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Page Contents Current As of Patch: 2022-05-04
NS-AM8 Shortbow
This variant of the Archer Anti-Materiel Rifle was designed to operate at short distances, relying on snappy close range optics and quicker draw times in exchange for long range power and magazine size.
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.3s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.4x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 450 before 25m
Min Damage: 200 after 150m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 2.8s
Long Reload: 3.65s
Ammunition
Magazine Size: 4
Ammunition Pool: 32
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-AM8 Shortbow API Data

Census LF API source: NS-AM8 Shortbow API Data

The NS-AM8 Shortbow is an anti-materiel rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.

The Nanite Systems - Anti-Materiel-8 Shortbow is a variant of the NS-AM7 Archer, with the Shortbow sacrificing much of the Archer's sustained and long-range damage characteristics for snappiness in close quarters, featuring faster reload and chamber times tempered by harsher fall-off, the loss of its splash damage, and a reduction in magazine size.

The Shortbow's chamber and reload times are 0.2 seconds faster than the Archer, but in exchange it suffers a 50 meter loss to its minimum damage range, loses all of its indirect damage characteristics, and has its magazine size reduced by one round. The Shortbow also has a modified attachment pool, with a far reduced selection of optics and access to the Darklight Flashlight and Straight-Pull Bolt traded instead for a Comfort Grip.

Damage Fall-off[]

The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.

  • 450 before 25 meters
  • 418 at 40 meters (one HSK standard infantry)
  • 250 after 125 meters
  • 200 after 150 meters

Attachments[]

Attachments
Optic
CCLR (1x)

29 OR 50
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)

Built-in
If no optic is chosen, this sight is attached.
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
NiCO XR (2x)

29 OR 50
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Laser Sight

29 OR 50
A laser sight increases the user's hipfire accuracy by 33%.
This weapon does not have any barrel or ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-25m25-40m40-125m125-150m
Infantry Head 1123
Torso 3(3)3(3)4(5)5(7)
Legs 3(4)3(4)5(6)6(7)
Infiltrator Head 1122
Torso 2(3)3(3)4(5)5(6)
Legs 3(3)3(3)4(5)5(7)
Heavy Assault Overshield Head 2234
Torso 4(4)4(5)6(7)8(9)
Legs 4(5)4(5)7(8)9(10)
MAX Head 2234
Torso 4(5)4(5)7(8)8(10)
Legs 4(5)5(6)8(9)9(12)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 25m After 150m
Link=FlashFlash - 3 (on fire @ 3) 6 (on fire @ 5)
Composite Armor 4 - 4 (on fire @ 3) 8 (on fire @ 7)
Link=HarasserHarasser - 8 (on fire @ 6) 17 (on fire @ 14)
Composite Armor 4 - 9 (on fire @ 8) 20 (on fire @ 16)
Sunderer - 19 (on fire @ 15) 42 (on fire @ 34)
Blockade Armor 4 - 23 (on fire @ 18) 50 (on fire @ 40)
Deployment Shield 4 - 19 (Shield 10) 42 (Shield 21)
ANT - 12 (on fire @ 10) 27 (on fire @ 22)
Lightning Front/Top 15 (on fire @ 12) 34 (on fire @ 27)
Side 13 (on fire @ 11) 29 (on fire @ 24)
Rear 10 (on fire @ 8) 23 (on fire @ 18)
Prowler/
Magrider
Front/Top 19 (on fire @ 15) 42 (on fire @ 34)
Side 17 (on fire @ 13) 37 (on fire @ 29)
Rear 13 (on fire @ 10) 28 (on fire @ 23)
Chimera Front/Top 21 (on fire @ 17) 46 (on fire @ 37)
Side 18 (on fire @ 15) 40 (on fire @ 32)
Rear 14 (on fire @ 11) 31 (on fire @ 25)
Vanguard Front/Top 23 (on fire @ 18) 50 (on fire @ 40)
Side 20 (on fire @ 16) 44 (on fire @ 35)
Rear 15 (on fire @ 12) 34 (on fire @ 27)
ESF - 6 (on fire @ 5) 12 (on fire @ 10)
Composite Armor 4 - 6 (on fire @ 5) 14 (on fire @ 11)
Valkyrie Front/Side/Top/Rear 6 (on fire @ 5) 12 (on fire @ 10)
Bottom 11 (on fire @ 9) 24 (on fire @ 20)
Composite Armor 4 Front/Side/Top/Rear 7 (on fire @ 5) 14 (on fire @ 12)
Bottom 13 (on fire @ 10) 28 (on fire @ 23)
Dervish - 7 (on fire @ 5) 14 (on fire @ 12)
Composite Armor 4 - 7 (on fire @ 6) 16 (on fire @ 13)
Liberator - 10 (on fire @ 8) 23 (on fire @ 18)
Composite Armor 4 - 11 (on fire @ 9) 25 (on fire @ 20)
Galaxy - 21 (on fire @ 17) 47 (on fire @ 38)
Composite Armor 4 - 23 (on fire @ 19) 52 (on fire @ 42)
Bastion Weak Point - 60 (Shield 8) 134 (Shield 17)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS-AM8 Shortbow. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS-AM8 Shortbow
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
    • Maximum direct damage from 400 to 450.
    • Headshot multiplier from 2x to 2.4x.
    • Magazine size from 3 to 4.
    • Ammo capacity from 36 to 32.
    • Now uses a default 1x reflex, instead of ironsights.
    • Dev Note: The Shortbow becomes much more usable after these changes, reeling in some of the tradeoffs it made for its close-range optics and hipfire.

Trivia[]

  • Alongside the NS-44L Showdown and NS-357 IA, the NS-AM8 Shortbow was previously obtained randomly from winning alerts. The player would need to have participated in at least 90% of an alert, own the related weapon, and succeed against a "very, very, very low" chance of receiving the weapon.[1] This was changed in the Escalation update.

Notes[]

  1. Wrel, twitch.tv stream, 2018-02-03,