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Page Contents Current As of Patch: 2022-04-05

NS-61 Emissary
NS-61 Emissary
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 577 RPM
Muzzle Velocity: 360m/s
Effective Range: Up to 60m
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 60m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 0.75 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.4
Angle Min/Max: -12°/-10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

NS-61 Emissary API Data

Census LF API source: NS-61 Emissary API Data

NS-61B Emissary
NS-61B Emissary
The fully automatic NS-61B Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. This variant of the NS-61 features a sleek black finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 577 RPM
Muzzle Velocity: 360m/s
Effective Range: Up to 60m
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 60m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 0.75 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.4
Angle Min/Max: -12°/-10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

NS-61B Emissary API Data

Census LF API source: NS-61B Emissary API Data

NS-61G Emissary
NS-61G Emissary
The fully automatic NS-61G Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine. This variant of the NS-61 features a stylish gold finish.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 577 RPM
Muzzle Velocity: 360m/s
Effective Range: Up to 60m
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 60m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 0.75 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.4
Angle Min/Max: -12°/-10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

NS-61G Emissary API Data

Census LF API source: NS-61G Emissary API Data

NS-61 "Ravenous" Emissary
NS-61 "Ravenous" Emissary
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 577 RPM
Muzzle Velocity: 360m/s
Effective Range: Up to 60m
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 60m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 0.75 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.4
Angle Min/Max: -12°/-10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

NS-61 "Ravenous" Emissary API Data

Census LF API source: NS-61 "Ravenous" Emissary API Data
Note: Was available for limited time as part of Ravenous Bundle.

NS-61 "Networked" Emissary
NS-61 "Networked" Emissary
The fully automatic NS-61 Emissary operates comfortably at mid-range, thanks to its accuracy and large magazine.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 577 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 60m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 0.75 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.4
Angle Min/Max: -12°/-10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

NS-61 "Networked" Emissary API Data

Census LF API source: NS-61 "Networked" Emissary API Data
Note: Available as part of Seventh Anniversary Bundle.


The NS-61 Emissary is a pistol produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 61 Emissary is a pistol designed to serve more as a pseudo primary weapon. Much like common pool NS primary weapons, it places a premium on accuracy and good statistics over raw damage output.

The Emissary enjoys the second largest standard magazine capacity of a sidearm, tied with the Icon TR T4 AMP and just short of the Icon TR TS2 Inquisitor. It has very low recoil, a tight minimum cone-of-fire, and a gentle cone-of-fire bloom that lend themself well to keeping a sustained burst on target. It can also be reloaded faster than any other Nanite Systems sidearm.

As the only full-auto sidearms - excluding event weapons - the Emissary and Icon TR T4 AMP are comparable only in that they both share that distinction. In a competition between the two, the AMP wins on both short and long reload speed, and has a better hypothetical time-to-kill at all ranges. This time-to-kill advantage becomes more and more hypothetical as range increases since the AMP has stronger recoil and a much wider cone of fire.

Attachments[]

Attachments
Optic
NiCO (1x)
NiCO (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)
NiCO XR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
Barrel
Compensator
Compensator (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR Alternate)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Gold Laser Sight
Gold Laser Sight
Icon Daybreak Cash 299
This gold laser sight increases the weapon's hipfire accuracy by 33%.
Laser Sight
Laser Sight (Alternate)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Pink Laser Sight
Pink Laser Sight
Icon Daybreak Cash 299
This pink laser sight increases the weapon's hipfire accuracy by 33%.
White Laser Sight
White Laser Sight
Icon Daybreak Cash 299
This white laser sight increases the weapon's hipfire accuracy by 33%.
This weapon does not have any ammo type attachments.

Damage Fall-off[]

  • 125 before 15 meters
  • 112 at 32 meters
  • 100 at 48 meters
  • 91 after 60 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-32m32-48m48-60m
Icon Light AssaultInfantry Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 9(9)10(10)12(12)13(13)
Icon InfiltratorInfiltrator Head 4555
Torso 8(8)9(9)9(9)10(10)
Legs 8(8)9(9)10(10)11(11)
Icon Heavy AssaultHeavy Assault Overshield Head 6788
Torso 12(12)13(13)15(15)16(16)
Legs 13(13)15(15)17(17)18(18)
Icon MAXMAX Head 40455055
Torso 80(100)90(112)100(125)110(138)
Legs 89(112)100(125)112(139)123(153)
Theoretical Time To Kill
Infantry Body part 0m 15m 32m 48m 60m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.312s 0.354s - 0.505s - 0.549s - 0.687s -
Torso 0.728s 0.77s - 0.921s - 1.069s - 1.207s -
Icon InfiltratorInfiltrator Head 0.312s 0.354s - 0.505s - 0.549s - 0.583s -
Torso 0.728s 0.77s - 0.921s - 0.965s - 1.103s -
Icon Heavy AssaultHeavy Assault Head 0.52s 0.562s - 0.713s - 0.861s - 0.895s -
Torso 1.144s 1.186s - 1.337s - 1.589s - 1.726s -
Icon MAXMAX Head 4.055s 4.097s - 4.664s - 5.229s - 5.782s -
Torso 8.215s 8.257s 10.336s 9.344s 11.631s 10.428s 13.028s 11.501s 14.413s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 60m
Link=FlashFlash - 60 (on fire @ 48) 83 (on fire @ 66)
Composite Armor 4 - 78 (on fire @ 63) 108 (on fire @ 86)
Link=HarasserHarasser - 154 (on fire @ 124) 212 (on fire @ 170)
Composite Armor 4 - 185 (on fire @ 148) 254 (on fire @ 203)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 132 (on fire @ 106)
Composite Armor 4 - 106 (on fire @ 85) 146 (on fire @ 117)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 330 (on fire @ 264)
Bottom 480 (on fire @ 384) 660 (on fire @ 528)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 380 (on fire @ 304)
Bottom 552 (on fire @ 442) 759 (on fire @ 607)
Dervish DiagramDervish - 187 (on fire @ 150) 257 (on fire @ 206)
Composite Armor 4 - 206 (on fire @ 165) 283 (on fire @ 226)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-61 Emissary. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-61 Emissary
Service Ribbon
Pistol Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the NS-61 Emissary contribute towards the Sidearms directive tree.

History[]

  • March 2, 2016 Update
    • Added to the game.
      • A new pistol has taken its place among the popular Nanite Systems family of sidearms. The NS-61 Emissary is a fully automatic, high capacity pistol which retains accurate bullet placement out to mid-range. Originally designed as a versatile complement to the MAX killing potential of the NS-AM7 Archer, the Emissary allows users to move with confidence from one battlefield to the next.
  • July 7, 2016 Update
    • Maximum damage from 112 to 125
    • Minimum damage from 77 to 91
    • Headshot multiplier from 2.0x to 1.8x
    • Vertical recoil from 0.18 to 0.2
    • First shot recoil multiplier from 1.2 to 1.25
  • October 16, 2019 Update
    • Headshot damage multiplier from 1.8x to 2x
    • Dev Note: Small increase in damage here for skillful shots to give it more desirability among alternatives.
  • November 19, 2019 Update
    • Fixed NS-61 Emissary aim down sights and hipfire position.

 Trivia[]

  • The NS-61 Emissary's design references that of the Škorpion vz. 61, a Czechoslovakian machine pistol. This can be seen most in the Emissary's use of an upward-folding wire stock, curved magazine that fits in front of the trigger, and rectangular upper receiver. The pistol's audio design takes references from both the Škorpion as well as another real machine pistol, the MAC-10.[1]
    • The Emissary was briefly known as the NS-93 during development because the early 3D model resembled the Beretta 93R machine pistol.[1]
  • The stock on this weapon is only deployed on the "Networked" variant, and may obscure peripheral vision around the sights somewhat if an optic is not mounted. There is no option to deploy or fold a stock on any variant of the Emissary. The extended stock on the Networked variant is a cosmetic effect only and has no effect on the weapon's handling.

Media[]

References[]

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