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Page Contents Current As of Patch: 2021-08-03

NS-7 PDW
NS-7 PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7 PDW API Data?

NS-7B PDW
NS-7B PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7B PDW API Data?

NS-7G PDW
NS-7G PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7G PDW API Data?

NS-7 "Endeavor" PDW
NS-7 "Endeavor" PDW.png
This compact personal defense weapon is a favorite among space-faring civilians and security details alike.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7 "Endeavor" PDW API Data?
Note: Available as part of Eighth Anniversary Bundle.

The NS-7 PDW is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - 7 Personal Defense Weapon is an interesting option in that it brings the typical Nanite Systems design philosophy—low damage in exchange for generous stats—to a market that is typically solely geared towards damage. The NS-7 PDW is the most potent submachine gun for ranged combat in class, with only two tiers of damage fall-off and notably low recoil. However, the weapon's damage-per-second is considerably lower than all other options in class.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 125 before 15 meters (20 meters)
  • 112 at 41 meters (43 meters)
  • 100 after 65 meters (65 meters)

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
NiCO (1x) The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this sight available, see full article.
NiCO (1x).png
30 Certification Points 49 Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
NiCO XR (2x).png
30 Certification Points 49 Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
LANS (3.4x).png
30 Certification Points 49 Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with 3.4x magnification.
NiSGO (3.4x).png
30 Certification Points 49 Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Tetra (4x).png
30 Certification Points 49 Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Quadra (4x).png
30 Certification Points 49 Daybreak Cash
Barrel
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100 Certification Points 49 Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100 Certification Points 49 Daybreak Cash
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Extended Magazine Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Extended Magazine (TR).png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip (NC).png
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
200 Certification Points 149 Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100 Certification Points 49 Daybreak Cash

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 15m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.278s - 0.483s -
Torso 0.56s 0.598s 0.758s 0.883s 1.123s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.278s - 0.483s -
Torso 0.56s 0.598s 0.678s 0.803s 1.043s
Icon MAX.pngMAX Head 3.12s 3.158s - 4.083s -
Torso 6.32s 6.358s 7.958s 8.083s 10.083s
Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 65m
Icon Light Assault.pngInfantry Head 45
Torso 8(10)10(13)
Legs 9(12)12(14)
Icon Infiltrator.pngInfiltrator Head 45
Torso 8(9)9(12)
Legs 8(10)10(13)
Icon Heavy Assault.pngHeavy Assault Overshield Head 68
Torso 12(14)15(17)
Legs 13(16)17(19)
Icon MAX.pngMAX Head 4050
Torso 80(100)100(125)
Legs 89(112)112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 65m
Link=FlashFlash - 60 (on fire @ 48) 75 (on fire @ 60)
Composite Armor 5 - 78 (on fire @ 63) 98 (on fire @ 78)
Link=HarasserHarasser - 154 (on fire @ 124) 193 (on fire @ 154)
Composite Armor 5 - 185 (on fire @ 148) 231 (on fire @ 185)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 96 (on fire @ 77) 120 (on fire @ 96)
Composite Armor 5 - 106 (on fire @ 85) 132 (on fire @ 106)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 300 (on fire @ 240)
Bottom 480 (on fire @ 384) 600 (on fire @ 480)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 345 (on fire @ 276)
Bottom 552 (on fire @ 442) 690 (on fire @ 552)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-7 PDW. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-7 PDW
Service Ribbon
Submachine Gun Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the NS-7 PDW contribute towards the Submachine Guns directive tree.

Media[]

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