Page Contents Current As of Patch: | 2022-11-30 |
NS-10 Burster | |||
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Aircraft | ||
Fire Rate: | 220 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 34 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Damage Type: | Heavy Machine Guns, Flak Explosion | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.5s | ||
Ammunition | |||
Magazine Size: | 28 | ||
Ammunition Pool: | 196 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 3 | |
Move: | 3 | ||
Stand | Still: | 3 | |
Move: | 3 | ||
Bloom per Shot: | 0 | ||
Sprint: | 5 | ||
Jump/Airborne: | 7 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-10 Burster API Data | ||
Note: | Standard issue for right arm, requires purchase for left. |
NS-10B Burster | |||
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Aircraft | ||
Fire Rate: | 220 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 34 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Damage Type: | Heavy Machine Guns, Flak Explosion | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.5s | ||
Ammunition | |||
Magazine Size: | 28 | ||
Ammunition Pool: | 196 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 3 | |
Move: | 3 | ||
Stand | Still: | 3 | |
Move: | 3 | ||
Bloom per Shot: | 0 | ||
Sprint: | 5 | ||
Jump/Airborne: | 7 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-10B Burster API Data |
NS-10G Burster | |||
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Aircraft | ||
Fire Rate: | 220 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 34 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Damage Type: | Heavy Machine Guns, Flak Explosion | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.5s | ||
Ammunition | |||
Magazine Size: | 28 | ||
Ammunition Pool: | 196 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 3 | |
Move: | 3 | ||
Stand | Still: | 3 | |
Move: | 3 | ||
Bloom per Shot: | 0 | ||
Sprint: | 5 | ||
Jump/Airborne: | 7 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-10G Burster API Data |
The NS-10 Burster is a MAX anti-aircraft arm produced by Nanite Systems, available to all factions. The right arm is auto-granted, and the left arm is unlocked through purchase with Certification Points or Daybreak Cash.
The NS-10 Burster is a dedicated anti-aircraft machine gun, firing high velocity rounds with small flak payload which detonate when passing near hostile aircraft to deal moderately high damage. Thanks to its specialization towards anti-air, the arm is left rather helpless against other targets through a combination of low damage-per-shot on direct, extreme damage fall-off, and a moderately poor cone-of-fire.
The weapon's indirect damage only triggers when its rounds come within close proximity of an aircraft that is at least ten meters away from the MAX. Rounds hitting hostile aircraft within ten meters, or any other target type at any range, will not detonate and instead deal the weapon's direct damage.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine 249 OR 500 | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 200m | ||
Flash | - | 22 (on fire @ 18) | 108 (on fire @ 86) |
Composite Armor 4 | - | 28 (on fire @ 23) | 140 (on fire @ 112) |
Harasser | - | 167 (on fire @ 134) | 834 (on fire @ 667) |
Composite Armor 4 | - | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Sunderer | - | 250 (on fire @ 200) | 1250 (on fire @ 1000) |
Blockade Armor 4 | - | 300 (on fire @ 240) | 1500 (on fire @ 1200) |
Deployment Shield 4 | - | 250 (Shield 125) | 1250 (Shield 625) |
ANT | - | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Lightning | Front/Top | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Side | 174 (on fire @ 140) | 870 (on fire @ 696) | |
Rear | 134 (on fire @ 107) | 667 (on fire @ 534) | |
Prowler/ Magrider |
Front/Top | 250 (on fire @ 200) | 1250 (on fire @ 1000) |
Side | 218 (on fire @ 174) | 1087 (on fire @ 870) | |
Rear | 167 (on fire @ 134) | 834 (on fire @ 667) | |
Chimera | Front/Top | 275 (on fire @ 220) | 1375 (on fire @ 1100) |
Side | 240 (on fire @ 192) | 1196 (on fire @ 957) | |
Rear | 184 (on fire @ 147) | 917 (on fire @ 734) | |
Vanguard | Front/Top | 300 (on fire @ 240) | 1500 (on fire @ 1200) |
Side | 261 (on fire @ 209) | 1305 (on fire @ 1044) | |
Rear | 200 (on fire @ 160) | 1000 (on fire @ 800) | |
ESF | - | Direct — 100 (on fire @ 80) Flak — 32 (on fire @ 26) |
Direct — 500 (on fire @ 400) Flak — 32 (on fire @ 26) |
Composite Armor 4 | - | Direct — 110 (on fire @ 88) Flak — 35 (on fire @ 28) |
Direct — 550 (on fire @ 440) Flak — 35 (on fire @ 28) |
Valkyrie | Front/Side/Top/Rear | Direct — 120 (on fire @ 96) Flak — 45 (on fire @ 36) |
Direct — 600 (on fire @ 480) Flak — 45 (on fire @ 36) |
Bottom | Direct — 240 (on fire @ 192) Flak — 89 (on fire @ 71) |
Direct — 1200 (on fire @ 960) Flak — 89 (on fire @ 71) | |
Composite Armor 4 | Front/Side/Top/Rear | Direct — 138 (on fire @ 111) Flak — 51 (on fire @ 41) |
Direct — 690 (on fire @ 552) Flak — 51 (on fire @ 41) |
Bottom | Direct — 276 (on fire @ 221) Flak — 102 (on fire @ 82) |
Direct — 1380 (on fire @ 1104) Flak — 102 (on fire @ 82) | |
Dervish | - | Direct — 140 (on fire @ 112) Flak — 46 (on fire @ 37) |
Direct — 700 (on fire @ 560) Flak — 46 (on fire @ 37) |
Composite Armor 4 | - | Direct — 154 (on fire @ 124) Flak — 51 (on fire @ 41) |
Direct — 770 (on fire @ 616) Flak — 51 (on fire @ 41) |
Liberator | - | Direct — 180 (on fire @ 144) Flak — 76 (on fire @ 61) |
Direct — 900 (on fire @ 720) Flak — 76 (on fire @ 61) |
Composite Armor 4 | - | Direct — 198 (on fire @ 159) Flak — 84 (on fire @ 67) |
Direct — 990 (on fire @ 792) Flak — 84 (on fire @ 67) |
Galaxy | - | Direct — 280 (on fire @ 224) Flak — 138 (on fire @ 110) |
Direct — 1400 (on fire @ 1120) Flak — 138 (on fire @ 110) |
Composite Armor 4 | - | Direct — 308 (on fire @ 247) Flak — 151 (on fire @ 121) |
Direct — 1540 (on fire @ 1232) Flak — 151 (on fire @ 121) |
Bastion Weak Point | - | 800 (Shield 100) | 4000 (Shield 500) |
Assuming shots from both arms hits the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 200m | ||
Flash | - | 11 (on fire @ 9) | 54 (on fire @ 43) |
Composite Armor 4 | - | 14 (on fire @ 12) | 70 (on fire @ 56) |
Harasser | - | 84 (on fire @ 67) | 417 (on fire @ 334) |
Composite Armor 4 | - | 100 (on fire @ 80) | 500 (on fire @ 400) |
Sunderer | - | 125 (on fire @ 100) | 625 (on fire @ 500) |
Blockade Armor 4 | - | 150 (on fire @ 120) | 750 (on fire @ 600) |
Deployment Shield 4 | - | 125 (Shield 63) | 625 (Shield 313) |
ANT | - | 100 (on fire @ 80) | 500 (on fire @ 400) |
Lightning | Front/Top | 100 (on fire @ 80) | 500 (on fire @ 400) |
Side | 87 (on fire @ 70) | 435 (on fire @ 348) | |
Rear | 67 (on fire @ 54) | 334 (on fire @ 267) | |
Prowler/ Magrider |
Front/Top | 125 (on fire @ 100) | 625 (on fire @ 500) |
Side | 109 (on fire @ 87) | 544 (on fire @ 435) | |
Rear | 84 (on fire @ 67) | 417 (on fire @ 334) | |
Chimera | Front/Top | 138 (on fire @ 110) | 688 (on fire @ 550) |
Side | 120 (on fire @ 96) | 598 (on fire @ 479) | |
Rear | 92 (on fire @ 74) | 459 (on fire @ 367) | |
Vanguard | Front/Top | 150 (on fire @ 120) | 750 (on fire @ 600) |
Side | 131 (on fire @ 105) | 653 (on fire @ 522) | |
Rear | 100 (on fire @ 80) | 500 (on fire @ 400) | |
ESF | - | Direct — 50 (on fire @ 40) Flak — 16 (on fire @ 13) |
Direct — 250 (on fire @ 200) Flak — 16 (on fire @ 13) |
Composite Armor 4 | - | Direct — 55 (on fire @ 44) Flak — 18 (on fire @ 14) |
Direct — 275 (on fire @ 220) Flak — 18 (on fire @ 14) |
Valkyrie | Front/Side/Top/Rear | Direct — 60 (on fire @ 48) Flak — 23 (on fire @ 18) |
Direct — 300 (on fire @ 240) Flak — 23 (on fire @ 18) |
Bottom | Direct — 120 (on fire @ 96) Flak — 45 (on fire @ 36) |
Direct — 600 (on fire @ 480) Flak — 45 (on fire @ 36) | |
Composite Armor 4 | Front/Side/Top/Rear | Direct — 69 (on fire @ 56) Flak — 26 (on fire @ 21) |
Direct — 345 (on fire @ 276) Flak — 26 (on fire @ 21) |
Bottom | Direct — 138 (on fire @ 111) Flak — 51 (on fire @ 41) |
Direct — 690 (on fire @ 552) Flak — 51 (on fire @ 41) | |
Dervish | - | Direct — 70 (on fire @ 56) Flak — 23 (on fire @ 19) |
Direct — 350 (on fire @ 280) Flak — 23 (on fire @ 19) |
Composite Armor 4 | - | Direct — 77 (on fire @ 62) Flak — 26 (on fire @ 21) |
Direct — 385 (on fire @ 308) Flak — 26 (on fire @ 21) |
Liberator | - | Direct — 90 (on fire @ 72) Flak — 38 (on fire @ 31) |
Direct — 450 (on fire @ 360) Flak — 38 (on fire @ 31) |
Composite Armor 4 | - | Direct — 99 (on fire @ 80) Flak — 42 (on fire @ 34) |
Direct — 495 (on fire @ 396) Flak — 42 (on fire @ 34) |
Galaxy | - | Direct — 140 (on fire @ 112) Flak — 69 (on fire @ 55) |
Direct — 700 (on fire @ 560) Flak — 69 (on fire @ 55) |
Composite Armor 4 | - | Direct — 154 (on fire @ 124) Flak — 76 (on fire @ 61) |
Direct — 770 (on fire @ 616) Flak — 76 (on fire @ 61) |
Bastion Weak Point | - | 400 (Shield 50) | 2000 (Shield 250) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS-10 Burster. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS-10 Burster Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- Burster flak damage from 28 to 34.
- Zealot Overdrive's Burster flak damage from 31 to 38.
- Cone of Fire from 2 to 3.
- Projectile lifespan from 3sec. to 2sec.
Dev Note: The above changes increase the MAX's firepower against close-range aircraft, while making them less effective at dispensing targets at very long ranges.
- NS-10 Burster indirect (flak explosion) damage from 25 to 28.
Dev Note: Burster MAX should feel slightly less impotent now when dealing with aircraft.
March 11, 2020 Update (Escalation) / (Undocumented Changes)
- The MAX’ NS-10 Burster direct damage resistance type from 2 (Small Arms) to 4 (Heavy Machine Guns). Overall damage output is less than Gorgons.
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