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NCM2 Falcon
The NCM2 Falcon is the standard for the NC's anti-vehicle MAX weaponry. It features powerful warheads capable of heavily damaging enemy vehicles and MAXes alike.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 300 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 300
Min Damage: 300
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 1.9
Ammunition
Magazine Size: 1
Ammunition Pool: 24
Accuracy
Hip
Crouch Still: 0.1
Move: 0.1
Stand Still: 0.1
Move: 0.1
Bloom per Shot: 0
Data Sources?
Census DBG API source:

NCM2 Falcon API Data

Census LF API source: NCM2 Falcon API Data

NCM2 Falcon
The NCM2 Falcon is the standard for the NC's anti-vehicle MAX weaponry. It features powerful warheads capable of heavily damaging enemy vehicles and MAXes alike.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 300 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 300
Min Damage: 300
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 1.9
Ammunition
Magazine Size: 1
Ammunition Pool: 24
Accuracy
Hip
Crouch Still: 0.1
Move: 0.1
Stand Still: 0.1
Move: 0.1
Bloom per Shot: 0
Data Sources?
Census DBG API source:

NCM2 Falcon API Data

Census LF API source: NCM2 Falcon API Data


The NCM2 Falcon is a MAX anti-vehicle arm available to the New Conglomerate. The right arm is auto granted, and the left arm is unlocked through purchase with Certification Points or Daybreak Cash.

The NCM2 Falcon is a mid-range anti-armor arm, firing unguided rockets capable of dealing high damage to most ground targets. Unlike other weapons, the Falcon's magazine only holds a single rocket, forcing the user to reload after each shot.

This weapon's indirect damage scales up as the projectile travels, with the weapon only dealing its listed indirect damage after the projectile has traveled at least ten meters.

Attachments[]

Attachments
This weapon does not have access to any attachments.

Effectiveness[]

Assumes the projectile has traveled at least ten meters.

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 2
Torso 2(3)
Legs 3(4)
Infiltrator Head 2
Torso 2(3)
Legs 2(3)
Heavy Assault Overshield Head 3
Torso 3(5)
Legs 4(5)
MAX Head 5
Torso 5(6)
Legs 5(7)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 3)
Link=HarasserHarasser - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Sunderer - 14 (on fire @ 12)
Blockade Armor 4 - 17 (on fire @ 14)
Deployment Shield 4 - 14 (Shield 7)
ANT - 12 (on fire @ 9)
Lightning Front/Top 12 (on fire @ 9)
Side 10 (on fire @ 8)
Rear 8 (on fire @ 6)
Prowler/
Magrider
Front/Top 14 (on fire @ 12)
Side 13 (on fire @ 10)
Rear 10 (on fire @ 8)
Chimera Front/Top 16 (on fire @ 13)
Side 14 (on fire @ 11)
Rear 11 (on fire @ 9)
Vanguard Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
ESF - 5 (on fire @ 4)
Composite Armor 4 - 6 (on fire @ 5)
Valkyrie Front/Side/Top/Rear 8 (on fire @ 6)
Bottom 15 (on fire @ 12)
Composite Armor 4 Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 17 (on fire @ 14)
Dervish - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Liberator - 15 (on fire @ 12)
Composite Armor 4 - 17 (on fire @ 14)
Galaxy - 24 (on fire @ 19)
Composite Armor 4 - 26 (on fire @ 21)
Bastion Weak Point - 27 (Shield 4)

Assuming shots from both arms hits the target, and their projectiles have traveled at least ten meter.

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 1
Torso 1(2)
Legs 2(2)
Infiltrator Head 1
Torso 1(2)
Legs 1(2)
Heavy Assault Overshield Head 2
Torso 2(3)
Legs 2(3)
MAX Head 3
Torso 3(3)
Legs 3(4)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Sunderer - 7 (on fire @ 6)
Blockade Armor 4 - 9 (on fire @ 7)
Deployment Shield 4 - 7 (Shield 4)
ANT - 6 (on fire @ 5)
Lightning Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Prowler/
Magrider
Front/Top 7 (on fire @ 6)
Side 7 (on fire @ 5)
Rear 5 (on fire @ 4)
Chimera Front/Top 8 (on fire @ 7)
Side 7 (on fire @ 6)
Rear 6 (on fire @ 5)
Vanguard Front/Top 9 (on fire @ 7)
Side 8 (on fire @ 6)
Rear 6 (on fire @ 5)
ESF - 3 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 3)
Valkyrie Front/Side/Top/Rear 4 (on fire @ 3)
Bottom 8 (on fire @ 6)
Composite Armor 4 Front/Side/Top/Rear 5 (on fire @ 4)
Bottom 9 (on fire @ 7)
Dervish - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Liberator - 8 (on fire @ 6)
Composite Armor 4 - 9 (on fire @ 7)
Galaxy - 12 (on fire @ 10)
Composite Armor 4 - 13 (on fire @ 11)
Bastion Weak Point - 14 (Shield 2)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NCM2 Falcon. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NCM2 Falcon
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • Unknown date, potentially mid-2019 or earlier
    • Undocumented: The Comet VM2, M3 Pounder HEG, and NCM2 Falcon's indirect damage now scales up as the projectile travels, only dealing the listed damage after the projectile has traveled at least ten meters.