Page Contents Current As of Patch: | 2022-04-05 |
NS-11 "Endeavor" Carbine | |||
![]() | |||
This all-rounder carbine has proven its worth defending off-planet mining colonies. | |||
Costs | |||
DC Cost: | 3,999−7,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() | ||
Weapon Type: | Carbines | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 530m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto, Semi-Auto | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 1.85s | ||
Long Reload: | 2.3s | ||
Ammunition | |||
Magazine Size: | 35 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.25 | |
Bloom per Shot: | 0.06 | 0.05 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-11 "Endeavor" Carbine API Data | ||
Note: | Available as reward for Eighth Anniversary Bundle. |
The NS-11 "Endeavor" Carbine is a carbine produced by Nanite Systems, available to all factions. It is unlocked upon acquisition of the Explorer's or Starseeker's Eight-Year Anniversary Bundle.
This weapon functions identically to the NS-11C.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
V-IR (1x)![]() ![]() ![]() | This infrared optic illuminates targets even in lightless conditions, making it popular when boarding derelict space vessels. | ||||||
J-X1 (1x)![]() Built-in
If no other optic is chosen, this is attached.
| No description available. | ||||||
J-X2 (2x)![]() ![]() ![]() | The X2 enhances the zoom depth of the integrated Journey reflex optics for clearer target acquisition at slightly further ranges. | ||||||
C-Z4 (4x)![]() ![]() ![]() | The Challenger's enhanced zoom depth makes mid-range target acquisition easy, and provides a crosshair reticle for pinpoint accuracy. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher![]() ![]() ![]() | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher![]() ![]() ![]() | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 143 at 10 meters (15 meters) (8 meters)
- 125 at 39 meters (41 meters) (49 meters)
- 112 at 60 meters (60 meters) (80 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
![]() |
- | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
![]() |
- | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
![]() |
- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
![]() |
- | Immune | |
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() ![]() |
- | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
![]() |
Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
![]() |
- | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS-11 "Endeavor" Carbine. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS-11 "Endeavor" Carbine Service Ribbon |
![]() |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the NS-11 "Endeavor" Carbine contribute towards the Exceptional IV directive tree. |
History[]
- Main article: NS-11C#History
- November 20, 2020 Update (Eight Years of War)
- Added to the game.
Trivia[]
- The NS-11 "Endeavor" Carbine is part of the "Endeavor" series of weaponry, released as part of the eighth anniversary celebration in November 2020.
See Also[]
- NS-7 "Endeavor" PDW
- NS-11 "Endeavor" Assault Rifle
- NS-15 "Endeavor" Machinegun
- NS-357 "Endeavor" Underboss
|