Page Contents Current As of Patch: 2017-02-02

NS-11A
NS-11A.png
This rifle was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11A API Data?

NS-11AB
NS-11AB.png
The 11AB was designed as a customizable weapon system that could adapt to nearly every situation. This variant of the 11A features a sleek black finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11AB API Data?

NS-11AG
NS-11AG.png
The 11AG is the gold high-end variant of the adaptable 11A assault rifle platform. Reliable with a wide assortment of attachments, the 11AG can change itself to excel in nearly any situation.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11AG API Data?

NS-11P
NS-11P.png
The NS-11P is a platinum variant of the NS-11A. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11P API Data?
Note: Exclusively available as part of a promotion with GameStop US or as reward.

NS-11A "Heatwave"
NS-11A "Heatwave".png
The NS-11A was designed as customizable weapon system that could adapt to nearly every situation. This variant features classy flames over a black finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11A "Heatwave" API Data?
Note: Available as part of Heatwave Weapons Bundle.

PSA-02 Diamondback
PSA-02 Diamondback.png
The Diamondback assault rifle is a more aggressive take on the time-tested, and highly adaptable NS-11A.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 640m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.45s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.75 0.15
Stand Still: 1.5 0.1
Move: 2.25 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: PSA-02 Diamondback API Data?
Note: Available as part of PlanetSide: Arena - Mercenary Bundle.

The NS-11A Assault Rifle, is a common pool weapon available only to the Combat Medic. The most expensive assault rifle in the game at 1000 Certs or 799 DB but this cost comes with some unique traits that set this assault rifle apart from the ES (Empire Specific) Assault Rifles.

Description[edit | edit source]

The NS-11A is a highly versatile assault rifle with minimal recoil, a highly desirable 25% (0.75) movement speed decrease when ADS (aiming down sights) as well as a bullet velocity barely slower than the fastest sniper rifles (excluding the Railjack) in addition to access to high-velocity ammo. It has 5 more rounds in its magazine than its VS and NC AR counterparts but still falls short to the unrivaled magazine sizes wielded by the Terran Republic. It possesses a lightning fast reload similar to the Vanu Sovereignty's, further signalling that it is a mix of all three faction traits. Nanite Systems weapons give off a bright white bullet tracer and unique audio when firing that makes determining faction affiliation difficult to enemies.

Overall, the NS-11A is an accurate and controllable assault rifle with a below-average rate of fire. The lower RoF is not a bad trait as it renders the gun very easy to use at longer ranges, however the gun still fares well to close-quarters engagements even though its theoretical TTK (time to kill) is somewhat lower in comparison to most weapons that you are facing at close range thanks to its tight hip fire. This gun is best used as an all-rounder weapon that can manage any situation, but should be switched out if a battle is permanently stuck at unique ranges.

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Hybrid Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s 0.752s 0.746s 0.93s
Icon Infiltrator.pngInfiltrator Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s 0.66s 0.746s 0.838s
Icon MAX.pngMAX Head 3.129s 3.144s - 3.691s -
Torso 6.35s 6.365s 8.022s 7.372s 9.212s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light Assault.pngInfantry Head 4 4
Torso 7(9) 8(10)
Legs 8(10) 9(12)
Icon Infiltrator.pngInfiltrator Head 4 4
Torso 7(8) 8(9)
Legs 7(9) 8(10)
Icon MAX.pngMAX Head 35 40
Torso 70(88) 80(100)
Legs 78(98) 89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 5 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 5 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 5 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the NS-11A. Each Ribbon is a standard reward for achieving a set amount of kills with the NS-11A. Medals relate to how many overall kills you have with the NS-11A.

Ribbons[edit | edit source]

Ribbon Icon Requirements
NS-11A Service Ribbon
Assault Rifle Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

  • Game Update Number 4
    • When set to semi-automatic, the crosshair for the NS-11A and NS-11P should no longer disappear
  • Performance Update Number 2
    • Improved angle so initial burst is more accurate (no shots land on right side) and overall recoil is more controllable. (For NS-11A and NS-11C)
  • October 30, 2014 Update
    • NS-11AG added (Gold version)
    • NS-11AB added (Black version)

Trivia[edit | edit source]

  • The NS-11A's model was originally the New Conglomerate's main rifle early in the alpha build and was usable by the Light and Heavy Infantry classes.
  • The Platinum variant has been available three times:
    • Until November 27, 2013, it was unlocked via the use of a regular Planetside 2 Game Card gift card purchased from U.S. Gamestop stores.
    • From June 21, 2014, it could be unlocked via the code "SummerReward". This code has since expired.
    • From Nov 11, 2014, until Dec 31, 2014, it came with an order of any SOE J!NX teeshirt.

Gallery[edit | edit source]

Media[edit | edit source]

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