Page Contents Current As of Patch: 2020-06-17
NS-30 Tranquility
NS-30 Tranquility.png
Heavy modification has reclassified this NS-30 Vandal as a "non-lethal rifle", capable of firing concussive smart-slugs that slow enemy infantry on impact. While less powerful than the original, the Tranquility boasts higher projectile velocities and remains suppressed at all times.
Costs
A7 Cost: 4,000A7
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Engineer.pngIcon Heavy Assault.pngIcon Combat Medic.png
Weapon Type: Battle Rifles
Fire Rate: 218 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 280 before 15m
Min Damage: 225 after 150m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 10
Ammunition Pool: 80
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-30 Tranquility API Data?

The NS-30 Tranquility is a common pool battle rifle available to all factions. It is unlocked through purchase with A7 from black market vendor in Sanctuary.

Compared to NS-30 Vandal, Tranquility deals 1 tier less damage across the board, has slightly lower Rate of Fire, in exchange for concussive effect on hit, similar to Concussion Grenade. As well as built in suppressor, with overall better velocity. The NS-30 Tranquility gives off a glowing green bullet tracer effect when fired as it carries concussive ammunition, which also makes determining faction affiliation difficult to enemies. Unlike most other battle rifles and other weapons alike, the NS-30 Tranquility cannot be equipped with a 2x or 4x magnification which are most popular on infantry weapon classes.

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30A7 50Daybreak Cash
DV6 (6x) The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower.
Seer-6 (NSX 6x).png
30A7 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30A7 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30A7 50Daybreak Cash
HeXO (6x) Nanite Systems set the standard for quality long-range optics with the HeXO sniper scope. It comes equipped with a mil-dot crosshair at 6x magnification.
HeXO (NS 6x).png
30A7 50Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100A7 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100A7 75Daybreak Cash
Comfort Grip A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, and increases hipfire cone of fire by 20%.
Comfort Grip.png
100A7 75Daybreak Cash
Ammo
Heavy Magazine Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
Heavy Magazine.png
200A7 99Daybreak Cash

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 15m After 150m
Icon Light Assault.pngInfantry Head 2 3
Torso 4(5) 5(6)
Legs 4(5) 5(7)
Icon Infiltrator.pngInfiltrator Head 2 2
Torso 4(5) 4(5)
Legs 4(5) 5(6)
Icon MAX.pngMAX Head 18 23
Torso 36(45) 45(56)
Legs 40(50) 50(62)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 150m
Link=FlashFlash - 27 (on fire @ 22) 34 (on fire @ 27)
Composite Armor 5 - 35 (on fire @ 28) 44 (on fire @ 35)
Link=HarasserHarasser - 69 (on fire @ 55) 86 (on fire @ 69)
Composite Armor 5 - 83 (on fire @ 66) 103 (on fire @ 83)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 43 (on fire @ 35) 54 (on fire @ 43)
Composite Armor 5 - 48 (on fire @ 38) 59 (on fire @ 47)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 108 (on fire @ 86) 134 (on fire @ 107)
Bottom 215 (on fire @ 172) 267 (on fire @ 214)
Composite Armor 5 Front/Side/Top/Rear 124 (on fire @ 99) 154 (on fire @ 123)
Bottom 247 (on fire @ 198) 307 (on fire @ 246)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

History[edit | edit source]

  • June 17, 2020 Update
    • Is now correctly classified as a Battle Rifle, instead of a Scout Rifle, in the loadout screen.
    • Direct damage from 280at75m - 250at150m to 280at15m - 225at150m
    • Slow on hit no longer stacks with other Tranquility users, or with Concussion Grenades.
    • Dev Note: These changes primarily change the weapon's effectiveness at long range so that it's not competing directly with semi-auto sniper rifles.

References[edit | edit source]


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