Page Contents Current As of Patch: | 2023-03-29 |
NCM1 Scattercannon | |||
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The arm-mounted NCM1 Scattercannon functions as a semi-automatic shotgun capable of cutting through enemy squads. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 100x5
500
| ||
Min Damage: | 50x5
250
| ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 90 | ||
Pellet Count: | 5 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.25 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 2 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NCM1 Scattercannon API Data |
NCM1 Scattercannon | |||
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The arm-mounted NCM1 Scattercannon functions as a semi-automatic shotgun capable of cutting through enemy squads. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 100x5
500
| ||
Min Damage: | 50x5
250
| ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 90 | ||
Pellet Count: | 5 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.25 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 2 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NCM1 Scattercannon API Data |
The NCM1 Scattercannon is a MAX Anti-Infantry arm available to the New Conglomerate. The left arm is unlocked by default, and the right arm is unlocked through purchase with Certification Points or Daybreak Cash.
The NCM1 Scattercannon is the jack-of-all-trades option for the New Conglomerate's MAX. Though it may not have the ranged potential of the AF-34 Mattock, the large magazine capacity of the AF-23 Grinder, or the raw damage-per-second of the AF-41 Hacksaw, the Scattercannon brings a mix of a relatively tight pellet spread and the highest per-shot damage available on the anti-infantry market.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 20m | ||
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- | 15 (on fire @ 12) | 30 (on fire @ 24) |
Composite Armor 4 | - | 20 (on fire @ 16) | 39 (on fire @ 32) |
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- | 39 (on fire @ 31) | 77 (on fire @ 62) |
Composite Armor 4 | - | 47 (on fire @ 37) | 93 (on fire @ 74) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 24 (on fire @ 20) | 48 (on fire @ 39) |
Composite Armor 4 | - | 27 (on fire @ 22) | 53 (on fire @ 43) |
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Front/Side/Top/Rear | 60 (on fire @ 48) | 120 (on fire @ 96) |
Bottom | 120 (on fire @ 96) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 69 (on fire @ 56) | 138 (on fire @ 111) |
Bottom | 138 (on fire @ 111) | 276 (on fire @ 221) | |
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- | 47 (on fire @ 38) | 94 (on fire @ 75) |
Composite Armor 4 | - | 52 (on fire @ 42) | 103 (on fire @ 83) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming all pellets from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 20m | ||
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- | 8 (on fire @ 6) | 15 (on fire @ 12) |
Composite Armor 4 | - | 10 (on fire @ 8) | 20 (on fire @ 16) |
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- | 20 (on fire @ 16) | 39 (on fire @ 31) |
Composite Armor 4 | - | 24 (on fire @ 19) | 47 (on fire @ 37) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 12 (on fire @ 10) | 24 (on fire @ 20) |
Composite Armor 4 | - | 14 (on fire @ 11) | 27 (on fire @ 22) |
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Front/Side/Top/Rear | 30 (on fire @ 24) | 60 (on fire @ 48) |
Bottom | 60 (on fire @ 48) | 120 (on fire @ 96) | |
Composite Armor 4 | Front/Side/Top/Rear | 35 (on fire @ 28) | 69 (on fire @ 56) |
Bottom | 69 (on fire @ 56) | 138 (on fire @ 111) | |
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- | 24 (on fire @ 19) | 47 (on fire @ 38) |
Composite Armor 4 | - | 26 (on fire @ 21) | 52 (on fire @ 42) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NCM1 Scattercannon. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NCM1 Scattercannon Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)
- From 5x pellets at 130@8m - 50@20m
- To 5x pellets at 100@8m - 50@20m
- Refire rate from 460ms to 500ms
February 9, 2021 Update (Outfit Wars Returns)
- Is now an automatic weapon.
- Rate of fire from 120 rounds per minute to 130 rounds per minute.
- Max damage per pellet from 125 to 130.
- Min damage per pellet from 35 to 50.
- Mag size from 9 to 10.
- Reserve ammo from 81 to 90.
- Magazine size from 8 to 9
- Ammunition capacity from 72 to 81
- Magazine size from 6 to 8
- Reload speed from 3000ms to 2500ms
- Cone of fire has been standardized (and buffed heavily) across these weapons.
- CoF bloom is now 0.5
- Standing hipfire CoF is now 0
- Moving CoF is now 0.5
- Crouching CoF is now 0
- Crouch-walking CoF is now 0.25
- Maximum hipfire CoF of the movement states above is now 1
- Slug Ammunition attachment has been removed and refunded.
- Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
- Damage range from 130 @ 8m - 50 @ 18m to 125 @ 8m to 35 @ 20m
- Pellets per shot from 6 to 5
- Refire rate from 333ms to 500ms(180RPM to 120RPM)
- Ammo capacity from 60 to 72
- Short reload from 2.945sec. to 3sec.
- Long reload from 3.8sec. to 3sec.
- Pellet spread from 3 to 2
- Ext. Magazine size from 4 to 2
Dev Note: The Scattercannon retains the ability to "one-click bodyshot" infantry targets without headshots, but now comes at higher cost through rate of fire penalties, and a slimmer damage margin to secure a one-shot kill.
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