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NS-11 "Endeavor" Carbine
This all-rounder carbine has proven its worth defending off-planet mining colonies.
Costs
DC Cost: 3,999−7,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Carbines
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.3s
Ammunition
Magazine Size: 35
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.06 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: -20°/-17°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

NS-11 "Endeavor" Carbine API Data

Census LF API source: NS-11 "Endeavor" Carbine API Data
Note: Available as reward for Eighth Anniversary Bundle.

The NS-11 "Endeavor" Carbine is a carbine produced by Nanite Systems, available to all factions. It is unlocked upon acquisition of the Explorer's or Starseeker's Eight-Year Anniversary Bundle.

This weapon functions identically to the NS-11C.

Attachments[]

Attachments
Optic
V-IR (1x)

49 OR 30
This infrared optic illuminates targets even in lightless conditions, making it popular when boarding derelict space vessels.
J-X1 (1x)

Built-in
If no other optic is chosen, this is attached.
No description available.
J-X2 (2x)

49 OR 30
The X2 enhances the zoom depth of the integrated Journey reflex optics for clearer target acquisition at slightly further ranges.
C-Z4 (4x)

49 OR 30
The Challenger's enhanced zoom depth makes mid-range target acquisition easy, and provides a crosshair reticle for pinpoint accuracy.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

75 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

75 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

75 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

75 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

75 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher

49 OR 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

75 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

75 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

75 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 at 10 meters (15 meters) (8 meters)
  • 125 at 39 meters (41 meters) (49 meters)
  • 112 at 60 meters (60 meters) (80 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-65m
Infantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Infiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Heavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
MAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 65m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.276s 0.295s - 0.35s - 0.491s -
Torso 0.552s 0.571s - 0.718s - 0.859s -
Infiltrator Head 0.276s 0.295s - 0.35s - 0.491s -
Torso 0.552s 0.571s - 0.718s - 0.859s -
Heavy Assault Head 0.46s 0.479s - 0.534s - 0.675s -
Torso 0.92s 0.939s - 1.086s - 1.227s -
MAX Head 3.129s 3.148s - 3.663s - 4.172s -
Torso 6.35s 6.369s 8.025s 7.344s 9.184s 8.313s 10.337s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-11 "Endeavor" Carbine. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-11 "Endeavor" Carbine
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NS-11 "Endeavor" Carbine contribute towards the Exceptional IV directive tree.

History[]

Main article: NS-11C#History

Trivia[]

  • The NS-11 "Endeavor" Carbine is part of the "Endeavor" series of weaponry, released as part of the eighth anniversary celebration in November 2020.

See Also[]