Page Contents Current As of Patch: 2015-05-19

NS-7 PDW
NS-7 PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7 PDW API Data?

NS-7B PDW
NS-7B PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1399 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7B PDW API Data?

NS-7G PDW
NS-7G PDW.png
The hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 100 after 65m
Reload Speed
Short Reload: 2.35s
Long Reload: 2.675s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: -19°/-12.25°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: NS-7G PDW API Data?

The NS-7 PDW is a Common Pool SMG. It features a longer maximum damage range than any other SMG at 15m (20 with soft point ammunition equipped), as well as a slower rate of damage drop-off further out. Combined with its lower rate of fire and very manageable recoil, the NS-7 PDW is arguably the most effective ranged SMG in the game, though this is offset by its comparatively slow time to kill. The NS-7 is very unique in that, beyond the 20-25 meter mark, it out-guns every other SMG in damage and Time To Kill. Combined with better long range controllability, the NS-7 spans the gap between SMGs.

Overall this SMG, like other Nanite Systems weapons, has high versatility but little speciality. It is best used when you do not know what types of combat situations will be present in a battle, as it is neither professional at long range or short range. However, this versatility allows it to outperform other SMGs between short to medium range, and it can drop targets efficiently as long as you have good aim.

Being a Nanite Systems weapon, unlocking the NS-7 PDW with daybreak cash means it will be available on all characters on your account, regardless of faction.

It is available in the planetside 2's "fresh meat pack" bundle.

Damage with Range:

125 @ 15 meters

112 @ 41 meters

100 @ 65 meters

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 50Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 50Daybreak Cash
NiSGO (3.4x) Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilize a triple chevron reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 003.png
30Certification Points 50Daybreak Cash
LANS (3.4x) Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Icon WeaponAttachment NS Scope4x 004.png
30Certification Points 50Daybreak Cash
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002.png
30Certification Points 50Daybreak Cash
Tetra (4x) Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Icon WeaponAttachment NS Scope4x 001.png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Hybrid Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200Certification Points 150Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 10.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 15m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.278s - 0.483s -
Torso 0.56s 0.598s 0.758s 0.883s 1.123s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.278s - 0.483s -
Torso 0.56s 0.598s 0.678s 0.803s 1.043s
Icon MAX.pngMAX Head 3.12s 3.158s - 4.083s -
Torso 6.32s 6.358s 7.958s 8.083s 10.083s
Versus Infantry
Infantry Body part Shots to Kill
Before 15m After 65m
Icon Light Assault.pngInfantry Head 4 5
Torso 8(10) 10(13)
Legs 9(12) 12(14)
Icon Infiltrator.pngInfiltrator Head 4 5
Torso 8(9) 9(12)
Legs 8(10) 10(13)
Icon MAX.pngMAX Head 40 50
Torso 80(100) 100(125)
Legs 89(112) 112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 65m
Link=FlashFlash - 60 (on fire @ 48) 75 (on fire @ 60)
Composite Armor 5 - 78 (on fire @ 63) 98 (on fire @ 78)
Link=HarasserHarasser - 154 (on fire @ 124) 193 (on fire @ 154)
Composite Armor 5 - 185 (on fire @ 148) 231 (on fire @ 185)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 96 (on fire @ 77) 120 (on fire @ 96)
Composite Armor 5 - 106 (on fire @ 85) 132 (on fire @ 106)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 300 (on fire @ 240)
Bottom 480 (on fire @ 384) 600 (on fire @ 480)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 345 (on fire @ 276)
Bottom 552 (on fire @ 442) 690 (on fire @ 552)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Notes[edit | edit source]

  • As with all NS weaponry, the "common pool" sound profile is a useful tool for tactics and anonymity; without checking their minimap, enemies within audible range will not be able to tell if it is a friend or foe firing the NS-7. Adding a suppressor will create further crowd anonymity, but with all the drawbacks the suppressor provides.
  • The forward grip is a perfectly viable rail attachment for the NS-7, as its already sterling recoil characteristics make ADS fire much more usable than most other SMGs.

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the NS-7 PDW. Each Ribbon is a standard reward for achieving a set amount of kills with the NS-7 PDW. Medals relate to how many overall kills you have with the NS-7 PDW.

Ribbons[edit | edit source]

Ribbon Icon Requirements
NS-7 PDW Service Ribbon
Submachine Gun Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

Media[edit | edit source]

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