PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-12-14

NS-7 PDW
NS-7 PDW
The hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

NS-7 PDW API Data

Census LF API source: NS-7 PDW API Data

NS-7B PDW
NS-7B PDW
The hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

NS-7B PDW API Data

Census LF API source: NS-7B PDW API Data

NS-7G PDW
NS-7G PDW
The hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

NS-7G PDW API Data

Census LF API source: NS-7G PDW API Data

NS-7 "Endeavor" PDW
NS-7 "Endeavor" PDW
This compact personal defense weapon is a favorite among space-faring civilians and security details alike.
Costs
DC Cost: 3,999−7,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

NS-7 "Endeavor" PDW API Data

Census LF API source: NS-7 "Endeavor" PDW API Data
Note: Available as part of Eighth Anniversary Bundle.

NS-7 "Assassin" PDW
NS-7 "Assassin" PDW
Although slower firing than most SMGs, the compact frame and hard-hitting nature of this personal defense weapon makes it a favorite with both mercenaries and Black Market operatives.
Costs
DC Cost: ?? Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

NS-7 "Assassin" PDW API Data

Census LF API source: NS-7 "Assassin" PDW API Data
Note: Available as part of the Traitor Bundle


The NS-7 PDW is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 7 Personal Defense Weapon is an interesting option in that it brings the typical Nanite Systems design philosophy—low damage in exchange for generous stats—to a market that is typically solely geared towards damage. The NS-7 PDW is the most potent submachine gun for ranged combat in class, with only two tiers of damage fall-off and notably low recoil. However, the weapon's damage-per-second is considerably lower than all other options in class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)
NiCO (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)
NiCO XR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)
LANS (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)
NiSGO (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)
Quadra (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)
Tetra (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Barrel
Compensator
Compensator (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
link Forward Grip
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition
High Velocity Ammunition (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition
Extended Magazine (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 125 before 15 meters (20 meters)(13 meters)
  • 112 at 41 meters (43 meters)(50 meters)
  • 100 after 65 meters (65 meters)(85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-41m41-65m
Icon Light AssaultInfantry Head 455
Torso 8(8)9(9)10(10)
Legs 9(9)10(10)12(12)
Icon InfiltratorInfiltrator Head 455
Torso 8(8)9(9)9(9)
Legs 8(8)9(9)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 678
Torso 12(12)13(13)15(15)
Legs 13(13)15(15)17(17)
Icon MAXMAX Head 404550
Torso 80(100)90(112)100(125)
Legs 89(112)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 15m 41m 65m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.24s 0.278s - 0.423s - 0.483s -
Torso 0.56s 0.598s - 0.743s - 0.883s -
Icon InfiltratorInfiltrator Head 0.24s 0.278s - 0.423s - 0.483s -
Torso 0.56s 0.598s - 0.743s - 0.803s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.438s - 0.583s - 0.723s -
Torso 0.88s 0.918s - 1.063s - 1.283s -
Icon MAXMAX Head 3.12s 3.158s - 3.623s - 4.083s -
Torso 6.32s 6.358s 7.958s 7.223s 8.983s 8.083s 10.083s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 65m
Link=FlashFlash - 60 (on fire @ 48) 75 (on fire @ 60)
Composite Armor 4 - 78 (on fire @ 63) 98 (on fire @ 78)
Link=HarasserHarasser - 154 (on fire @ 124) 193 (on fire @ 154)
Composite Armor 4 - 185 (on fire @ 148) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 120 (on fire @ 96)
Composite Armor 4 - 106 (on fire @ 85) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 300 (on fire @ 240)
Bottom 480 (on fire @ 384) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 345 (on fire @ 276)
Bottom 552 (on fire @ 442) 690 (on fire @ 552)
Dervish DiagramDervish - 187 (on fire @ 150) 234 (on fire @ 187)
Composite Armor 4 - 206 (on fire @ 165) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-7 PDW. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-7 PDW
Service Ribbon
Submachine Gun Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the NS-7 PDW contribute towards the Submachine Guns directive tree.

History[]

Media[]

Advertisement