Page Contents Current As of Patch: 2017-02-02

NS-11C
NS-11C.png
The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11C API Data?

NS-11CB
NS-11CB.png
A popular choice among Engineers and Light Assaults, the NS-11CB is an accurate and stable all-around performer. This variant of the 11C has a black metal finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11CB API Data?

NS-11CG
NS-11CG.png
The opulent NS-11CG is a variant of the 11C, a carbine well known for its stability and all-around performance. The 11CG is also known for all that, as well as looking good.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11CG API Data?

NS-11CP
NS-11CP.png
The NS-11CP's compact frame makes it a viable close range option over its predecessor, the NS-11P, and just as effective as the original NS-11C.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: NS-11CP API Data?
Note: Available as reward for Recruiter program.

The NS-11C Carbine, is a common pool weapon available to the Light Assault and the Engineer classes. It is in the most expensive carbine tier at 1000 Certs or 799 DC but this cost comes with some unique traits that set this carbine apart from the ES (Empire Specific) carbines.

Description[edit | edit source]

Like the NS-11A, the NS-11C has a mix of the factions traits. It has 5 extra round in the magazine, fast reloads and a below-average rate of fire.

Despite the low rate of fire for its damage tier, the NS-11C is usable in close-quarters. This is due to its movement speed while aiming down sights, which is 75% instead of the typical 50%. Each faction also has an additional carbine with this trait (The LC3 Jaguar, AF-4A Bandit and the Zenith VX-5). Because of this, the low recoil, and the large magazine, it can be used reasonably well at closer ranges than one might expect. Nanite Systems weapons give off a bright white bullet tracer and unique audio when firing that makes determining faction affiliation difficult to enemies.

Damage with Range:

143 @ 10 meters

125 @ 41 meters

112 @ 65 meters

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Hybrid Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.276s 0.295s - 0.491s -
Torso 0.552s 0.571s 0.755s 0.859s 1.135s
Icon Infiltrator.pngInfiltrator Head 0.276s 0.295s - 0.491s -
Torso 0.552s 0.571s 0.663s 0.859s 1.043s
Icon MAX.pngMAX Head 3.129s 3.148s - 4.172s -
Torso 6.35s 6.369s 8.025s 8.313s 10.337s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light Assault.pngInfantry Head 4 5
Torso 7(9) 9(12)
Legs 8(10) 10(13)
Icon Infiltrator.pngInfiltrator Head 4 5
Torso 7(8) 9(11)
Legs 7(9) 9(12)
Icon MAX.pngMAX Head 35 45
Torso 70(88) 90(112)
Legs 78(98) 100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 5 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 5 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 5 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the NS-11C. Each Ribbon is a standard reward for achieving a set amount of kills with the NS-11C. Medals relate to how many overall kills you have with the NS-11C.

Ribbons[edit | edit source]

Ribbon Icon Requirements
NS-11C Service Ribbon
Rocket Launcher Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
    • Hipfire bloom from 0.1 to 0.06

Trivia[edit | edit source]

  • Like all NS rifles, the NS-11C appears to be the same receiver as the others, just with a different barrel, stock, and magazine.

Photo Gallery[edit | edit source]

Media[edit | edit source]

Community content is available under CC-BY-NC unless otherwise noted.