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NS-AM7 Archer
NS-AM7 Archer
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 799 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7 Archer API Data?

NS-AM7B Archer
NS-AM7B Archer
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: 1399 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7B Archer API Data?

NS-AM7G Archer
NS-AM7G Archer
The Archer anti-materiel rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: 1999 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7G Archer API Data?

NS-AM7 AETR Archer
NS-AM7 AETR Archer
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7 AETR Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

NS-AM7 AENC Archer
NS-AM7 AENC Archer
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7 AENC Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

NS-AM7 AEVS Archer
NS-AM7 AEVS Archer
This 4th Anniversary Edition Archer anti-materiel rifle was developed by Nanite Systems to dispatch MAX-based threats at medium to long range.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: NS-AM7 AEVS Archer API Data?
Note: Available as part of Fourth Anniversary Bundle.

AM7-XOXO
AM7-XOXO
Play with the hearts of your enemies (?) using this lovingly crafted Archer Anti-materiel rifle variant.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: 1499 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: AM7-XOXO API Data?
Note: Progresses toward Exceptional II directive and available from February 14-18 around Valentines day. Has a pink lumifiber-esque glow.

PSA-01 Hammerhead AMR
PSA-01 Hammerhead AMR
The Hammerhead anti-materiel rifle revisits the power of the trusted NS-AM7 Archer, while bringing with it a more striking and modern visual design.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Engineer
Weapon Type: Sniper Rifle
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 after 3m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: PSA-01 Hammerhead AMR API Data?
Note: Available as part of PlanetSide: Arena - Mercenary Bundle.

The NS-AM7 Archer is a Nanite Systems sniper rifle exclusive available to the Engineer class.

Archer can kill maxes in four body shots or two headshots up to 25 meters and seven body shots at long range. This weapon also can destroy small deployables in one shot and Engineer turrets in two.

Damage with Range: ( For Infantry )

400 @ 25 meters

334 @ 82 meters

250 @ 155 meters

200 @ 200 meters

AttachmentsEdit

Available attachments
Optics
Quadra (4x) For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Icon WeaponAttachment NS Scope4x 002
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Hepta (7x) The Hepta scope utilizes a more versatile 7x magnification that makes it a solid choice for both long and medium ranges.
Hepta (NS 7x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Octal (8x) The Octal provides the shooter the ability to maintain a measure of their field of view without sacrificing their effectiveness at longer range.
Octal (NS 8x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Deca (10x) The Deca is well regarded among sharpshooters due to its ability to line up long range shots that most other scopes would find daunting.
Deca (NS 10x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
DoDec (12x) NS designers created this long range scope to meet the demanding requirements of Auraxis' best long range snipers.
DoDec (NS 12x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Straight-pull Bolt The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-pull Bolt (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Ammo
No Ammo available.


Effectiveness Edit

Damage in range from 1 meter to ~30 meters will be lower due explosion not triggering. Increasing the number of shots to kill.

Versus Infantry
Infantry Body part Shots to Kill
Before 30m After 200m
Icon Light AssaultInfantry Head 2 2
Torso 2 4
Legs 3 4
Icon InfiltratorInfiltrator Head 1 2
Torso 2 3
Legs 2 4
Icon MAXMAX Head 2 4
Torso 4 7
Legs 4 8
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 30m After 200m
Flash DiagramFlash - 3 (on fire @ 3) 5 (on fire @ 4)
Harasser DiagramHarasser - 9 (on fire @ 7) 17 (on fire @ 14)
Sunderer DiagramSunderer - 21 (on fire @ 17) 42 (on fire @ 34)
ANT DiagramANT - 14 (on fire @ 11) 27 (on fire @ 22)
Lightning DiagramLightning Front/Top 17 (on fire @ 14) 34 (on fire @ 27)
Side 15 (on fire @ 12) 29 (on fire @ 24)
Rear 12 (on fire @ 9) 23 (on fire @ 18)
Prowler DiagramProwler Front/Top 21 (on fire @ 17) 42 (on fire @ 34)
Side 19 (on fire @ 15) 37 (on fire @ 29)
Rear 14 (on fire @ 12) 28 (on fire @ 23)
Magrider DiagramMagrider Front/Top 21 (on fire @ 17) 42 (on fire @ 34)
Side 19 (on fire @ 15) 37 (on fire @ 29)
Rear 14 (on fire @ 12) 28 (on fire @ 23)
Vanguard DiagramVanguard Front/Top 25 (on fire @ 20) 50 (on fire @ 40)
Side 22 (on fire @ 18) 44 (on fire @ 35)
Rear 17 (on fire @ 14) 34 (on fire @ 27)
Mosquito DiagramReaver DiagramScythe DiagramESF - 6 (on fire @ 5) 12 (on fire @ 10)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 6 (on fire @ 5) 12 (on fire @ 10)
Bottom 12 (on fire @ 10) 24 (on fire @ 20)
Liberator DiagramLiberator Front/Side/Top/Rear 13 (on fire @ 10) 25 (on fire @ 20)
Bottom 13 (on fire @ 10) 25 (on fire @ 20)
Galaxy DiagramGalaxy - 24 (on fire @ 19) 47 (on fire @ 38)

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the NS-AM7 Archer. Each Ribbon is a standard reward for achieving a set amount of kills with the NS-AM7 Archer. Medals relate to how many overall kills you have with the NS-AM7 Archer.

RibbonsEdit

Ribbon Icon Requirements
NS-AM7 Archer Service Ribbon
Sniper Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • June 17, 2015 Update
    • NS-AM7 Archer made its debut.
  • September 7, 2016 Update
    • NS-AM7 Archer can now destroy small deployables in a single shot.
  • October 24, 2016 Update
    • Rechamber time from 2sec. to 1.5sec.
  • November 18, 2016 Hotfix
    • The NS-AM7 Archer now counts toward generic sniper rifle kill directives.
  • January 12, 2017 Hotfix
    • Changed impact effect to small explosion to help players more easily identify when they're taking damage from an NS-AM7 Archer.
  • September 26, 2017 Update
    • The Archer Anti-Material Rifle has gained some increased damage against most vehicles, and lost a bit of that damage against MAX units. Its primary role is still as a MAX hunting weapon, but the added versatility against vehicles helps make it more desirable in more situations. In addition, projectiles that travel past 25 meters will explode in a small area of effect for minor damage.
  • September 28, 2017 Hotfix
    • Galaxy resist (40) from -50 to 25
    • Liberator resist (40) from -50 to 0
  • October 19, 2017 Update
    • Dev Note: Anti-materiel rifle (type 40) received some adjustments to lighten the impact on certain types hard targets.
    • MBT resist 40 (archer) from 20 to 40
    • Lightning resist 40 (archer) from 20 to 40
    • Sunderer resist 40 (archer) from 25 to 40

Media Edit

Community content is available under CC-BY-NC unless otherwise noted.