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Page Contents Current As of Patch: 2022-04-05
NC9 A-Tross
The NC's A-Tross was created as the ultimate in heavy-hitting, long range assault rifles. Featuring a 30-round magazine and an overclocked propulsion coil firing a high-damage projectile, the A-Tross can drop targets at even distant ranges.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 476 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 780 ms
Damage[?]
Max Damage: 200 before 10m
Min Damage: 167 after 85m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.15s
Ammunition
Magazine Size: 30
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 2 0
Move: 2.5 0.17
Stand Still: 2.5 0
Move: 3 0.32
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.414
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.5
Angle Min/Max: 6.7°/7.3°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.33x
Data Sources?
Census DBG API source:

NC9 A-Tross API Data

Census LF API source: NC9 A-Tross API Data

The NC9 A-Tross is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The NC9 A-Tross appears to draw a lot of inspiration from the NC6 Gauss SAW, sharing a lot of the weapon's iconic features; an incredibly high caliber round, strong vertical recoil but weak horizontal recoil, and incredibly potent ranged performance. To fit the assault rifle package, though, the A-Tross's magazine is a small 30 rounds, and the weapon reloads far faster, though the A-Tross also sacrifices fire rate for this feat.

The NC9 A-Tross's competition in the NC arsenal can be found in the form of the Reaper DMR, which similarly fires the same devastatingly large calibre but sacrifices magazine size and recoils slightly harder vertically in for the privilege of a quick reload and faster, 500 RPM rate-of-fire.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)

49 OR 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher

49 OR 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
Disruptor Ammunition

49 OR 100
Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted.
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Damage drop-off is linear. Stats in orange are with High Velocity Ammunition.

  • 200 before 10 meters (8 meters)
  • 167 after 85 meters (105 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 85m
Infantry Head 33
Torso 5(5)6(6)
Legs 6(6)7(7)
Infiltrator Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Heavy Assault Overshield Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
MAX Head 2530
Torso 50(63)60(75)
Legs 56(70)67(84)
Theoretical Time To Kill
Infantry Body part 0m 10m 85m
Normal Suit Normal Suit
Infantry Head 0.256s 0.273s - 0.398s -
Torso 0.512s 0.528s - 0.781s -
Infiltrator Head 0.256s 0.273s - 0.398s -
Torso 0.512s 0.528s - 0.781s -
Heavy Assault Head 0.384s 0.4s - 0.653s -
Torso 0.896s 0.912s - 1.165s -
MAX Head 3.07s 3.087s - 3.852s -
Torso 6.269s 6.285s 7.948s 7.69s 9.609s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 4 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 4 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 4 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Dervish - 117 (on fire @ 94) 140 (on fire @ 112)
Composite Armor 4 - 129 (on fire @ 103) 154 (on fire @ 123)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NC9 A-Tross. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NC9 A-Tross
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NC9 A-Tross contribute towards the Assault Rifles directive tree.

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Refire rate from 128ms to 126ms
    • Dev Note: Small adjustment pushes the refire rate to 5% slower than the Reaper DMR, instead of the 7%ish it was at before.
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