Page Contents Current As of Patch: | 2022-11-17 |
NC6A GODSAW | |||
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Co-developed with Genudine's Offense Development team, the NC6A GODSAW incorporates an alternate firing mode which allows the weapon to pierce heavy armor in exchange for reduced infantry damage. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | LMG | ||
Fire Rate: | 500 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto, Armor-Piercing | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1200 ms | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 143 after 85m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 4.24s | ||
Long Reload: | 5.02s | ||
Ammunition | |||
Magazine Size: | 65 | ||
Ammunition Pool: | 325 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.25 | 0 |
Move: | 3.75 | 0.2 | |
Stand | Still: | 3.75 | 0 |
Move: | 4.25 | 0.4 | |
Bloom per Shot: | 0.14 | 0.07 | |
Recoil[?] | |||
Vertical: | 0.55 | ||
Horizontal, Min/Max: | 0.14/0.14 | ||
Horizontal Tolerance: | 0.49875 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 12 | ||
First Shot Recoil Multiplier: | 1.65x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC6A GODSAW API Data |
NC6A GODSAW | |||
![]() | |||
Co-developed with Genudine's Offense Development team, the NC6A GODSAW incorporates an alternate firing mode which allows the weapon to pierce heavy armor in exchange for reduced infantry damage. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | LMG | ||
Fire Rate: | 500 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto, Armor-Piercing | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1200 ms | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Damage Type: | Heavy Machine Guns | ||
Reload Speed | |||
Short Reload: | 4.24s | ||
Long Reload: | 5.02s | ||
Ammunition | |||
Magazine Size: | 65 | ||
Ammunition Pool: | 325 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.25 | 0 |
Move: | 3.75 | 0.2 | |
Stand | Still: | 3.75 | 0 |
Move: | 4.25 | 0.4 | |
Bloom per Shot: | 0.14 | 0.07 | |
Recoil[?] | |||
Vertical: | 0.55 | ||
Horizontal, Min/Max: | 0.14/0.14 | ||
Horizontal Tolerance: | 0.49875 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 12 | ||
First Shot Recoil Multiplier: | 1.65x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC6A GODSAW API Data |
The NC6A GODSAW is a light machine gun available to the New Conglomerate. It is unlocked upon completion of the Master Light Machine Gun directive.
The NC6A Genudine Offensive Development Squad Automatic Weapon is an 'auraxium' variant of the NC6 Gauss SAW, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the GODSAW features a built-in Forward Grip along with a secondary armor-piercing firemode allowing the weapon to deal 'Heavy Machine Guns' type damage. In exchange, the GODSAW comes with a smaller 65 round magazine, though it can be reloaded faster.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x)![]() ![]() ![]() | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x)![]() ![]() ![]() | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x)![]() ![]() ![]() | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x)![]() ![]() ![]() | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x)![]() ![]() ![]() | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x)![]() ![]() ![]() | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. | ||||||
BDS (6x)![]() ![]() ![]() | The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification. |
Barrel | |||||||
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Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Smart Feeder![]() ![]() ![]() | Increases magazine size by 20 rounds by streamlining the ammunition placement and feeding, and slows your reload speed by 0.325 seconds. |
Damage Fall-off[]
Stats in orange are with High Velocity Ammunition.
- 200 before 10 meters (8 meters)
- 167 before 53 meters (64 meters)
- 143 at 85 meters (105 meters)
Effectiveness[]
Small Arms — 200 before 10m/143 after 85m.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 85m | ||
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- | 38 (on fire @ 30) | 53 (on fire @ 42) |
Composite Armor 4 | - | 49 (on fire @ 39) | 69 (on fire @ 55) |
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- | 97 (on fire @ 77) | 135 (on fire @ 108) |
Composite Armor 4 | - | 116 (on fire @ 93) | 162 (on fire @ 130) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 60 (on fire @ 48) | 84 (on fire @ 68) |
Composite Armor 4 | - | 66 (on fire @ 53) | 93 (on fire @ 74) |
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Front/Side/Top/Rear | 150 (on fire @ 120) | 210 (on fire @ 168) |
Bottom | 300 (on fire @ 240) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 173 (on fire @ 138) | 242 (on fire @ 194) |
Bottom | 345 (on fire @ 276) | 483 (on fire @ 387) | |
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- | 117 (on fire @ 94) | 164 (on fire @ 131) |
Composite Armor 4 | - | 129 (on fire @ 103) | 180 (on fire @ 144) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Heavy Machine Guns — 125 at all ranges.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 85m | ||
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- | 18 (on fire @ 14) | 18 (on fire @ 14) |
Composite Armor 4 | - | 23 (on fire @ 18) | 23 (on fire @ 18) |
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- | 134 (on fire @ 107) | 134 (on fire @ 107) |
Composite Armor 4 | - | 160 (on fire @ 128) | 160 (on fire @ 128) |
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- | 200 (on fire @ 160) | 200 (on fire @ 160) |
Blockade Armor 4 | - | 240 (on fire @ 192) | 240 (on fire @ 192) |
Deployment Shield 4 | - | 200 (Shield 100) | 200 (Shield 100) |
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- | 160 (on fire @ 128) | 160 (on fire @ 128) |
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Front/Top | 160 (on fire @ 128) | 160 (on fire @ 128) |
Side | 140 (on fire @ 112) | 140 (on fire @ 112) | |
Rear | 107 (on fire @ 86) | 107 (on fire @ 86) | |
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Front/Top | 200 (on fire @ 160) | 200 (on fire @ 160) |
Side | 174 (on fire @ 140) | 174 (on fire @ 140) | |
Rear | 134 (on fire @ 107) | 134 (on fire @ 107) | |
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Front/Top | 220 (on fire @ 176) | 220 (on fire @ 176) |
Side | 192 (on fire @ 154) | 192 (on fire @ 154) | |
Rear | 147 (on fire @ 118) | 147 (on fire @ 118) | |
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Front/Top | 240 (on fire @ 192) | 240 (on fire @ 192) |
Side | 209 (on fire @ 167) | 209 (on fire @ 167) | |
Rear | 160 (on fire @ 128) | 160 (on fire @ 128) | |
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- | 80 (on fire @ 64) | 80 (on fire @ 64) |
Composite Armor 4 | - | 88 (on fire @ 71) | 88 (on fire @ 71) |
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Front/Side/Top/Rear | 96 (on fire @ 77) | 96 (on fire @ 77) |
Bottom | 192 (on fire @ 154) | 192 (on fire @ 154) | |
Composite Armor 4 | Front/Side/Top/Rear | 111 (on fire @ 89) | 111 (on fire @ 89) |
Bottom | 221 (on fire @ 177) | 221 (on fire @ 177) | |
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- | 112 (on fire @ 90) | 112 (on fire @ 90) |
Composite Armor 4 | - | 124 (on fire @ 99) | 124 (on fire @ 99) |
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- | 144 (on fire @ 116) | 144 (on fire @ 116) |
Composite Armor 4 | - | 159 (on fire @ 127) | 159 (on fire @ 127) |
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- | 224 (on fire @ 180) | 224 (on fire @ 180) |
Composite Armor 4 | - | 247 (on fire @ 198) | 247 (on fire @ 198) |
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- | 640 (Shield 80) | 640 (Shield 80) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NC6A GODSAW. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NC6A GODSAW Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- February 2, 2017 Update
- The GODSAW now has a secondary firing mode which deals minor damage to heavy vehicles, but reduces its damage against infantry by 50%.
- March 30, 2022 Update (The Arsenal Update)
- Crouchwalk moving hipfire cone of fire from 4 to 3.75.
- Removed integrated HVA.
- Dev Note: Very few changes made here, as the availability of attachments will push an already solid weapon just a bit further.
- November 17, 2022 Update
- Min damage from 167 to 143.
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