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NS-11A
This rifle was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11A API Data

Census LF API source: NS-11A API Data

NS-11AB
The 11AB was designed as a customizable weapon system that could adapt to nearly every situation. This variant of the 11A features a sleek black finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11AB API Data

Census LF API source: NS-11AB API Data

NS-11AG
The 11AG is the gold high-end variant of the adaptable 11A assault rifle platform. Reliable with a wide assortment of attachments, the 11AG can change itself to excel in nearly any situation.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11AG API Data

Census LF API source: NS-11AG API Data

NS-11P
The NS-11P is a platinum variant of the NS-11A. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11P API Data

Census LF API source: NS-11P API Data
Note: Exclusively available as part of a promotion with GameStop US or as reward. Available also with the code PS2Escalation

NS-11A "Heatwave"
The NS-11A was designed as customizable weapon system that could adapt to nearly every situation. This variant features classy flames over a black finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11A "Heatwave" API Data

Census LF API source: NS-11A "Heatwave" API Data
Note: Available as part of Heatwave Weapons Bundle.

PSA-02 Diamondback
The Diamondback assault rifle is a more aggressive take on the time-tested, and highly adaptable NS-11A.
Costs
DC Cost: 2,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

PSA-02 Diamondback API Data

Census LF API source: PSA-02 Diamondback API Data
Note: Available as part of PlanetSide: Arena - Mercenary Bundle.

NS-11 "Endeavor" Assault Rifle
Designed to remain operable in the vacuum of space, this assault rifle can easily engage targets at moderate range.
Costs
DC Cost: 3,999−7,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11 "Endeavor" Assault Rifle API Data

Census LF API source: NS-11 "Endeavor" Assault Rifle API Data
Note: Available as part of Eighth Anniversary Bundle.


The NS-11A is an assault rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 11A brings the tried and true Nanite Systems design philosophy to the assault rifle range. Though the weapon's middling damage-per-second leaves much to be desired, the gun more than makes up for it with otherwise excellent stats across the board.

With high accuracy and muzzle velocity plus low recoil, a gentle damage fall-off, and the elusive 0.75x ADS movement speed multiplier, not to mention the gun's fast reload speed, 35 round magazines, and wide array of attachment options, the NS-11A is surprisingly effective at all ranges despite the rifle's below average killing power.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)

49 OR 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)

49 OR 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)

49 OR 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher

99 OR 200
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 after 65 meters (65 meters) (85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Infantry Head 44
Torso 7(7)8(8)
Legs 8(8)9(9)
Infiltrator Head 44
Torso 7(7)8(8)
Legs 7(7)8(8)
Heavy Assault Overshield Head 66
Torso 11(11)12(12)
Legs 12(12)13(13)
MAX Head 3540
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Infantry Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s - 0.746s -
Infiltrator Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s - 0.746s -
Heavy Assault Head 0.46s 0.476s - 0.562s -
Torso 0.92s 0.936s - 1.114s -
MAX Head 3.129s 3.144s - 3.691s -
Torso 6.35s 6.365s 8.022s 7.372s 9.212s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-11A. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-11A
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NS-11A contribute towards the Assault Rifles directive tree.

History[]

Trivia[]

  • The NS-11A's model was originally the New Conglomerate's main rifle early in the alpha build and was usable by the Light and Heavy Infantry classes.
  • The Platinum variant has been available three times:
    • Until November 27, 2013, it was unlocked via the use of a regular Planetside 2 Game Card gift card purchased from U.S. Gamestop stores.
    • From June 21, 2014, it could be unlocked via the code "SummerReward". This code has since expired.
    • From Nov 11, 2014, until Dec 31, 2014, it came with an order of any SOE J!NX teeshirt.
  • Unlike the majority of Assault Rifles and Carbines, the Arsenal Update did not remove the NS-11A and NS-11C's semi automatic fire mode.
    • This functionality is not available on the "Endeavor" variant.

Media[]