Page Contents Current As of Patch: | 2022-04-05 |
NS-61 Emissary | |||
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Up to 60m | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 125 before 15m | ||
Min Damage: | 91 after 60m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -12°/-10° | ||
Bias: | ← | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-61 Emissary API Data |
NS-61B Emissary | |||
The fully automatic NS-61B Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. This variant of the NS-61 features a sleek black finish. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,399 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Up to 60m | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 125 before 15m | ||
Min Damage: | 91 after 60m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -12°/-10° | ||
Bias: | ← | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-61B Emissary API Data |
NS-61G Emissary | |||
The fully automatic NS-61G Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. This variant of the NS-61 features a stylish gold finish. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Up to 60m | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 125 before 15m | ||
Min Damage: | 91 after 60m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -12°/-10° | ||
Bias: | ← | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-61G Emissary API Data |
NS-61 "Ravenous" Emissary | |||
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Up to 60m | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 125 before 15m | ||
Min Damage: | 91 after 60m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -12°/-10° | ||
Bias: | ← | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-61 "Ravenous" Emissary API Data | ||
Note: | Was available for limited time as part of Ravenous Bundle. |
NS-61 "Networked" Emissary | |||
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 125 before 15m | ||
Min Damage: | 91 after 60m | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.08/0.08 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -12°/-10° | ||
Bias: | ← | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-61 "Networked" Emissary API Data | ||
Note: | Available as part of Seventh Anniversary Bundle. |
The NS-61 Emissary is a pistol produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems - 61 Emissary is a pistol designed to serve more as a pseudo primary weapon. Much like common pool NS primary weapons, it places a premium on accuracy and good statistics over raw damage output.
The Emissary enjoys the second largest standard magazine capacity of a sidearm, tied with the T4 AMP and just short of the TS2 Inquisitor. It has very low recoil, a tight minimum cone-of-fire, and a gentle cone-of-fire bloom that lend themself well to keeping a sustained burst on target. It can also be reloaded faster than any other Nanite Systems sidearm.
As the only full-auto sidearms - excluding event weapons - the Emissary and T4 AMP are comparable only in that they both share that distinction. In a competition between the two, the AMP wins on both short and long reload speed, and has a better hypothetical time-to-kill at all ranges. This time-to-kill advantage becomes more and more hypothetical as range increases since the AMP has stronger recoil and a much wider cone of fire.
Attachments[]
Attachments |
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Optic | |||||||
---|---|---|---|---|---|---|---|
NiCO (1x) 49 OR 100 | The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations. More reticles for this scope available, see full article. | ||||||
NiCO XR (2x) 49 OR 100 | Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations. More reticles for this sight available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Gold Laser Sight 299 | This gold laser sight increases the weapon's hipfire accuracy by 33%. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Pink Laser Sight 299 | This pink laser sight increases the weapon's hipfire accuracy by 33%. | ||||||
White Laser Sight 299 | This white laser sight increases the weapon's hipfire accuracy by 33%. |
This weapon does not have any ammo type attachments. |
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Damage Fall-off[]
- 125 before 15 meters
- 112 at 32 meters
- 100 at 48 meters
- 91 after 60 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 60m | ||
Flash | - | 60 (on fire @ 48) | 83 (on fire @ 66) |
Composite Armor 4 | - | 78 (on fire @ 63) | 108 (on fire @ 86) |
Harasser | - | 154 (on fire @ 124) | 212 (on fire @ 170) |
Composite Armor 4 | - | 185 (on fire @ 148) | 254 (on fire @ 203) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 132 (on fire @ 106) |
Composite Armor 4 | - | 106 (on fire @ 85) | 146 (on fire @ 117) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 330 (on fire @ 264) |
Bottom | 480 (on fire @ 384) | 660 (on fire @ 528) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 380 (on fire @ 304) |
Bottom | 552 (on fire @ 442) | 759 (on fire @ 607) | |
Dervish | - | 187 (on fire @ 150) | 257 (on fire @ 206) |
Composite Armor 4 | - | 206 (on fire @ 165) | 283 (on fire @ 226) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS-61 Emissary. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS-61 Emissary Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NS-61 Emissary contribute towards the Sidearms directive tree. |
History[]
- March 2, 2016 Update
- Added to the game.
- A new pistol has taken its place among the popular Nanite Systems family of sidearms. The NS-61 Emissary is a fully automatic, high capacity pistol which retains accurate bullet placement out to mid-range. Originally designed as a versatile complement to the MAX killing potential of the NS-AM7 Archer, the Emissary allows users to move with confidence from one battlefield to the next.
- Added to the game.
- July 7, 2016 Update
- Maximum damage from 112 to 125
- Minimum damage from 77 to 91
- Headshot multiplier from 2.0x to 1.8x
- Vertical recoil from 0.18 to 0.2
- First shot recoil multiplier from 1.2 to 1.25
- October 16, 2019 Update
- Headshot damage multiplier from 1.8x to 2x
- Dev Note: Small increase in damage here for skillful shots to give it more desirability among alternatives.
- November 19, 2019 Update
- Fixed NS-61 Emissary aim down sights and hipfire position.
Trivia[]
- The NS-61 Emissary's design references that of the Škorpion vz. 61, a Czechoslovakian machine pistol. This can be seen most in the Emissary's use of an upward-folding wire stock, curved magazine that fits in front of the trigger, and rectangular upper receiver. The pistol's audio design takes references from both the Škorpion as well as another real machine pistol, the MAC-10.[1]
- The Emissary was briefly known as the NS-93 during development because the early 3D model resembled the Beretta 93R machine pistol.[1]
- The stock on this weapon is only deployed on the "Networked" variant, and may obscure peripheral vision around the sights somewhat if an optic is not mounted. There is no option to deploy or fold a stock on any variant of the Emissary. The extended stock on the Networked variant is a cosmetic effect only and has no effect on the weapon's handling.
Media[]
References[]
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