PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-11-17
NC6S Gauss SAW S
The Gauss SAW S was designed as a more versatile alternative of the iconic Gauss SAW. It boasts faster reloads and more controllability at cost to rate of fire and magazine size.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 476 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 200 before 10m
Min Damage: 143 after 85m
Reload Speed
Short Reload: 4.24s
Long Reload: 5.02s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0
Move: 4 0.2
Stand Still: 4 0
Move: 4.5 0.4
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.45
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.65x
Data Sources?
Census DBG API source:

NC6S Gauss SAW S API Data

Census LF API source: NC6S Gauss SAW S API Data

The NC6S Gauss SAW S is a light machine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The NC6S Gauss Squad Automatic Weapon Select is a variant on the standard NC6 Gauss SAW. As compared to its parent weapon, the SAW S sacrifices rate-of-fire and base magazine size in exchange for increased controlability, a noticably faster reload speed, and an expanded attachment pool—with notable access to Extended Magazine that lets it exceed the standard variant's capacity by a good margin at the expense of occupying the rail attachment slot.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)

49 OR 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Doubles the amount of ammunition in each magazine, and the weapon takes 20% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 200 before 10 meters (15 meters) (8 meters)
  • 167 before 53 meters (55 meters) (64 meters)
  • 143 after 85 meters (85 meters) (105 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-53m53-85m
Infantry Head 334
Torso 5(5)6(6)7(7)
Legs 6(6)7(7)8(8)
Infiltrator Head 334
Torso 5(5)6(6)7(7)
Legs 5(5)6(6)7(7)
Heavy Assault Overshield Head 456
Torso 8(8)9(9)11(11)
Legs 9(9)10(10)12(12)
MAX Head 253035
Torso 50(63)60(75)70(88)
Legs 56(70)67(84)78(98)
Theoretical Time To Kill
Infantry Body part 0m 10m 53m 85m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.252s 0.269s - 0.343s - 0.525s -
Torso 0.504s 0.521s - 0.722s - 0.903s -
Infiltrator Head 0.252s 0.269s - 0.343s - 0.525s -
Torso 0.504s 0.521s - 0.722s - 0.903s -
Heavy Assault Head 0.378s 0.395s - 0.596s - 0.777s -
Torso 0.882s 0.9s - 1.1s - 1.407s -
MAX Head 3.025s 3.042s - 3.747s - 4.432s -
Torso 6.176s 6.194s 7.832s 7.528s 9.419s 8.844s 11.113s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 38 (on fire @ 30) 53 (on fire @ 42)
Composite Armor 4 - 49 (on fire @ 39) 69 (on fire @ 55)
Link=HarasserHarasser - 97 (on fire @ 77) 135 (on fire @ 108)
Composite Armor 4 - 116 (on fire @ 93) 162 (on fire @ 130)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 84 (on fire @ 68)
Composite Armor 4 - 66 (on fire @ 53) 93 (on fire @ 74)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 210 (on fire @ 168)
Bottom 300 (on fire @ 240) 420 (on fire @ 336)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 242 (on fire @ 194)
Bottom 345 (on fire @ 276) 483 (on fire @ 387)
Dervish - 117 (on fire @ 94) 164 (on fire @ 131)
Composite Armor 4 - 129 (on fire @ 103) 180 (on fire @ 144)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NC6S Gauss SAW S. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NC6S Gauss SAW S
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NC6S Gauss SAW S contribute towards the Light Machine Guns directive tree.

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Max damage from 167@10m to 200@10m
    • Min damage from 125@75m to 167@85m
    • Refire rate from 104ms to 126ms
    • Hipfire walk/stand/move starting CoF values increased by 0.25 (on par with the NC6 Gauss SAW.)
    • Hipfire crouchwalk starting CoF increased by 0.5 (on par with the NC6 Gauss SAW.)
    • ADS walk/stand starting CoF from 0.03 to 0.00 (on par with the NC6 Gauss SAW.)
    • Projectile velocity from 630 to 580
    • Hipfire CoF bloom from 0.12 to 0.14
    • ADS CoF bloom from 0.06 to 0.07
    • Dev Note: With there being as many flavors of 167 damage model weapons in the NC arsenal as there are, these changes provide a second 200 damage model option for LMGs. The Gauss SAW S mainly takes a small hit to refire rate and mag size for a faster reload and slightly more controllability.
  • November 17, 2022 Update
    • Min damage from 167@85m to 143@85m. Also applied to other Gauss SAW variants.

Media[]

Advertisement