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Page Contents Current As of Patch: 2022-04-05

NS-11C
NS-11C
The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11C API Data

Census LF API source: NS-11C API Data

NS-11CB
NS-11CB
A popular choice among Engineers and Light Assaults, the NS-11CB is an accurate and stable all-around performer. This variant of the 11C has a black metal finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11CB API Data

Census LF API source: NS-11CB API Data

NS-11CG
NS-11CG
The opulent NS-11CG is a variant of the 11C, a carbine well known for its stability and all-around performance. The 11CG is also known for all that, as well as looking good.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11CG API Data

Census LF API source: NS-11CG API Data

NS-11CP
NS-11CP
The NS-11CP's compact frame makes it a viable close range option over its predecessor, the NS-11P, and just as effective as the original NS-11C.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11CP API Data

Census LF API source: NS-11CP API Data
Note: Was available as reward for Recruiter program.

NS-11 "Endeavor" Carbine
NS-11 "Endeavor" Carbine
This all-rounder carbine has proven its worth defending off-planet mining colonies.
Costs
DC Cost: 3,999−7,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11 "Endeavor" Carbine API Data

Census LF API source: NS-11 "Endeavor" Carbine API Data
Note: Available as reward for Eighth Anniversary Bundle.


The NS-11C is a carbine produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 11C is their entry into the carbine market, bringing their typical formula to the line-up. With a relatively low damage-per-second, the NS-11C may initially seem a poor choice, but with the rest of the weapon's stat table bringing standout numbers it quickly finds a reason to be considered for a loadout.

With a 0.75x ADS movement speed multiplier, controllable recoil, a good muzzle velocity, fast reload speed, generous magazine size, and a wide selection of attachments, the NS-11C has a sheet full of benefits to argue for its usage in spite of the weapon's otherwise unremarkable damage output.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)
NiCO (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)
NiCO XR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)
LANS (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)
NiSGO (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)
Quadra (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)
Tetra (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Barrel
Compensator
Compensator (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel
Heavy Barrel (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel
Short Barrel (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor
Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip
Angled Forward Grip (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
Forward Grip (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher
Grenade Launcher (NS)
Icon Daybreak Cash 99 OR Icon resource certpoints 25x25 200
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher
Smoke Launcher (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition
High Velocity Ammunition (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition
Soft Point Ammunition (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 at 10 meters (15 meters) (8 meters)
  • 125 at 39 meters (41 meters) (49 meters)
  • 112 at 60 meters (60 meters) (80 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-65m
Icon Light AssaultInfantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Icon InfiltratorInfiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
Icon MAXMAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 65m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.276s 0.295s - 0.35s - 0.491s -
Torso 0.552s 0.571s - 0.718s - 0.859s -
Icon InfiltratorInfiltrator Head 0.276s 0.295s - 0.35s - 0.491s -
Torso 0.552s 0.571s - 0.718s - 0.859s -
Icon Heavy AssaultHeavy Assault Head 0.46s 0.479s - 0.534s - 0.675s -
Torso 0.92s 0.939s - 1.086s - 1.227s -
Icon MAXMAX Head 3.129s 3.148s - 3.663s - 4.172s -
Torso 6.35s 6.369s 8.025s 7.344s 9.184s 8.313s 10.337s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-11C. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-11C
Service Ribbon
Carbine Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the NS-11C contribute towards the Carbines directive tree.

History[]

Trivia[]

  • Like all NS rifles, the NS-11C appears to be the same receiver as the others, just with a different barrel, stock, and magazine.
  • Unlike the majority of Carbines and Assault Rifles, the Arsenal Update did not remove the NS-11C and NS-11A's semi automatic fire mode.
    • This does not apply to the NS-11A "Endeavor" variant.

Media[]

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