Page Contents Current As of Patch: 2020-03-17
NS-44L Showdown
NS-44L Showdown.png
This heavily modified version of the NS-44L Blackhand retains balance from the hip and precision at range, but relies on instinct, instead of optics.
A7 Cost: 4,000A7
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Pistols
Fire Rate: Hip 120 RPM,
Aim 180 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 450 ms
Max Damage: 450 before 20m
Min Damage: 275 after 125m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Magazine Size: 4
Ammunition Pool: 32
Hip Aim
Crouch Still: 1.5 0.1
Move: 1.5 0.1
Stand Still: 1.5 0.1
Move: 1.5 0.1
Bloom per Shot: 0 7
Vertical: 3
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 14
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-44L Showdown API Data?

The NS-44L Showdown is a variant of the NS-44L Blackhand. It is unlocked through purchase in Sanctuary with A7.

The NS-44L Showdown sacrifices 50 RPM as well as the aimed accuracy and optics of the NS-44L Blackhand in exchange for greatly increased accuracy when firing from the hip, but gains 10 RPM compared to Blackhand when firing while ADS. The Showdown does not have any bloom when firing from the hip. Aside from these differences, the Showdown and Blackhand are identical.

The Showdown is one of three weapons currently available for purchase using A7, alongside the NS-357 IA and the NS-AM8 Shortbow. All three weapons are purchased for 4,000A7.

Damage Fall-off[edit | edit source]

  • 450 before 20 meters
  • 334 at 84 meters
  • 275 at 125 meters

Comparison with the Blackhand[edit | edit source]

  • The Showdown fires at 120 RPM from the hip and 180 RPM while ADS, whereas the Blackhand has an RPM of 170.
  • The Showdown does not have any optic available, whereas the Blackhand has an integrated 4x scope.
  • The Showdown has zero bloom firing from the hip, and an extremely heavy bloom (7) firing whilst aiming. The Blackhand has a moderate hip bloom (0.4), and an average aimed bloom (0.2).
  • The Showdown has slightly better starting hip accuracy than the Blackhand, though cannot equip a laser sight.
  • The Showdown has slightly better or equal aimed accuracy than the Blackhand in most stances, except crouched-still.
  • The Showdown has slower ADS Move Speed Multiplier of 0.5, compared to 0.75 of Blackhand.

When aiming, the Showdown is competitive with the Blackhand only on the first shot. Thanks to the incredibly high bloom whilst aiming, hitting a follow-up shot with the Showdown will be nigh-impossible. Stick to hip-firing with the Showdown at all costs.

Attachments[edit | edit source]

Available attachments
No Optics available.
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100A7 75Daybreak Cash
No Ammo available.

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 20m After 125m
Icon Light Assault.pngInfantry Head 2 2
Torso 3(3) 4(5)
Legs 3(4) 5(6)
Icon Infiltrator.pngInfiltrator Head 1 2
Torso 2(3) 4(5)
Legs 3(3) 4(5)
Icon MAX.pngMAX Head 12 19
Torso 23(28) 37(46)
Legs 25(31) 41(51)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 20m After 125m
Link=FlashFlash - 17 (on fire @ 14) 28 (on fire @ 22)
Composite Armor 5 - 22 (on fire @ 18) 36 (on fire @ 29)
Link=HarasserHarasser - 43 (on fire @ 35) 70 (on fire @ 56)
Composite Armor 5 - 52 (on fire @ 42) 84 (on fire @ 68)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 27 (on fire @ 22) 44 (on fire @ 35)
Composite Armor 5 - 30 (on fire @ 24) 48 (on fire @ 39)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 67 (on fire @ 54) 110 (on fire @ 88)
Bottom 134 (on fire @ 107) 219 (on fire @ 175)
Composite Armor 5 Front/Side/Top/Rear 77 (on fire @ 62) 126 (on fire @ 101)
Bottom 154 (on fire @ 123) 251 (on fire @ 201)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the NS-44L Showdown. Each Ribbon is a standard reward for achieving a set amount of kills with the Showdown. Medals relate to how many overall kills you have with the Showdown.

Ribbons[edit | edit source]

Ribbon Icon Requirements
NS-44L Showdown Service Ribbon
Pistol Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.

Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

  • April 5, 2018 Update
    • Max damage range from 5m to 8m
    • Refire rate while ADS from 500ms to 333ms
  • July 25, 2019 Update
    • ADS movement speed multiplier from 0.25x to 0.5x
    • Dev Note: Minor change for feel while doing some cleaning of other elements relating to the aim down sights firemode.
  • March 11, 2020 Update
    • Now available for purchase with A7, rather than as an alert reward. (Undocumented)

Trivia[edit | edit source]

  • Alongside the NS-357 IA and NS-AM8 Shortbow, the NS-44L Showdown was previously obtained randomly from winning alerts. The player would need to have participated in at least 90% of an alert, own the related weapon, and succeed against a "very, very, very low" chance of receiving the weapon.[1] This was changed in the Escalation update.

Notes[edit | edit source]

  1. Wrel, stream, 2018-02-03,
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