-developed with Genudine's Offense Development team, the NC6A GODSAW incorporates an alternate firing mode which allows the weapon to pierce heavy armor in exchange for reduced infantry damage.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 500 RPM
Muzzle Velocity: 600m/s
Effective Range: Medium
Fire Modes: Auto,
Armor-Piercing
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1200 ms
Damage[?]
Max Damage: 200 before 10m
Min Damage: 143 after 85m
Damage Type: Small Arms
Reload Speed
Short Reload: 4.24s
Long Reload: 5.02s
Ammunition
Magazine Size: 65
Ammunition Pool: 325
Accuracy[?]
Hip Aim
Crouch Still: 3.25 0
Move: 3.75 0.2
Stand Still: 3.75 0
Move: 4.25 0.4
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.55
Horizontal, Min/Max: 0.14/0.14
Horizontal Tolerance: 0.49875
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1.65x
Data Sources?
Census DBG API source:

NC6A GODSAW API Data

Census LF API source: NC6A GODSAW API Data

NC6A GODSAW
Co-developed with Genudine's Offense Development team, the NC6A GODSAW incorporates an alternate firing mode which allows the weapon to pierce heavy armor in exchange for reduced infantry damage.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 500 RPM
Muzzle Velocity: 600m/s
Effective Range: Medium
Fire Modes: Auto,
Armor-Piercing
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1200 ms
Damage[?]
Max Damage: 125
Min Damage: 125
Damage Type: Heavy Machine Guns
Reload Speed
Short Reload: 4.24s
Long Reload: 5.02s
Ammunition
Magazine Size: 65
Ammunition Pool: 325
Accuracy[?]
Hip Aim
Crouch Still: 3.25 0
Move: 3.75 0.2
Stand Still: 3.75 0
Move: 4.25 0.4
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.55
Horizontal, Min/Max: 0.14/0.14
Horizontal Tolerance: 0.49875
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1.65x
Data Sources?
Census DBG API source:

NC6A GODSAW API Data

Census LF API source: NC6A GODSAW API Data


The NC6A GODSAW is a light machine gun available to the New Conglomerate. It is unlocked upon completion of the Master Light Machine Gun directive.

The NC6A Genudine Offensive Development Squad Automatic Weapon is an 'auraxium' variant of the NC6 Gauss SAW, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the GODSAW features a built-in Forward Grip along with a secondary armor-piercing firemode allowing the weapon to deal 'Heavy Machine Guns' type damage. In exchange, the GODSAW comes with a smaller 65 round magazine, though it can be reloaded faster.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)

49 OR 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Smart Feeder

49 OR 100
Increases magazine size by 20 rounds by streamlining the ammunition placement and feeding, and slows your reload speed by 0.325 seconds.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 200 before 10 meters (8 meters)
  • 167 before 53 meters (64 meters)
  • 143 at 85 meters (105 meters)

Effectiveness[]

Small Arms — 200 before 10m/143 after 85m.

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-53m53-85m
Infantry Head 334
Torso 5(5)6(6)7(7)
Legs 6(6)7(7)8(8)
Infiltrator Head 334
Torso 5(5)6(6)7(7)
Legs 5(5)6(6)7(7)
Heavy Assault Overshield Head 456
Torso 8(8)9(9)11(11)
Legs 9(9)10(10)12(12)
MAX Head 253035
Torso 50(63)60(75)70(88)
Legs 56(70)67(84)78(98)
Theoretical Time To Kill
Infantry Body part 0m 10m 53m 85m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.24s 0.257s - 0.328s - 0.502s -
Torso 0.48s 0.497s - 0.688s - 0.862s -
Infiltrator Head 0.24s 0.257s - 0.328s - 0.502s -
Torso 0.48s 0.497s - 0.688s - 0.862s -
Heavy Assault Head 0.36s 0.377s - 0.568s - 0.742s -
Torso 0.84s 0.857s - 1.048s - 1.342s -
MAX Head 2.88s 2.897s - 3.568s - 4.222s -
Torso 5.88s 5.897s 7.457s 7.168s 8.968s 8.422s 10.582s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 38 (on fire @ 30) 53 (on fire @ 42)
Composite Armor 4 - 49 (on fire @ 39) 69 (on fire @ 55)
Link=HarasserHarasser - 97 (on fire @ 77) 135 (on fire @ 108)
Composite Armor 4 - 116 (on fire @ 93) 162 (on fire @ 130)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 84 (on fire @ 68)
Composite Armor 4 - 66 (on fire @ 53) 93 (on fire @ 74)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 210 (on fire @ 168)
Bottom 300 (on fire @ 240) 420 (on fire @ 336)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 242 (on fire @ 194)
Bottom 345 (on fire @ 276) 483 (on fire @ 387)
Dervish - 117 (on fire @ 94) 164 (on fire @ 131)
Composite Armor 4 - 129 (on fire @ 103) 180 (on fire @ 144)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Heavy Machine Guns — 125 at all ranges.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 85m
Infantry Head 44
Torso 8(10)8(10)
Legs 9(12)9(12)
Infiltrator Head 44
Torso 8(9)8(9)
Legs 8(10)8(10)
Heavy Assault Overshield Head 66
Torso 12(14)12(14)
Legs 13(16)13(16)
MAX Head 2525
Torso 50(63)50(63)
Legs 56(70)56(70)
Theoretical Time To Kill
Infantry Body part 0m 10m 85m
Normal Suit Normal Suit
Infantry Head 0.36s 0.377s - 0.502s -
Torso 0.84s 0.857s - 0.982s -
Infiltrator Head 0.36s 0.377s - 0.502s -
Torso 0.84s 0.857s - 0.982s -
Heavy Assault Head 0.6s 0.617s - 0.742s -
Torso 1.32s 1.337s - 1.462s -
MAX Head 2.88s 2.897s - 3.022s -
Torso 5.88s 5.897s 7.457s 6.022s 7.582s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 18 (on fire @ 14) 18 (on fire @ 14)
Composite Armor 4 - 23 (on fire @ 18) 23 (on fire @ 18)
Link=HarasserHarasser - 134 (on fire @ 107) 134 (on fire @ 107)
Composite Armor 4 - 160 (on fire @ 128) 160 (on fire @ 128)
Sunderer - 200 (on fire @ 160) 200 (on fire @ 160)
Blockade Armor 4 - 240 (on fire @ 192) 240 (on fire @ 192)
Deployment Shield 4 - 200 (Shield 100) 200 (Shield 100)
ANT - 160 (on fire @ 128) 160 (on fire @ 128)
Lightning Front/Top 160 (on fire @ 128) 160 (on fire @ 128)
Side 140 (on fire @ 112) 140 (on fire @ 112)
Rear 107 (on fire @ 86) 107 (on fire @ 86)
Prowler/
Magrider
Front/Top 200 (on fire @ 160) 200 (on fire @ 160)
Side 174 (on fire @ 140) 174 (on fire @ 140)
Rear 134 (on fire @ 107) 134 (on fire @ 107)
Chimera Front/Top 220 (on fire @ 176) 220 (on fire @ 176)
Side 192 (on fire @ 154) 192 (on fire @ 154)
Rear 147 (on fire @ 118) 147 (on fire @ 118)
Vanguard Front/Top 240 (on fire @ 192) 240 (on fire @ 192)
Side 209 (on fire @ 167) 209 (on fire @ 167)
Rear 160 (on fire @ 128) 160 (on fire @ 128)
ESF - 80 (on fire @ 64) 80 (on fire @ 64)
Composite Armor 4 - 88 (on fire @ 71) 88 (on fire @ 71)
Valkyrie Front/Side/Top/Rear 96 (on fire @ 77) 96 (on fire @ 77)
Bottom 192 (on fire @ 154) 192 (on fire @ 154)
Composite Armor 4 Front/Side/Top/Rear 111 (on fire @ 89) 111 (on fire @ 89)
Bottom 221 (on fire @ 177) 221 (on fire @ 177)
Dervish - 112 (on fire @ 90) 112 (on fire @ 90)
Composite Armor 4 - 124 (on fire @ 99) 124 (on fire @ 99)
Liberator - 144 (on fire @ 116) 144 (on fire @ 116)
Composite Armor 4 - 159 (on fire @ 127) 159 (on fire @ 127)
Galaxy - 224 (on fire @ 180) 224 (on fire @ 180)
Composite Armor 4 - 247 (on fire @ 198) 247 (on fire @ 198)
Bastion Weak Point - 640 (Shield 80) 640 (Shield 80)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NC6A GODSAW. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NC6A GODSAW
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • February 2, 2017 Update
    • The GODSAW now has a secondary firing mode which deals minor damage to heavy vehicles, but reduces its damage against infantry by 50%.
  • March 30, 2022 Update (The Arsenal Update)
    • Crouchwalk moving hipfire cone of fire from 4 to 3.75.
    • Removed integrated HVA.
    • Dev Note: Very few changes made here, as the availability of attachments will push an already solid weapon just a bit further.
  • November 17, 2022 Update
    • Min damage from 167 to 143.
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