PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-05-18

NS-AM7 Archer
NS-AM7 Archer.png
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7 Archer API Data?

NS-AM7B Archer
NS-AM7B Archer.png
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7B Archer API Data?

NS-AM7G Archer
NS-AM7G Archer.png
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7G Archer API Data?

NS-AM7 AE/TR Archer
NS-AM7 AETR Archer.png
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7 AE/TR Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

NS-AM7 AE/NC Archer
NS-AM7 AENC Archer.png
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7 AE/NC Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

NS-AM7 VS/AE Archer
NS-AM7 AEVS Archer.png
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

NS-AM7 VS/AE Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

AM7-XOXO
AM7-XOXO.png
Play with the hearts of your enemies (?) using this lovingly crafted Archer Anti-materiel rifle variant.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles, Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

AM7-XOXO API Data?
Note: Progresses toward Exceptional II directive and available from February 14-18 around Valentines day. Has a pink lumifiber-esque glow.

PSA-01 Hammerhead AMR
PSA-01 Hammerhead AMR.png
The Hammerhead anti-materiel rifle revisits the power of the trusted NS-AM7 Archer, while bringing with it a more striking and modern visual design.
Costs
DC Cost: 2,499 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Engineer.png
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 250 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Damage Type: Anti-Materiel Rifles,
Common Explosive
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source:
Warning
Census API hasn't been properly updated since May 19, 2021 Update, and not reliable source of data anymore.

PSA-01 Hammerhead AMR API Data?
Note: Available as part of PlanetSide: Arena - Mercenary Bundle.


The NS-AM7 Archer is an anti-materiel rifle produced by Nanite Systems, available to the Common Pool. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - Anti-Materiel-7 Archer is Auraxis' premier anti-materiel rifle, sacrificing a decent portion of anti-infantry potency in exchange for unparalleled anti-MAX power and the ability to damage vehicles at all ranges. The Archer also features an explosive payload, although this will not function if the round hits a target within 30 meters.

Attachments[]

Attachments
Optic
Quadra (4x)
Quadra (4x).png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)
Tetra (4x).png
Built-in
If no optic is chosen, this scope is attached.
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Hepta (7x)
Hepta (7x).png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 30
The Hepta scope utilizes a more vertsatile 7x magnification that makes it a solid choice for both long and medium ranges.
Octal (8x)
Octal (8x).png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 30
The Octal provides the shooter the ability the maintain a measure of their field of view without sacrificing their effectiveness at longer range.
Deca (10x)
Deca (10x).png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 30
The Deca is well regarded among sharpshooters due to its ability to line up long range shots the most other scopes would find daunting.
DoDec (12x)
DoDec (12x).png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 30
NS designers created this long range scope to meet the demanding requirements of Auraxis' best long rnage snipers.
Rail
Darklight Flashlight
Darklight Flashlight.png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight
Laser Sight.png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 100
A laser sight increases the user's hipfire accuracy by 33%.
Straight-Pull Bolt
Straight-Pull Bolt.png
Icon Daybreak Cash.png 49 OR Icon resource certpoints 25x25.png 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any barrel or ammo type attachments.

Damage Fall-off[]

The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.

  • 450 before 25 meters
  • 444 at 30 meters (Indirect damage enabled at this range.)
  • 418 at 53 meters (One headshot to kill standard infantry w/o indirect damage.)
  • 375 at 90 meters (One headshot to kill standard infantry w/ indirect damage.)
  • 250 after 200 meters

Effectiveness[]

Damage in ranges from 1 meter to ~30 meters will be lower due explosion not triggering. Increasing the number of shots to kill.

Versus Infantry
Infantry Body part Shots to Kill
Icon Light Assault.pngInfantry Head 1
Torso 3(3)
Legs 3(4)
Icon Infiltrator.pngInfiltrator Head 1
Torso 2(3)
Legs 3(3)
Icon Heavy Assault.pngHeavy Assault Overshield Head 2
Torso 4(4)
Legs 4(5)
Icon MAX.pngMAX Head 2
Torso 4(5)
Legs 4(5)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 3)
Composite Armor 5 - 4 (on fire @ 3)
Link=HarasserHarasser - 8 (on fire @ 6)
Composite Armor 5 - 9 (on fire @ 8)
Sunderer Diagram.pngSunderer - 19 (on fire @ 15)
Blockade Armor 5 - 23 (on fire @ 18)
Deployment Shield 4 - 19 (Shield 10)
ANT Diagram.pngANT - 12 (on fire @ 10)
Lightning Diagram.pngLightning Front/Top 15 (on fire @ 12)
Side 13 (on fire @ 11)
Rear 10 (on fire @ 8)
Prowler Diagram.pngProwler/
Magrider Diagram.pngMagrider
Front/Top 19 (on fire @ 15)
Side 17 (on fire @ 13)
Rear 13 (on fire @ 10)
Chimera Diagram.pngChimera Front/Top 21 (on fire @ 17)
Side 18 (on fire @ 15)
Rear 14 (on fire @ 11)
Vanguard Diagram.pngVanguard Front/Top 23 (on fire @ 18)
Side 20 (on fire @ 16)
Rear 15 (on fire @ 12)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 6 (on fire @ 5)
Composite Armor 5 - 6 (on fire @ 5)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 6 (on fire @ 5)
Bottom 11 (on fire @ 9)
Composite Armor 5 Front/Side/Top/Rear 7 (on fire @ 5)
Bottom 13 (on fire @ 10)
Dervish Diagram.pngDervish - 7 (on fire @ 5)
Composite Armor 5 - 7 (on fire @ 6)
Liberator Diagram.pngLiberator - 10 (on fire @ 8)
Composite Armor 5 - 11 (on fire @ 9)
Galaxy Diagram.pngGalaxy - 21 (on fire @ 17)
Composite Armor 5 - 23 (on fire @ 19)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 60 (Shield 8)

Versus Infantry
Infantry Body part Shots to Kill
0-30m30-53m53-90m90-200m
Icon Light Assault.pngInfantry Head 1112
Torso 2(3)2(3)3(3)3(4)
Legs 2(3)3(3)3(3)4(4)
Icon Infiltrator.pngInfiltrator Head 1112
Torso 2(2)2(3)2(3)3(3)
Legs 2(3)2(3)3(3)3(4)
Icon Heavy Assault.pngHeavy Assault Overshield Head 2223
Torso 3(3)3(4)4(4)5(5)
Legs 3(4)4(4)4(4)5(5)
Icon MAX.pngMAX Head 2223
Torso 4(4)4(5)4(5)6(7)
Legs 4(5)4(5)5(6)7(8)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 30m After 200m
Link=FlashFlash - 3 (on fire @ 2) 4 (on fire @ 4)
Composite Armor 5 - 4 (on fire @ 3) 6 (on fire @ 5)
Link=HarasserHarasser - 8 (on fire @ 6) 14 (on fire @ 11)
Composite Armor 5 - 9 (on fire @ 8) 16 (on fire @ 13)
Sunderer Diagram.pngSunderer - 19 (on fire @ 15) 34 (on fire @ 27)
Blockade Armor 5 - 23 (on fire @ 18) 40 (on fire @ 32)
Deployment Shield 4 - 19 (Shield 10) 34 (Shield 17)
ANT Diagram.pngANT - 12 (on fire @ 10) 22 (on fire @ 18)
Lightning Diagram.pngLightning Front/Top 15 (on fire @ 12) 27 (on fire @ 22)
Side 13 (on fire @ 11) 24 (on fire @ 19)
Rear 10 (on fire @ 8) 18 (on fire @ 15)
Prowler Diagram.pngProwler/
Magrider Diagram.pngMagrider
Front/Top 19 (on fire @ 15) 34 (on fire @ 27)
Side 17 (on fire @ 13) 29 (on fire @ 24)
Rear 13 (on fire @ 10) 23 (on fire @ 18)
Chimera Diagram.pngChimera Front/Top 21 (on fire @ 17) 37 (on fire @ 30)
Side 18 (on fire @ 15) 32 (on fire @ 26)
Rear 14 (on fire @ 11) 25 (on fire @ 20)
Vanguard Diagram.pngVanguard Front/Top 23 (on fire @ 18) 40 (on fire @ 32)
Side 20 (on fire @ 16) 35 (on fire @ 28)
Rear 15 (on fire @ 12) 27 (on fire @ 22)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 6 (on fire @ 5) 10 (on fire @ 8)
Composite Armor 5 - 6 (on fire @ 5) 11 (on fire @ 9)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 6 (on fire @ 5) 10 (on fire @ 8)
Bottom 11 (on fire @ 9) 20 (on fire @ 16)
Composite Armor 5 Front/Side/Top/Rear 7 (on fire @ 5) 12 (on fire @ 9)
Bottom 13 (on fire @ 10) 23 (on fire @ 18)
Dervish Diagram.pngDervish - 7 (on fire @ 5) 12 (on fire @ 9)
Composite Armor 5 - 7 (on fire @ 6) 13 (on fire @ 10)
Liberator Diagram.pngLiberator - 10 (on fire @ 8) 18 (on fire @ 15)
Composite Armor 5 - 11 (on fire @ 9) 20 (on fire @ 16)
Galaxy Diagram.pngGalaxy - 21 (on fire @ 17) 38 (on fire @ 30)
Composite Armor 5 - 23 (on fire @ 19) 42 (on fire @ 33)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 60 (Shield 8) 107 (Shield 14)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-AM7 Archer. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-AM7 Archer
Service Ribbon
Anti-Materiel Rifle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the NS-AM7 Archer contribute towards the Sniper Rifles directive tree.

History[]

  • June 17, 2015 Update
    • NS-AM7 Archer made its debut.
  • September 7, 2016 Update
    • NS-AM7 Archer can now destroy small deployables in a single shot.
  • October 24, 2016 Update
    • Rechamber time from 2sec. to 1.5sec.
  • November 18, 2016 Hotfix
    • The NS-AM7 Archer now counts toward generic sniper rifle kill directives.
  • January 12, 2017 Hotfix
    • Changed impact effect to small explosion to help players more easily identify when they're taking damage from an NS-AM7 Archer.
  • September 26, 2017 Update
    • The Archer Anti-Material Rifle has gained some increased damage against most vehicles, and lost a bit of that damage against MAX units. Its primary role is still as a MAX hunting weapon, but the added versatility against vehicles helps make it more desirable in more situations. In addition, projectiles that travel past 25 meters will explode in a small area of effect for minor damage.
  • September 28, 2017 Hotfix
    • Galaxy resist (40) from -50 to 25
    • Liberator resist (40) from -50 to 0
  • October 19, 2017 Update
    • Dev Note: Anti-materiel rifle (type 40) received some adjustments to lighten the impact on certain types hard targets.
    • MBT resist 40 (archer) from 20 to 40
    • Lightning resist 40 (archer) from 20 to 40
    • Sunderer resist 40 (archer) from 25 to 40
  • March 30, 2022 Update (The Arsenal Update)
    • Maximum direct damage from 400 to 450.
    • Minimum direct damage from 200 to 250.
    • Headshot multiplier from 2x to 2.4x.
    • Dev Note: The benefits here push the Archer into a much stronger position against vehicles and MAX units, and allows for more consistent one-shot kill potential against infantry with a headshot.
  • May 18, 2022 Update
    • Hipfire CoF bloom from 0.6 to 1.
    • ADS CoF bloom from 1 to 0.6.
    • ADS movement speed multiplier from 0.75x to 0.5x.
    • Dev Note: With the increased power provided by the last major update, this weapon's ADS mobility is higher than it needed to be. The Black Market Shortbow has kept this trait, however. The CoF value adjustments are mainly an error correction between the two firing states.

Media[]

See Also[]

Advertisement