Page Contents Current As of Patch: 2016-11-18

NS-30 Vandal
NS-30 Vandal.png
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.png
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-30 Vandal API Data?

NS-30B Vandal
NS-30B Vandal.png
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.png
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-30B Vandal API Data?

NS-30G Vandal
NS-30G Vandal.png
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.png
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-30G Vandal API Data?

The NS-30 Vandal Scout Rifle is a Common Pool weapon available only to the Infiltrator. It is tied with the semi-automatic, faction-specific scout rifles as the most expensive scout rifle in the game at 1000 Certs or 799 DC, but this cost pays for some unique traits that set this scout rifle apart from the ES (Empire Specific) Scout Rifles. Although it is a hard-hitting semi-automatic rifle, the NS-30 Vandal is best used at a medium range, where sniper rifles are unwieldy and anything else has difficulty with shot placement.

Description[edit | edit source]

The Vandal, like other scout rifles, is used for infiltrators who prefer a more aggressive play-style over sniping. However, this weapon is still not suited to head-on engagements, as most of your opponents' arms will handily outgun the NS-30 when used out in the open. The weapon really shines when used on enemies that are distracted by your allies or weakened - with that high damage model, you can pick people off from medium ranges. One of its biggest advantages is the 25% movement speed reduction when when aiming down sights (down from the standard 50% reduction of most weapons), which allows you to be more mobile while firing. This trait can be used to turn around corners and retreat into cover while still remaining accurate.

Since the Vandal is a Common Pool weapon, it fires white bullet tracers instead Empire Specific colour tracers, and also has a unique report that confuses enemies. Because anyone can use Nanite Systems weapons, enemies will have to check to see if a friend or foe is firing. This gives you a chance to quickly dispatch them or escape.

The NS-30 is a heavily modified NS-1X. While NS-1X weapons are full auto and use bottom-fed detachable box magazines, the NS-30 is semi-auto and uses a fixed magazine loaded with en-bloc clips. When reloaded, the top of the Vandal is opened, a fresh clip is inserted down into the magazine well, and the top of the weapon is then closed.

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
HeXO (6x) Nanite Systems set the standard for quality long-range optics with the HeXO sniper scope. It comes equipped with a mil-dot crosshair at 6x magnification.
HeXO (NS 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Hybrid Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Ammo
No Ammo available.

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 15m After 75m
Icon Light Assault.pngInfantry Head 2 2
Torso 3(4) 4(5)
Legs 4(5) 4(5)
Icon Infiltrator.pngInfiltrator Head 2 2
Torso 3(4) 4(5)
Legs 3(4) 4(5)
Icon MAX.pngMAX Head 15 18
Torso 30(38) 36(45)
Legs 34(42) 40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 23 (on fire @ 18) 27 (on fire @ 22)
Composite Armor 5 - 30 (on fire @ 24) 35 (on fire @ 28)
Link=HarasserHarasser - 58 (on fire @ 47) 69 (on fire @ 55)
Composite Armor 5 - 70 (on fire @ 56) 83 (on fire @ 66)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 36 (on fire @ 29) 43 (on fire @ 35)
Composite Armor 5 - 40 (on fire @ 32) 48 (on fire @ 38)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 90 (on fire @ 72) 108 (on fire @ 86)
Bottom 180 (on fire @ 144) 215 (on fire @ 172)
Composite Armor 5 Front/Side/Top/Rear 104 (on fire @ 83) 124 (on fire @ 99)
Bottom 207 (on fire @ 166) 247 (on fire @ 198)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

History[edit | edit source]

Bugs[edit | edit source]

  • There is no bottom to the magazine well. If viewed from the bottom, exposed rounds are just shown floating inside the weapon.
  • When reloaded, the expended clip is not shown ejecting before the new clip is loaded. This makes it appear as if the previous clip just disappears.
  • The barrel of the NS-30 is not inline with the bolt/firing chamber, but the gas tube is.
  • When reloading, the bolt is never locked to the rear. This would block the new magazine from being inserted and the previous magazine from being ejected.
  • Due to how it is reloaded (top down, inserted clip), there should be no difference in how long it takes to reload. Whether or not the previous magazine was full or empty, it is ejected out the top, past the bolt. This prevents a round from staying in the chamber.
  • There used to be a bug where the model meshes distorted during reloading.

Trivia[edit | edit source]

  • The NS-30 used to be reloaded using stripper clips, and is now fed using en-bloc clips. The Vandal shares this feature only with another Nanite Systems scout rifle, the NSX Tomoe. Almost every other small arm in PlanetSide 2 uses either a tube magazine loaded with loose ammunition (for pump-action shotguns), a battery (for Vanu Sovereignty-developed weapons), or a detachable magazine (for virtually everything else).
  • The NS-30 is the only NS rifle to be at least partially colored white. All others, except special editions, are colored only tan/black.

Media[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

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