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Page Contents Current As of Patch: 2022-05-04
NS-30 Tranquility
Heavy modification to this NS-30 Vandal has made it capable of firing vials of Manticore ammunition that slow infantry movement on impact. With less stopping power than the original Vandal, and requiring ammunition worth more than the weapon itself, this weapon's modifications are seen more as a novelty for those with gilded tastes.
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 218 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 300 before 15m
Min Damage: 225 after 150m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 10
Ammunition Pool: 80
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30 Tranquility API Data

Census LF API source: NS-30 Tranquility API Data

The NS-30 Tranquility is a scout rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.

The Nanite Systems - 30 Tranquility is a variant of the NS-30 Vandal. Featuring an integrated suppressor that paradoxically increases muzzle velocity, the Tranquility is more effective at range whilst also being stealthier. Uniquely, the weapon fires lower-damage slugs that slow the movement speed of targets they hit. Aside from the lowered damage, the Tranquility also has a smaller magazine than the Vandal, and a slower fire rate.

Targets hit by rounds from the NS-30 Tranquility have their movement speed slowed by 20% for a few seconds. Subsequent shots or shots from other Tranquility users will not increase the potency of the slow, only resetting the duration.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

19 OR 25
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

19 OR 25
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
ACRA (3.4x)

19 OR 25
Nanite Systems' refined ACRA 3.4x zoom optic provide the user with better clarity on mid-range targets.
Seer-6 (6x)

19 OR 25
The Seer-6 is an elegant take on older 6x optics, and is custom fitted specifically for use with the Nanite Systems Export series weaponry.
DV6 (6x)

19 OR 25
The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower.
Hold Sprint to steady aim.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

29 OR 50
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight

29 OR 50
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Heavy Magazine

49 OR 100
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
This weapon does not have any barrel type attachments.

Damage Fall-off[]

  • 300 before 15 meters
  • 250 at 105 meters
  • 225 after 150 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-105m105-150m
Infantry Head 223
Torso 4(4)4(4)5(5)
Legs 4(4)5(5)5(5)
Infiltrator Head 222
Torso 3(3)4(4)4(4)
Legs 4(4)4(4)5(5)
Heavy Assault Overshield Head 334
Torso 5(5)6(6)7(7)
Legs 6(6)7(7)8(8)
MAX Head 172023
Torso 34(42)40(50)45(56)
Legs 38(47)45(56)50(62)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 150m
Link=FlashFlash - 25 (on fire @ 20) 34 (on fire @ 27)
Composite Armor 4 - 33 (on fire @ 26) 44 (on fire @ 35)
Link=HarasserHarasser - 65 (on fire @ 52) 86 (on fire @ 69)
Composite Armor 4 - 77 (on fire @ 62) 103 (on fire @ 83)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 40 (on fire @ 32) 54 (on fire @ 43)
Composite Armor 4 - 44 (on fire @ 36) 59 (on fire @ 47)
Valkyrie Front/Side/Top/Rear 100 (on fire @ 80) 134 (on fire @ 107)
Bottom 200 (on fire @ 160) 267 (on fire @ 214)
Composite Armor 4 Front/Side/Top/Rear 115 (on fire @ 92) 154 (on fire @ 123)
Bottom 230 (on fire @ 184) 307 (on fire @ 246)
Dervish - 78 (on fire @ 63) 104 (on fire @ 83)
Composite Armor 4 - 86 (on fire @ 69) 115 (on fire @ 92)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-30 Tranquility. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-30 Tranquility
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • June 17, 2020 Update
    • Is now correctly classified as a Battle Rifle, instead of a Scout Rifle, in the loadout screen.
    • Direct damage from 280at75m - 250at150m to 280at15m - 225at150m
    • Slow on hit no longer stacks with other Tranquility users, or with Concussion Grenades.
    • Dev Note: These changes primarily change the weapon's effectiveness at long range so that it's not competing directly with semi-auto sniper rifles.
  • March 30, 2022 Update (The Arsenal Update)
    • All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
    • Slow caused by Tranquility projectiles from 30% to 20%.
    • Maximum damage from 280 to 300.

References[]

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