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NCM1 Scattercannon
The arm-mounted NCM1 Scattercannon functions as a semi-automatic shotgun capable of cutting through enemy squads.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 120 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
100x5
500
before 8m
Min Damage:
50x5
250
after 20m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 10
Ammunition Pool: 90
Pellet Count: 5
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 2
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NCM1 Scattercannon API Data

Census LF API source: NCM1 Scattercannon API Data

NCM1 Scattercannon
The arm-mounted NCM1 Scattercannon functions as a semi-automatic shotgun capable of cutting through enemy squads.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 120 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
100x5
500
before 8m
Min Damage:
50x5
250
after 20m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 10
Ammunition Pool: 90
Pellet Count: 5
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 2
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NCM1 Scattercannon API Data

Census LF API source: NCM1 Scattercannon API Data


The NCM1 Scattercannon is a MAX Anti-Infantry arm available to the New Conglomerate. The left arm is unlocked by default, and the right arm is unlocked through purchase with Certification Points or Daybreak Cash.

The NCM1 Scattercannon is the jack-of-all-trades option for the New Conglomerate's MAX. Though it may not have the ranged potential of the AF-34 Mattock, the large magazine capacity of the AF-23 Grinder, or the raw damage-per-second of the AF-41 Hacksaw, the Scattercannon brings a mix of a relatively tight pellet spread and the highest per-shot damage available on the anti-infantry market.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8mAfter 20m
Infantry Head 23
Torso 2(2)4(4)
Legs 3(3)5(5)
Infiltrator Head 23
Torso 2(2)4(4)
Legs 2(2)4(4)
Heavy Assault Overshield Head 24
Torso 3(3)6(6)
Legs 4(4)7(7)
MAX Head 1427
Torso 20(25)40(50)
Legs 23(28)45(56)
Theoretical Time To Kill
Infantry Body part 0m 8m 20m
Normal Suit Normal Suit
Infantry Head 0.462s 0.488s - 0.99s -
Torso 0.462s 0.488s - 1.451s -
Infiltrator Head 0.462s 0.488s - 0.99s -
Torso 0.462s 0.488s - 1.451s -
Heavy Assault Head 0.462s 0.488s - 1.451s -
Torso 0.923s 0.95s - 2.374s -
MAX Head 6s 6.027s - 12.067s -
Torso 8.769s 8.796s 11.104s 18.067s 22.682s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 20m
Link=FlashFlash - 15 (on fire @ 12) 30 (on fire @ 24)
Composite Armor 4 - 20 (on fire @ 16) 39 (on fire @ 32)
Link=HarasserHarasser - 39 (on fire @ 31) 77 (on fire @ 62)
Composite Armor 4 - 47 (on fire @ 37) 93 (on fire @ 74)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 24 (on fire @ 20) 48 (on fire @ 39)
Composite Armor 4 - 27 (on fire @ 22) 53 (on fire @ 43)
Valkyrie Front/Side/Top/Rear 60 (on fire @ 48) 120 (on fire @ 96)
Bottom 120 (on fire @ 96) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 69 (on fire @ 56) 138 (on fire @ 111)
Bottom 138 (on fire @ 111) 276 (on fire @ 221)
Dervish - 47 (on fire @ 38) 94 (on fire @ 75)
Composite Armor 4 - 52 (on fire @ 42) 103 (on fire @ 83)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8mAfter 20m
Infantry Head 12
Torso 1(1)2(2)
Legs 2(2)3(3)
Infiltrator Head 12
Torso 1(1)2(2)
Legs 1(1)2(2)
Heavy Assault Overshield Head 12
Torso 2(2)3(3)
Legs 2(2)4(4)
MAX Head 714
Torso 10(13)20(25)
Legs 12(14)23(28)
Theoretical Time To Kill
Infantry Body part 0m 8m 20m
Normal Suit Normal Suit
Infantry Head 0s 0.027s - 0.528s -
Torso 0s 0.027s - 0.528s -
Infiltrator Head 0s 0.027s - 0.528s -
Torso 0s 0.027s - 0.528s -
Heavy Assault Head 0s 0.027s - 0.528s -
Torso 0.462s 0.488s - 0.99s -
MAX Head 2.769s 2.796s - 6.067s -
Torso 4.154s 4.181s 5.565s 8.836s 11.144s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 20m
Link=FlashFlash - 8 (on fire @ 6) 15 (on fire @ 12)
Composite Armor 4 - 10 (on fire @ 8) 20 (on fire @ 16)
Link=HarasserHarasser - 20 (on fire @ 16) 39 (on fire @ 31)
Composite Armor 4 - 24 (on fire @ 19) 47 (on fire @ 37)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 12 (on fire @ 10) 24 (on fire @ 20)
Composite Armor 4 - 14 (on fire @ 11) 27 (on fire @ 22)
Valkyrie Front/Side/Top/Rear 30 (on fire @ 24) 60 (on fire @ 48)
Bottom 60 (on fire @ 48) 120 (on fire @ 96)
Composite Armor 4 Front/Side/Top/Rear 35 (on fire @ 28) 69 (on fire @ 56)
Bottom 69 (on fire @ 56) 138 (on fire @ 111)
Dervish - 24 (on fire @ 19) 47 (on fire @ 38)
Composite Armor 4 - 26 (on fire @ 21) 52 (on fire @ 42)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NCM1 Scattercannon. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NCM1 Scattercannon
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)

  • From 5x pellets at 130@8m - 50@20m
  • To 5x pellets at 100@8m - 50@20m
  • Refire rate from 460ms to 500ms

February 9, 2021 Update (Outfit Wars Returns)

  • Is now an automatic weapon.
  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Max damage per pellet from 125 to 130.
  • Min damage per pellet from 35 to 50.
  • Mag size from 9 to 10.
  • Reserve ammo from 81 to 90.

June 26, 2019 Update

  • Magazine size from 8 to 9
  • Ammunition capacity from 72 to 81

March 29, 2019 Hotfix

  • Magazine size from 6 to 8
  • Reload speed from 3000ms to 2500ms

March 20, 2019 Update

  • Cone of fire has been standardized (and buffed heavily) across these weapons.
  • CoF bloom is now 0.5
  • Standing hipfire CoF is now 0
  • Moving CoF is now 0.5
  • Crouching CoF is now 0
  • Crouch-walking CoF is now 0.25
  • Maximum hipfire CoF of the movement states above is now 1
  • Slug Ammunition attachment has been removed and refunded.
  • Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
  • Damage range from 130 @ 8m - 50 @ 18m to 125 @ 8m to 35 @ 20m
  • Pellets per shot from 6 to 5
  • Refire rate from 333ms to 500ms(180RPM to 120RPM)
  • Ammo capacity from 60 to 72
  • Short reload from 2.945sec. to 3sec.
  • Long reload from 3.8sec. to 3sec.
  • Pellet spread from 3 to 2
  • Ext. Magazine size from 4 to 2

Dev Note: The Scattercannon retains the ability to "one-click bodyshot" infantry targets without headshots, but now comes at higher cost through rate of fire penalties, and a slimmer damage margin to secure a one-shot kill.