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NS-30 Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30 Vandal API Data

Census LF API source: NS-30 Vandal API Data

NS-30B Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30B Vandal API Data

Census LF API source: NS-30B Vandal API Data

NS-30G Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30G Vandal API Data

Census LF API source: NS-30G Vandal API Data


The NS-30 Vandal is a scout rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 30 Vandal is the companies' first entry into the long-ranged market. Unlike other weaponry produced by Nanite Systems, the Vandal's damage-per-second is actually on par with offerings made by the three empires. The Vandal instead has a slower reload speed, slightly worse recoil, and lower velocity.

In exchange, the Vandal enjoys two advantages. Less notably, it has a larger magazine, but it also has a trait seen in no other long-ranged rifle—a 0.75x ADS movement speed multiplier, allowing the user to stay mobile even while aiming.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)

49 OR 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)

49 OR 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)

49 OR 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
HeXO (6x)

49 OR 30
Nanite Systems set the standard for quality long-range optics with the HeXO sniper scope. It comes equipped with a mil-dot crosshair at 6x magnification.
Hold Sprint to steady aim.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 75m
Infantry Head 22
Torso 3(3)4(4)
Legs 4(4)4(4)
Infiltrator Head 22
Torso 3(3)4(4)
Legs 3(3)4(4)
Heavy Assault Overshield Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
MAX Head 1518
Torso 30(38)36(45)
Legs 34(42)40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 23 (on fire @ 18) 27 (on fire @ 22)
Composite Armor 4 - 30 (on fire @ 24) 35 (on fire @ 28)
Link=HarasserHarasser - 58 (on fire @ 47) 69 (on fire @ 55)
Composite Armor 4 - 70 (on fire @ 56) 83 (on fire @ 66)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 36 (on fire @ 29) 43 (on fire @ 35)
Composite Armor 4 - 40 (on fire @ 32) 48 (on fire @ 38)
Valkyrie Front/Side/Top/Rear 90 (on fire @ 72) 108 (on fire @ 86)
Bottom 180 (on fire @ 144) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 104 (on fire @ 83) 124 (on fire @ 99)
Bottom 207 (on fire @ 166) 247 (on fire @ 198)
Dervish - 70 (on fire @ 56) 84 (on fire @ 67)
Composite Armor 4 - 77 (on fire @ 62) 92 (on fire @ 74)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

History[]

Bugs[]

  • There is no bottom to the magazine well. If viewed from the bottom, exposed rounds are just shown floating inside the weapon.
  • When reloaded, the expended clip is not shown ejecting before the new clip is loaded. This makes it appear as if the previous clip just disappears.
  • The barrel of the NS-30 is not inline with the bolt/firing chamber, but the gas tube is.
  • When reloading, the bolt is never locked to the rear. This would block the new magazine from being inserted and the previous magazine from being ejected.
  • Due to how it is reloaded (top down, inserted clip), there should be no difference in how long it takes to reload. Whether or not the previous magazine was full or empty, it is ejected out the top, past the bolt. This prevents a round from staying in the chamber.
  • There used to be a bug where the model meshes distorted during reloading.

Trivia[]

  • The NS-30 used to be reloaded using stripper clips, and is now fed using en-bloc clips. The Vandal shares this feature only with another Nanite Systems scout rifle, the NSX Tomoe. Almost every other small arm in PlanetSide 2 uses either a tube magazine loaded with loose ammunition (for pump-action shotguns), a battery (for Vanu Sovereignty-developed weapons), or a detachable magazine (for virtually everything else).
  • The NS-30 is the only NS rifle to be at least partially colored white. All others, except special editions, are colored only tan/black.

Media[]

Gallery[]

References[]