Page Contents Current As of Patch: | 2022-05-18 |
NS-AM7 Archer | |||
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The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7 Archer API Data? |
NS-AM7B Archer | |||
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The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 1,399 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7B Archer API Data? |
NS-AM7G Archer | |||
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The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 1,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7G Archer API Data? |
NS-AM7 AE/TR Archer | |||
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This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range. | |||
Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7 AE/TR Archer API Data? | ||
Note: | Available as part of Fourth Anniversary Bundle. |
NS-AM7 AE/NC Archer | |||
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This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range. | |||
Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7 AE/NC Archer API Data? | ||
Note: | Available as part of Fourth Anniversary Bundle. |
NS-AM7 VS/AE Archer | |||
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This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range. | |||
Costs | |||
DC Cost: | 3,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
NS-AM7 VS/AE Archer API Data? | ||
Note: | Available as part of Fourth Anniversary Bundle. |
AM7-XOXO | |||
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Play with the hearts of your enemies (?) using this lovingly crafted Archer Anti-materiel rifle variant. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 1,499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Materiel Rifle | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
AM7-XOXO API Data? | ||
Note: | Progresses toward Exceptional II directive and available from February 14-18 around Valentines day. Has a pink lumifiber-esque glow. |
PSA-01 Hammerhead AMR | |||
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The Hammerhead anti-materiel rifle revisits the power of the trusted NS-AM7 Archer, while bringing with it a more striking and modern visual design. | |||
Costs | |||
DC Cost: | 2,499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifle | ||
Fire Rate: | 240 RPM | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources | |||
Census API source: |
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.
PSA-01 Hammerhead AMR API Data? | ||
Note: | Available as part of PlanetSide: Arena - Mercenary Bundle. |
The NS-AM7 Archer is an anti-materiel rifle produced by Nanite Systems, available to the Common Pool. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems - Anti-Materiel-7 Archer is Auraxis' premier anti-materiel rifle, sacrificing a decent portion of anti-infantry potency in exchange for unparalleled anti-MAX power and the ability to damage vehicles at all ranges. The Archer also features an explosive payload, although this will not function if the round hits a target within 30 meters.
Attachments[]
Attachments |
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Optic | |||||||
---|---|---|---|---|---|---|---|
Quadra (4x)![]() ![]() ![]() | For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification. | ||||||
Tetra (4x)![]() Built-in
If no optic is chosen, this scope is attached.
| Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification. | ||||||
Hepta (7x)![]() ![]() ![]() | The Hepta scope utilizes a more vertsatile 7x magnification that makes it a solid choice for both long and medium ranges. | ||||||
Octal (8x)![]() ![]() ![]() | The Octal provides the shooter the ability the maintain a measure of their field of view without sacrificing their effectiveness at longer range. | ||||||
Deca (10x)![]() ![]() ![]() | The Deca is well regarded among sharpshooters due to its ability to line up long range shots the most other scopes would find daunting. | ||||||
DoDec (12x)![]() ![]() ![]() | NS designers created this long range scope to meet the demanding requirements of Auraxis' best long rnage snipers. |
Rail | |||||||
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Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Straight-Pull Bolt![]() ![]() ![]() | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
This weapon does not have any barrel or ammo type attachments. |
---|
Damage Fall-off[]
The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.
- 450 before 25 meters
- 444 at 30 meters (Indirect damage enabled at this range.)
- 418 at 53 meters (One headshot to kill standard infantry w/o indirect damage.)
- 375 at 90 meters (One headshot to kill standard infantry w/ indirect damage.)
- 250 after 200 meters
Effectiveness[]
Damage in ranges from 1 meter to ~30 meters will be lower due explosion not triggering. Increasing the number of shots to kill.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 3 (on fire @ 3) | |
Composite Armor 5 | - | 4 (on fire @ 3) | |
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- | 8 (on fire @ 6) | |
Composite Armor 5 | - | 9 (on fire @ 8) | |
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- | 19 (on fire @ 15) | |
Blockade Armor 5 | - | 23 (on fire @ 18) | |
Deployment Shield 4 | - | 19 (Shield 10) | |
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- | 12 (on fire @ 10) | |
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Front/Top | 15 (on fire @ 12) | |
Side | 13 (on fire @ 11) | ||
Rear | 10 (on fire @ 8) | ||
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Front/Top | 19 (on fire @ 15) | |
Side | 17 (on fire @ 13) | ||
Rear | 13 (on fire @ 10) | ||
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Front/Top | 21 (on fire @ 17) | |
Side | 18 (on fire @ 15) | ||
Rear | 14 (on fire @ 11) | ||
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Front/Top | 23 (on fire @ 18) | |
Side | 20 (on fire @ 16) | ||
Rear | 15 (on fire @ 12) | ||
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- | 6 (on fire @ 5) | |
Composite Armor 5 | - | 6 (on fire @ 5) | |
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Front/Side/Top/Rear | 6 (on fire @ 5) | |
Bottom | 11 (on fire @ 9) | ||
Composite Armor 5 | Front/Side/Top/Rear | 7 (on fire @ 5) | |
Bottom | 13 (on fire @ 10) | ||
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- | 7 (on fire @ 5) | |
Composite Armor 5 | - | 7 (on fire @ 6) | |
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- | 10 (on fire @ 8) | |
Composite Armor 5 | - | 11 (on fire @ 9) | |
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- | 21 (on fire @ 17) | |
Composite Armor 5 | - | 23 (on fire @ 19) | |
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- | 60 (Shield 8) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 30m | After 200m | ||
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- | 3 (on fire @ 2) | 4 (on fire @ 4) |
Composite Armor 5 | - | 4 (on fire @ 3) | 6 (on fire @ 5) |
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- | 8 (on fire @ 6) | 14 (on fire @ 11) |
Composite Armor 5 | - | 9 (on fire @ 8) | 16 (on fire @ 13) |
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- | 19 (on fire @ 15) | 34 (on fire @ 27) |
Blockade Armor 5 | - | 23 (on fire @ 18) | 40 (on fire @ 32) |
Deployment Shield 4 | - | 19 (Shield 10) | 34 (Shield 17) |
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- | 12 (on fire @ 10) | 22 (on fire @ 18) |
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Front/Top | 15 (on fire @ 12) | 27 (on fire @ 22) |
Side | 13 (on fire @ 11) | 24 (on fire @ 19) | |
Rear | 10 (on fire @ 8) | 18 (on fire @ 15) | |
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Front/Top | 19 (on fire @ 15) | 34 (on fire @ 27) |
Side | 17 (on fire @ 13) | 29 (on fire @ 24) | |
Rear | 13 (on fire @ 10) | 23 (on fire @ 18) | |
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Front/Top | 21 (on fire @ 17) | 37 (on fire @ 30) |
Side | 18 (on fire @ 15) | 32 (on fire @ 26) | |
Rear | 14 (on fire @ 11) | 25 (on fire @ 20) | |
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Front/Top | 23 (on fire @ 18) | 40 (on fire @ 32) |
Side | 20 (on fire @ 16) | 35 (on fire @ 28) | |
Rear | 15 (on fire @ 12) | 27 (on fire @ 22) | |
![]() ![]() ![]() |
- | 6 (on fire @ 5) | 10 (on fire @ 8) |
Composite Armor 5 | - | 6 (on fire @ 5) | 11 (on fire @ 9) |
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Front/Side/Top/Rear | 6 (on fire @ 5) | 10 (on fire @ 8) |
Bottom | 11 (on fire @ 9) | 20 (on fire @ 16) | |
Composite Armor 5 | Front/Side/Top/Rear | 7 (on fire @ 5) | 12 (on fire @ 9) |
Bottom | 13 (on fire @ 10) | 23 (on fire @ 18) | |
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- | 7 (on fire @ 5) | 12 (on fire @ 9) |
Composite Armor 5 | - | 7 (on fire @ 6) | 13 (on fire @ 10) |
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- | 10 (on fire @ 8) | 18 (on fire @ 15) |
Composite Armor 5 | - | 11 (on fire @ 9) | 20 (on fire @ 16) |
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- | 21 (on fire @ 17) | 38 (on fire @ 30) |
Composite Armor 5 | - | 23 (on fire @ 19) | 42 (on fire @ 33) |
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- | 60 (Shield 8) | 107 (Shield 14) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS-AM7 Archer. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS-AM7 Archer Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 ![]() | |
Silver Medal | 60 kills | 10 ![]() | |
Gold Medal | 160 kills | 20 ![]() | |
Auraxium Medal | 1,160 kills | 200 ![]() | |
Medals earned with the NS-AM7 Archer contribute towards the Sniper Rifles directive tree. |
History[]
- June 17, 2015 Update
- NS-AM7 Archer made its debut.
- September 7, 2016 Update
- NS-AM7 Archer can now destroy small deployables in a single shot.
- October 24, 2016 Update
- Rechamber time from 2sec. to 1.5sec.
- November 18, 2016 Hotfix
- The NS-AM7 Archer now counts toward generic sniper rifle kill directives.
- January 12, 2017 Hotfix
- Changed impact effect to small explosion to help players more easily identify when they're taking damage from an NS-AM7 Archer.
- September 26, 2017 Update
- The Archer Anti-Material Rifle has gained some increased damage against most vehicles, and lost a bit of that damage against MAX units. Its primary role is still as a MAX hunting weapon, but the added versatility against vehicles helps make it more desirable in more situations. In addition, projectiles that travel past 25 meters will explode in a small area of effect for minor damage.
- September 28, 2017 Hotfix
- Galaxy resist (40) from -50 to 25
- Liberator resist (40) from -50 to 0
- October 19, 2017 Update
- Dev Note: Anti-materiel rifle (type 40) received some adjustments to lighten the impact on certain types hard targets.
- MBT resist 40 (archer) from 20 to 40
- Lightning resist 40 (archer) from 20 to 40
- Sunderer resist 40 (archer) from 25 to 40
- March 30, 2022 Update (The Arsenal Update)
- Maximum direct damage from 400 to 450.
- Minimum direct damage from 200 to 250.
- Headshot multiplier from 2x to 2.4x.
- Dev Note: The benefits here push the Archer into a much stronger position against vehicles and MAX units, and allows for more consistent one-shot kill potential against infantry with a headshot.
- May 18, 2022 Update
- Hipfire CoF bloom from 0.6 to 1.
- ADS CoF bloom from 1 to 0.6.
- ADS movement speed multiplier from 0.75x to 0.5x.
- Dev Note: With the increased power provided by the last major update, this weapon's ADS mobility is higher than it needed to be. The Black Market Shortbow has kept this trait, however. The CoF value adjustments are mainly an error correction between the two firing states.
Media[]
See Also[]
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